Watch Devs Intentionally Break Their Games By Multiplying A Number By 1,000
Sometimes a little intentional chaos in game development can have hilarious results.
The game developers of X {formerly Twitter) have been purposefully introducing glitches into their games this week, just to see what would happen--and the results are hilarious. Challenged with multiplying a random value from their game files by 1,000, multiple game devs have posted varied results including giant enemies, floods of spawned items, and super-powerful attacks.
The trend was started by developer Tyler Glaiel, who is currently working on Mewgenics. Glaiel shared a GIF that showed the game with massively increased gore splatter, and then challenged other developers to post similar results from their own games in development.
https://t.co/1iEBQVHayV pic.twitter.com/lJusii8hIf
— Tyler Glaiel (@TylerGlaiel) May 8, 2024
It's not uncommon for these kinds of bugs to happen unintentionally during game development, when a developer accidentally enters one too many or too few zeros in a data field, but making them happen on purpose can be just as fun.
We've gathered some of our favorite takes on the prompt, though the post's quotes are filled with many more examples of mostly indie developers' funniest intentional bugs. One popular approach was to increase the number of items spawning from a specific event, though not all the devs' machines appeared to keep up with the huge number of spawns.
30,000. This is what would happen if defeating a skeleton in #InkInside created 30,000 bones💀💀☠️🦴🦴 #IndieGameDev https://t.co/gqdTTP2c6m pic.twitter.com/WFhNtF7bzE
— Blackfield Entertainment (@BlackfieldEnt) May 13, 2024
So we were testing out some feather particles- https://t.co/o9k1xCcTl9 pic.twitter.com/9SNK6ccwcc
— ANTONBLAST 💥 (@Summitsphere) May 10, 2024
Some devs increased the distance an ability could work from, while others went straight to giving characters super strength by multiplying the force of an attack.
https://t.co/WCkWleCeeg pic.twitter.com/XGPO57Owmu
— Benji (@BenjiGameDev) May 10, 2024
maxgrabheight x 1000
— Mab - Working on ETOS (@Mab_Devv) May 9, 2024
genuinely shocked that this worked lmao https://t.co/kxGOYyysmy pic.twitter.com/4GUZkpIhNi
Can do https://t.co/RXrK8K9Hxf pic.twitter.com/yIJEsL1pOG
— COMBO DEVILS (@ComboDevils) May 9, 2024
i couldn’t not multiply forceOfImpact https://t.co/pDJ78DEMRL pic.twitter.com/zXNk3wKqsR
— tito. (@titolovesyou) May 9, 2024
Of course it's hard to go past making random characters and objects super big or super tiny, though my favorite take on the prompt has to be indie darling Cult of the Lamb's ultra-chaos mode.
Oh yeah, I did that, back then. https://t.co/wnam8jaewu pic.twitter.com/y74QqaiPpg
— Julien Eveillé | WISHLIST THRESHOLD (@PATALOON) May 13, 2024
what if... smaller than a pixel? 😳
— Tiani Pixel (@TianiPixel) May 11, 2024
yeah, I cheated, I divided a value by a 1000
music by @ironfairy42 (from UNSIGHTED) https://t.co/4NfsmyXaIc pic.twitter.com/Ky9tpytNaY
oh my lamb 😱 https://t.co/h5xLXaX5Bz pic.twitter.com/04vjSxZIql
— Jimp (@ArtJimp) May 9, 2024
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