US Video Game Sales Reached $30.4 Billion in 2016, Up From 2015
"2016 was another enormous year for the interactive entertainment industry," the ESA says.
The Entertainment Software Association and the NPD Group have announced that the United States video game industry brought in $30.4 billion in revenue in 2016. This figure, which includes money from hardware, games, peripherals, and in-game items, is up from 2015's $30.2 billion.
According to the ESA, video game software sales jumped 6 percent in 2016 compared to 2015, coming in at $24.5 billion. This number includes physical games, mobile games, DLC, subscriptions, and "other revenue streams," and is up 23.2 percent from 2015. Digital full-game sales are apparently not included
"2016 was another enormous year for the interactive entertainment industry," ESA president Michael D. Gallagher said in a statement. "The industry's innovative genius and ability to engage and delight billions of gamers worldwide delivered another record performance. Congratulations to the developers, storytellers, creators, and investors who defined the leaderboard for entertainment."
The ESA represents the video game industry's interests in Washington and puts on the E3 show every year. Some of its many members include Activision, EA, Bethesda, Bethesda, Capcom, Microsoft, Nintendo, Take-Two, Ubisoft, and Warner Bros.
In other news about 2016 US sales, the NPD Group confirmed this week that Call of Duty: Infinite Warfare was the best-selling game of the year. You can see the full Top 10 list here.
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