Warhammer 40,000 Inquisitor: Martyr Could Scratch Your Diablo Itch
Warhammering all day.
It seems games based on the Warhammer 40,000 property are coming in thick and fast these days, between Total War: Warhammer, Dawn of War 3, and Warhammer Vermintide 2. Each one is drastically different from the next, so fans of the sprawling fantasy universe usually have something or another to cater to their gaming tastes.
The one major genre that Warhammer hadn't touch until now is action role-playing games in the style of Blizzard's Diablo. And that's where Warhammer 40,000 Inquisitor: Martyr comes in. Developed by NeocoreGames, which has been given its own corner of the Warhammer universe to build its story within, Martyr features a story-driven campaign that takes players to the 41st Millennium, where players are tracking a signal from a lost ship.
In addition to the single-player, there's separate multiplayer mode where they can team up with up to three other Inquisitors to battle heretics, mutants, and Chaos Daemons, while earning loot. Unique classes that have abilities that compliment a variety of battle strategies will be available, and players will be able to customise and develop them to better suit their style. Other gameplay elements such as destructible environments and a cover system offer the opportunity to take a more strategic mindset into engagements.
Interestingly, the larger community will be able to decide the fate of planets through battles, though NeocoreGames has been tight-lipped on the exact nature and scope of this for now.
Either way, it's something that fans of the ARPG should keep their eye on. In the video above, Warhammer superfan Dave Jewitt sits down with Diablo-lover Tamoor Hussain to discuss Warhammer 40,000 Inquisitor: Martyr, explaining how its fresh take on many of the fundamental gameplay ideas from titles like Diablo and Torchlight could accommodate his need for dungeon exploring and tiny monster killing.