VR Headset Specs Compared: PSVR, HTC Vive, Oculus Rift, And More
All the specs, features, and pricing information on all the major VR headsets.
There's a wide selection of VR headsets out on the market, which can make it difficult to parse which one is right for you with varied pricing and spec information. That's why we've compiled comprehensive lists below that break down resolution, refresh rate, and other specs across all the major VR headsets. We've separated our lists by four categories: major VR headsets, Windows Mixed Reality VR headsets, mobile VR headsets, and all-in-one mobile solutions that don't require external hardware.
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Major VR Headsets
HTC Vive | HTC Vive Pro | Oculus Rift | PSVR | Pimax 8K | LG VR Headset | |
Resolution | 2160x1200 (1080x1200 resolution per eye) | 2880x1600 (1440x1600 resolution per eye) | 2160x1200 (1080x1200 resolution per eye) | 1920x1080 | Two 3840x2160 | 2880x1280 |
Refresh rate | 90Hz | 90Hz | 90Hz | 120Hz | 90Hz | 90Hz |
Display type | PenTile OLED | AMOLED | PenTile OLED | 5.7" OLED | LCD | Convex, non-Fresnel OLED |
Field of view | About 110 degrees | About 110 degrees | About 110 degrees | About 100 degrees | About 200 degrees | About 110 degrees |
Tracking System | Vive Base Stations | Vive Base Stations | Constellation | PlayStation Camera | Inside-out or Vive Base Stations | Vive Base Stations |
Room scale support | Yes | Yes | Requires a third sensor | No | Yes | Yes |
Weight | 470 grams (new model), 555 grams (old model) | TBA | 470 grams | 610 grams | Approximately one pound | TBD |
Integrated Headphones | Only with optional Deluxe Audio Strap attachment | Yes | Yes | No | Yes | TBD |
Built-in Mic | Yes | Yes | Yes | Yes | Yes | TBD |
External camera | Yes | Yes (two) | No | No | No | TBD |
Official controllers | Vive controller | Vive controller | Xbox One controller, Oculus remote, and Oculus Touch controllers | DualShock 4, PlayStation Move, Aim Controller | Vive controller, Pimax controller | TBD |
Store compatibility | SteamVR, HTC Viveport | SteamVR, HTC Viveport | SteamVR, Oculus Store | PlayStation Store | SteamVR | SteamVR |
Release date | April 5, 2016 | TBA | March 28, 2016 | October 13, 2016 | Q2 2018 | TBA |
Launch Price | US$799/£769.99 | TBA | $599.99 | $399, €399, £349, A$549 | $799 | TBA |
Current Price | $599 | NA | $399 | $350 | NA | NA |
Windows Mixed Reality Headsets
Windows Mixed Reality headsets are VR headsets specced out by Microsoft and manufactured by several PC OEMs. One major feature that distinguishes them is that they all feature external cameras that enable inside-out tracking of both the headset and controllers. This means you can get six degrees of positional movement without the use of external sensors.

Samsung Odyssey | Lenovo Explorer | Dell Visor | HP Windows Mixed Reality | Acer Windows Mixed Reality | |
Resolution | 2880 x 1600 | 2880x1440 | 2880x1440 | 2880x1440 | 2880x1440 |
Refresh rate | 90Hz | 90Hz | 90Hz | 90Hz | 90Hz |
Display type | Dual 3.5” AMOLED | 2.89” diagonal display size (x2) LCD | 2.89” diagonal display size (x2) | 2.89” diagonal display size (x2) | 2.89” diagonal display size (x2) |
Field of view | About 110 degrees | About 105 degrees | About 105 degrees | About 105 degrees | About 105 degrees |
Tracking System | Inside-out tracking | Inside-out tracking | Inside-out tracking | Inside-out tracking | Inside-out tracking |
Room scale support | Yes | Yes | Yes | Yes | Yes |
Weight | 645g | 380g | 590g | 834g | 350g |
Integrated Headphones | Yes | No | No | No | No |
Built-in Mic | Yes | No | No | No | No |
External camera | Yes (two) | Yes (two) | Yes (two) | Yes (two) | Yes (two) |
Official controllers | Microsoft Motion controllers | Microsoft Motion controllers | Microsoft Motion controllers | Microsoft Motion controllers | Microsoft Motion controllers |
Store compatibility | Steam, Microsoft Store | Steam, Microsoft Store | Steam, Microsoft Store | Steam, Microsoft Store | Steam, Microsoft Store |
Release date | November 6, 2017 | October 2017 | October 2017 | October 2017 | October 2017 |
Launch Price | $499 | $449 | $449 | $449 | $399 |
Current Price | $499 | $399 | $449 | $399 | $399 |
Mobile VR headsets that require a smartphone
Samsung Gear VR | Google Daydream View | ZEISS VR One Connect | |
Field of view | About 100 degrees | About 100 degrees | About 100 degrees |
Tracking System | Accelerometer, Gyro Sensor, Proximity Sensor | Phone dependent | Phone dependent |
Room scale support | No | No | No |
Weight | 344.73g | 261g | TBD |
Integrated Headphones | No | No | No |
Built-in Mic | No | No | No |
Compatible Devices | Galaxy S8+, Galaxy S8, Galaxy S7, Galaxy S7 edge, Galaxy S6, Galaxy S6 edge, Galaxy S6 edge+ | Galaxy Note8, Moto Z2 Force, Pixel, Pixel 2, Axon 7, Moto Z, Moto Z Force, Mate 9 Pro, Porsche Design Mate 9 | Modern Android and iPhones between 4.7 and 5.5 inches |
Controllers | Handheld controller | Bluetooth controller | Bluetooth wireless controllers |
Store compatibility | Oculus Store, Gear VR | Google Play Store | SteamVR, Google Play, Apple Store |
Release date | November 27, 2015 | November 10, 2016 | May 2018 |
Launch Price | $99.99 | $79 (first gen)/$89 (second gen) | $150 (with controllers) |
Current Price | $99.99 | $79 (first gen)/$89 (second gen) | NA |
All-in-one VR headsets
All-in-one VR headsets are mobile VR headsets that don't require a smartphone. This means they feature built-in processors, RAM, and batteries.

Oculus Go | Oculus Santa Cruz | Pico Neo | Lenovo Mirage Solo Daydream | |
Resolution | 2560x1440 | TBD | 2880x1600 (1440x1600 resolution per eye) | 2560x1440 |
Refresh rate | TBD | TBD | 90Hz | TBD |
Display type | LCD, "fast switch" | TBD | TBD | 5.5-inch display |
Field of view | About 110 degrees | TBD | TBD | About 110 degrees |
Processor | Snapdragon 821 | TBA mobile processor | Qualcomm Snapdragon 835 with 4GB of RAM | Qualcomm® Snapdragon™ 835 with 4GB of RAM |
Built-in storage | 32GB | TBD | SD card support up to 128GB | 64GB + MicroSD card slot |
Battery size | TBD | TBD | TBD | 4,000 mAh |
Tracking System | Accelerometer, gyroscope, magnetometer | Seven sensors + Constellation | 6DoF tracking | WorldSense’s inside-out positional tracking |
Room scale support | No | Yes | TBD | TBD |
Weight | TBD | TBD | TBD | 644.1g |
Integrated Headphones | Yes | Yes | Yes | No |
Built-in Mic | TBD | TBD | TBD | TBD |
Controllers | Wireless remote | Wireless tracked controllers | 6DoF wireless hand controllers | Wireless Daydream controller |
Store compatibility | Oculus Store, Gear VR | Oculus Store | TBD | TBD |
Release date | Early 2018 | TBD | TBD | Spring 2018 |
Launch Price | $199 | TBD | $749 | TBD |
Current Price | NA | NA | NA | NA |
With so many VR specs to parse, we've highlighted some interesting tidbits below:
Which VR head-mounted display (HMD) has the sharpest resolution screen? Currently, the Samsung Odyssey Windows Mixed Reality headset offers the highest resolution with a 2880x1600 panel. The forthcoming HTC Vive Pro will also use the same resolution, but the Pimax 8K headset, set to release later this year, will feature two 3840x2160p panels.
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Which VR headset offers the widest field-of-view? Most of the VR headsets currently out on the market feature FOVs around 100 to 110 degrees. It's difficult to pinpoint an exact degree because your FOV will vary depending how close your eyes get to the lenses. Pimax's 8K headset is advertising a 200 degree FOV when it releases.
Which headset has the highest refresh rate? PlayStation VR's panel is capable of reaching 120Hz, whereas most other VR headsets refresh at 90Hz.
Why does a high refresh rate matter for VR? While most monitors use a 60Hz refresh rate, research thus far dictates that 90Hz or higher is desired for a smooth VR experience that mitigates judder and motion sickness.
What is the difference between an OLED and LCD screen? OLED screens feature individually lit pixels, which allow them to reach deeper black levels than LCD equivalents.
Which VR headset is the lightest? If you're counting mobile VR headsets, then Google's Daydream View is currently the lightest, weighing 261 grams without a phone. On the desktop side, Acer's Windows Mixed Reality headset is the lightest at 350 grams.
Which VR headset is the heaviest? HP's Mixed Reality headset is the heaviest at 834 grams.
Which VR headset is the cheapest? The first-generation Google Daydream headset is the cheapest at $79. If you're not including mobile VR HMDs then it's Sony's PSVR at $350.
Which VR headset is the most expensive? The HTC Vive is currently the most expensive VR headset at $599.
What is room scale VR? Unlike seated or standing experiences, room scale tracking allows you to walk around your tracked physical environment, which can bolster your VR experience.
What VR headsets are capable of room scale VR? The HTC Vive was the first VR system to support room scale right out of the box right. The Oculus Rift also supports room scale, but requires the purchase of a third optional sensor. Microsoft's Windows Mixed Reality headsets support room scale. Forthcoming headsets that will support room scale include the HTC Vive Pro, Pimax, LG VR headset, and Oculus Santa Cruz.
Can the Oculus Rift play SteamVR games? Yes. Not all, but the majority of SteamVR games support the Oculus Rift.
Can the HTC Vive play games on the Oculus store? Kind of. It requires a third-party mod called Revive and the quality can vary from game to game.
What are the VR system requirements for the Oculus Rift?
NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 processor equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2 USB 3.0 ports
Windows 7 SP1 or newer
What are the VR system requirements for the HTC Vive?
NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 or AMD FX 8350 processor equivalent or greater
4GB+ RAM
One HDMI 1.4 or one DisplayPort 1.2
One USB 2.0
Windows 7 SP1 or newer
What are the VR system requirements for Windows Mixed Reality headsets?
Integrated Intel® HD Graphics 620 (GT2) equivalent or greater DX12 API Capable GPU
Intel Mobile Core i5 (e.g. 7200U) Dual-Core with Hyperthreading equivalent
8GB+ Dual Channel required for integrated Graphics
HDMI 2.0 or DisplayPort 1.2 for 90Hz head-mounted displays
USB 3.0 Type-A or USB 3.1 Type-C Port with DisplayPort Alternate Mode
Bluetooth 4.0 for accessories
What are the requirements for PlayStation VR? A PS4, PS4 Slim, or PS4 Pro.
Will PlayStation VR games look or perform better with the PlayStation 4 Pro? In games that are optimized to take advantage of the PS4 Pro's extra processing power, users can experience a crisper image via supersampling, improved graphics, or sometimes both.
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
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