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Where Is Xur Today? (April 22-26) - Destiny 2 Xur Location And Exotic Items Guide

Xur is finally fixed, so here's where you can find him and what Exotic weapons and armor he's selling.

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Update: Xur has departed for this weekend. Here's where you can find him and what he's selling for the weekend of April 29-May 3.

The weekend is here in Destiny 2 and with it comes the return of Xur, the snake-faced salesman of Exotic and Legendary weapons and armor. After spending a long time dealing with a bug infestation, Xur's inventory is finally functioning as advertised, with solid stat rolls on Exotic and Legendary armor that are exactly what you see before you purchase. Grab yourself something great to take on the Trials of Osiris, which returns this weekend as well. Here's where you can find Xur this weekend and all the stuff you can buy from him.

Head to the Winding Cove area of the EDZ to find Xur this week. For his weapon, Xur is offering Prometheus Lens. Hunters can pick up The Bombardiers leg armor; Titans can grab the Armamentarium chest armor; and for Warlocks, Xur has the Getaway Artist gauntlets.

Xur's armor is finally fixed this week, meaning you'll get exactly the Exotics and Legendary gear he advertises.

Xur Location

Look for Xur at the north end of Winding Cove, atop the cliff you find at the border of the area.
Look for Xur at the north end of Winding Cove, atop the cliff you find at the border of the area.

Spawn in at the Winding Cove transmat zone in the EDZ to find Xur this week. Hop on your sparrow and head north, taking the destroyed overpass on the left side of the area. When you hit the bend, look for a cave set in the wall that will allow you to climb up to the top of the cliff above, where Xur waits beside a Fallen dropship.

Xur is present every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher's Grave, and in the Winding Cove area of the EDZ.

Xur Exotic and Legendary Items

This week, Xur is offering Prometheus Lens, a fun trace rifle that burns everything it hits. The beam creates a heat field wherever it lands, and the longer you fire it, the bigger that field becomes, damaging enemies. If you're not a fan of his other options, Xur also sells an Exotic engram that will decrypt into an Exotic you don't already own from the world drop pool. Just note that you can only buy one per week, and the engram is specific to the character class who buys it--so if you're trying to get a new Titan helmet, don't buy the engram with your Warlock. He also has the new Xenology Quest, which rewards an Exotic Cipher you can use to purchase Exotics from either Xur or the Tower's Monument to Lost Lights. The quest requires you to either complete Strikes or win matches in Gambit and the Crucible.

  • Exotic Engram - 97 legendary shards
  • Prometheus Lens - 29 legendary shards
  • The Bombardiers - 23 legendary shards
  • Armamentarium - 23 legendary shards
  • Getaway Artist - 23 legendary shards
  • Hawkmoon - 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
  • Dead Man's Tale - 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
  • Xenology quest - free
  • Legendary weapons and armor - 50 legendary shards, 1,000 Glimmer

Alongside changes in his location, Xur's inventory also rotates weekly. That means it's worth visiting him each time to check out his new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 10 AM PT / 1 PM ET the following Tuesday when Xur departs the Solar System.

Xur's Hawkmoon is another great one for the Crucible thanks to Quickdraw and perks that play into stability, helping you hit what you're aiming at. As for Dead Man's Tale, it packs Fourth Time's the Charm, which rewards precision hits and is strong for both PvP and PvE--although in the Crucible, Vorpal Weapon tends to be the king for this gun.

For Legendary guns, Xur's Ikelos_SMG_v1.0.2 submachine gun is near the god roll for the Crucible, with Dynamic Sway Reduction and Tap the Trigger making it extremely stable so you can dump ammo on opponents, and a Handling Masterwork. The Iota Draconis fusion rifle is also a good contender for tearing into enemies in the Crucible, with Under Pressure and High-Impact Reserves boosting its damage, components that boost range, and a Charge Time Masterwork that can help mitigate its slow firing speed. Meanwhile, the Frozen Orbit sniper rifle Xur offers is always fun in PvP with the Vorpal Weapon perk, and plays well in PvE, specifically for taking down tougher enemies since Genesis refunds ammo for breaking shields. The Range Masterwork helps you stay out of harm's way.

The Lightkin set from the Season of the Splicer is Xur's Legendary armor this week. The crop is pretty weak; Titans have only a helmet and leg armor worth considering at 62 and 63 total stats, respectively, although the leg armor's high Resilience is notable. Hunters get gauntlets at 61 and pretty much nothing else, unless you need a high-Resilience but otherwise low helmet. Warlocks have only leg armor, coming in with high Resilience at 62.

Hawkmoon

  • Chambered Compensator
  • Alloy Magazine
  • Quickdraw
  • Textured Grip

Dead Man's Tale

  • Fluted Barrel
  • Flared Magwell
  • Fourth Time's The Charm
  • Fitted Stock

Legendary Weapons

  • Seventh Seraph SI-2 (Sidearm) -- Full-Auto Trigger System, Zen Moment, Range Masterwork
  • Ikelos_SMG_v1.0.2 (Submachine Gun) -- Dynamic Sway Reduction, Tap the Trigger, Handling Masterwork
  • Wolftone Draw (Combat Bow) -- Threat Detector, Harmony, Draw Time Masterwork
  • Deafening Whisper (Grenade Launcher) -- Underdog, Auto-Loading Holster, Blast Radius Masterwork
  • Iota Draconis (Fusion Rifle) -- Under Pressure, High Impact Reserves, Charge Time Masterwork
  • Temptation's Hook (Caster Sword) -- Relentless Strikes, Vorpal Weapon, Impact Masterwork
  • Frozen Orbit (Sniper Rifle) - Genesis, Vorpal Weapon, Range Masterwork

Legendary Armor

Lightkin set (Season of the Splicer)

Titan

  • Lightkin Helm
    • Mobility: 12
    • Resilience: 16
    • Recovery: 6
    • Discipline: 11
    • Intellect: 2
    • Strength: 15
      • Total: 62
  • Lightkin Grieves (Leg Armor)
    • Mobility: 6
    • Resilience: 24
    • Recovery: 2
    • Discipline: 12
    • Intellect: 17
    • Strength: 2
      • Total: 63

Warlock

  • Lightkin Boots
    • Mobility: 6
    • Resilience: 20
    • Recovery: 6
    • Discipline: 11
    • Intellect: 2
    • Strength: 17
      • Total: 63

Hunter

  • Wing Contender Gauntlets
    • Mobility: 11
    • Resilience: 9
    • Recovery: 10
    • Discipline: 12
    • Intellect: 13
    • Strength: 6
      • Total: 61

Prometheus Lens

Prometheus does to enemies what a magnifying glass does to ants on a sunny day.
Prometheus does to enemies what a magnifying glass does to ants on a sunny day.

Prometheus Lens hasn't had a day in the sun in a while, but it's tough to go wrong with a laser that sets people on fire. The trace rifle fires a straight beam that heats enemies, with the heat field it generates growing in size the longer you hold it on a target. It also refunds ammo as you earn kills with it, allowing you to hold the beam down for longer and heat things up even more.

The Bombardiers (Hunter)

Dodging away from enemies also allows you to blow them up with The Bombardiers, which can give some fun advantages in sticky situations.
Dodging away from enemies also allows you to blow them up with The Bombardiers, which can give some fun advantages in sticky situations.

The Hunter dodge ability already has a lot of benefits--it makes you tougher to hit and can reload your guns or recharge your melee ability instantly. With The Bombardiers, the dodge becomes even more annoying, as every time you use it, you leave a little present for enemies nearby. The Exotic drops a bomb that blows up shortly after you dodge, carrying several effects depending on your subclass--Arc leaves a blinding bomb, Solar burns, Void suppresses, and Stasis slows. That can be more than enough to give you the edge you need to survive a close fight.

Stats:

  • Mobility: 10
  • Resilience: 2
  • Recovery: 16
  • Discipline: 2
  • Intellect: 19
  • Strength: 9
  • Total: 58

Armamentarium (Titan)

As Shaxx always says, you should be throwing more grenades.
As Shaxx always says, you should be throwing more grenades.

Armamentarium has a simple purpose: it gives you more grenades. The Exotic gives you a second grenade charge, which can be synced with various Titan builds to cause mayhem on the battlefield. Try it with Void 2.0 and suppression grenades to shut down enemies all over the place--particularly Hive Lightbearers.

Stats:

  • Mobility: 8
  • Resilience: 8
  • Recovery: 17
  • Discipline: 15
  • Intellect: 10
  • Strength: 7
  • Total: 65

Getaway Artist (Warlock)

You can turn your Arc grenade into a souped-up Arc Soul with the Getaway Artist, creating a buddy to help you stay alive.
You can turn your Arc grenade into a souped-up Arc Soul with the Getaway Artist, creating a buddy to help you stay alive.

Arc Souls are one of the coolest benefits of being a Warlock--the little spectral balls act as additional guns to help you get the upper hand in a fight. Getaway Artist allows you to trade your Arc grenade for an Arc Soul without creating a rift, and that Arc Soul is more powerful than the ones you'll usually see from the class. Use it to double your firepower against enemies in the Crucible or to provide you with some covering fire as you make a run for it.

Stats:

  • Mobility: 7
  • Resilience: 20
  • Recovery: 7
  • Discipline: 11
  • Intellect: 10
  • Strength: 9
  • Total: 64

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