It's not very often a game invites the sort of intrigue that No Man's Sky has. Especially a game that on the face of it utilizes tried and tested mechanics. No Man's Sky is a game involving space combat, trade and exploration, so comparisons to EVE Valkyrie, Elite Dangerous and Star Citizen can easily be made. But, what makes No Man's Sky stand out is the way it departs from traditional mechanics, such as how it shuns traditional questing and player connectivity.
Freedom in video games is a dance between designer and player. We know where the limits are, we can see the invisible walls. But what if those walls didn't exist? What if the designer didn't communicate to the player how to play the game via missions and quests? What if we had true freedom, to go where we wanted, to teach ourselves about the limits of the game, to fail?
Now Playing: Unveiling the Gameplay of No Man's Sky
Hello Games are clearly interested in keeping much of what their game is under wraps, but today we unveil some fundamental aspects of No Man's Sky and give insight into how the game can, and hopefully will, grow over time.
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Will this game have Drop In / Out CoOp with friends. That is all i really care about. I want to explore with friends. If this game does not have drop in/out coop then i will not buy it.
<< LINK REMOVED >> They've said that it doesn't as they don't want groups going around and killing randomers, however you can still meet your friends, if you both go to the same planet.
LOL what an excellent presentation to soften the market for yet another unfinished product. As consumers the only thing we can hope is that the behaviour of the games industry over the last 5 or more years does not creep into other industries. I don't know about you but I don't want Samsung stopping by to add bits to my TV so it works as they intended 12 months earlier when I bought it. Nor would I like to drive away in a new car that kind of runs the way I hoped, but will be better when that 4th wheel arrives and gets fitted.
This notion that you can "define your own gameplay" is not only not new, its practically flogged to death. I mean Destiny anyone? Vanguard?
FFS do all other gamers a favour, do the industry a favour and stop preordering this stuff. As for Gamespot and other journalists, try and learn the difference between reporting and promoting. Escapist basically became Destiny's second marketing website in the last half of 2014, yet in their end of year review they spent 10 minutes canning it. LEARN!!! ffs LEARN...... an idea is not an alpha, an alpha is not a beta and a beta is not a game....
<< LINK REMOVED >> "Nor would I like to drive away in a new car that kind of runs the way I hoped, but will be better when that 4th wheel arrives and gets fitted."
Everything's already like that. If you buy a stock car, you can get it upgraded. Buy some new rims, get a bed liner in your truck, slap a grille guard on there, turbo-charge your engine. All things that are after you've already bought the car, but the car runs just fine when you drive it off the shop floor.
While some developers who shall not be named (but everyone already knows who they are) obviously half-ass their products to gouge the customer on DLC, not all devs are like that. And sometimes the game itself is really good, but the DLC after is also really good, like Dragon Age: Awakening, or Elder Scrolls IV: Shivering Isles. That stuff obviously wasn't cut from the original game, it's new stuff worth buying.
For the most part, it's pretty obvious what should have been in the game but wasn't (like the "story" that's allegedly in the Destiny universe but isn't in the game), and stuff that was made after the game was *completed* and is sold separately (like Shivering Isles/Awakening).
Personally, I'm all for quality DLC. Makes the game worth returning to the same way mods do (except, obviously, mods are free and most DLC isn't). Either way, DLC on its face isn't bad. Real DLC is good (ie. expansions). Fake DLC (core gameplay sold seperately) is bad. Nothing wrong with getting new rims on your Mustang after-market. Tons wrong with getting your car and finding instead of 8 pistons you've got 6 and need to buy the other two separately - IF the car is marketed as having 8, and only after you buy it you find you've got 6.
<< LINK REMOVED >><< LINK REMOVED >> All very valid points and in the context you present them, quite correct.
My beef is with selling a V8 sports car that actually only has a 2.6L 4Cyl engine and dodgy accessories. Its the duplicity in the process that irritates me. If Destiny (I use it because it is the best contemporary example of a growing problem) is a genre defining game as marketed, then that genre is called failure.
I have a swag of pre-release games on my PC like 7 days to die, Long Dark, etc etc, no problem because they were upfront about the state of the game. Selling a "finished product" that is actually late beta, that's the problem.
Every video I have watched on this game is always, holy sh*t is it big. TWSS I know. Math equasions and procedurally generated worlds. All I want to know is WTF is the main purpose of the game ??? One video the guy says he hates the word quest and makes fun of it. OK well then what do I do ??? Is it an MMO or a PGMMO or a monster hunter type game or SimCity, what ??? This is reminding me of the WiiU announcement. When everyone was asking is it another controller or a another system. I think the game is getting way to much hype for what the game actually is. I hope it turns out to be a great game but I don't know.
It seems to be overhyped...the Idea is good even if the color-schemes are hurting my eyes,but I can´t shake the feeling that the gameplay itself can be pretty boring.
<< LINK REMOVED >> I think it'll be pretty interesting. I mean, you'll have to mine resources, battle enemies on land and in air. You'll have to upgrade your ship, "gun" and suit. You'll have to find the center of the galaxy while facing continues more dangerous foes. And finally, you get an uniververse to explore.
Oh yes, and then after that you can set out to find other players and their planets.
<< LINK REMOVED >><< LINK REMOVED >> With thousands of Planets which will be made by a random System.That usually doesn´t work well.Maybe the first 10 Planets are interesting,but without a real Storyline or any specific Target...I don´t know how much random it will be.Maybe complete Levelparts repeat itself,maybe the whole Planet is completely random...both can mess up pretty much.If you´ve seen a Level-Part 20 times it bores you,if it´s completely random the level doesn´t have correct Spawns vor Enemys and items...maybe ends up being empty,or that same Enemys over and over. So it´s very far from looking promising - the Idea is great but the possibility that it really works is small.
<< LINK REMOVED >> Well, you might be right. I surely don't expect every planet to be 100% unique. There is after all a limited amount of variation they can pump into the game. Sooner or later repetition is bound to happen, or you'll just be plain bored by exploring one more randomly created planet.
But games without specific " end goals" can be fun in themselves. Minecraft and The Sims are two games where you don't really try to achieve anything. You just take small steps and see your world unfold.
If Hello Games can add enough variation (and maybe even add extra things after the game has been release - cities, people, new enemies etc.) this game has the potential to be fun for many, many hourse. That is, if the initial gameplay suites your taste.
But of course there's no guarentee it will work. That's how it is with indie games. But I'd still say it's a game worth looking forward to try. If against all odds it should succeed in creating enough variation AND actually be fun to play, then it'll be a classic to own.
I couldn't care less if I ever see another human player in the game, that for me is the best part of it. I am so sick and tired of forced social gaming. Games for me have always been more fun when I can play alone with the AI and get lost in my own gaming world. I work all day I don't need to be more social after work.
What I would like to know is are most planets just undeveloped planets with alien creatures or are their alien cities the size of the city in GTA V or Watch Dogs. One of the best parts about this game for me I think will be the exploration and the feeling of what it would be like if it was really happening. Can't wait to play it, I wish it wasn't so far away though..
Game looks amazing, but if i can't join my friends in the exploration. Sorry. Don't have time to play single player games anymore. Want to enjoy my friends also.
This to me, is incredibly awesome! I don't need, nor do I want, to know as much as we do about games before we play them nowadays. If it turns out great, could be the beginning of something new for us gamers.
I wish they would specifically state if there would be multiplayer in the sense that you will see another human player walking, flying, fighting, etc. I'm all for being vague about a game because we definitely do get way too much information before release on games, but features aren't one of those things that should be made vague, in my opinion. I want to know if I can interact with real human player characters.
I agree. It is frustratingly vague and potentially misleading. A lot of people have jumped to the conclusion that it must be an MMOFPS like Elite: Dangerous without gameplay videos proving this fact. What happens if everyone gets together at the North Pole of some particular planet? Can they see each other? Can they punch each other? When the technology to do this is beyond the skills of Bungie with a $500,000,000 budget, what hope is there for a small independent developer.
I'd hoped to have this question resolved this week as I've been working on a similar game that will solve this problem with parallel universes populated by the AI mimics of absent friends, like the race tracks in Forza Motorsport 5 populated by Drivatars. Some kind of limited population drop-in PvP combat arenas would be nice to add eventually, with players travelling to different planets to find themselves notified about battles that were happening at a particular location on the surface, arriving there would make them join an ongoing match initially populated by warring bots that they would replace as they waited to respawn, in a community forged map that was aspatial insofar as it was used in multiple locations, effectively putting one player on every planet that had it.
Holy crap! I don't know if this is going to be part of a new series in which new games are featured or if it was a one off because you knew the development team, but damn. I really enjoyed the this piece. Everything from the content to the style/editing of the the video. Not to mention breaking up the story in smaller sections. Great work GS, here's to more content that is produced in a similar fashion.
This sounds like some DRM malarkey to me!!! Forces you to play with a small number of real people so you have to play online and thus have a legitimate copy. It's like (the new) Sim City in Space.
<< LINK REMOVED >> The point of the game is to have a universe that everyone exists within. People should buy games. If this is the worst form of DRM they can come up with, it's not that bad.
Also, I believe a large amount of the game's content needs servers to be generated and stored. You couldn't have the entire universe on your hard drive for this game.
<< LINK REMOVED >> Why is it considered wrong to have a legitimate copy of a game? Also, the game is (in a sense) an MMO. It's like saying you are forced to play online in WoW or GW2.
Sean Murray strikes me as one of those guys that makes video games because he's passionate about it. I mean... just look at his face when he's talking about his game. He's not in it to become rich. Those are the kind of people that make fantastic games. To say this game has potential is a laughable understatement.
<< LINK REMOVED >> When you create something that you want, you'll inevitably find thousands of others who want it too, because its passion driven. When you try to create what you guess other people want... that's when you fall short, because its usually driven by money and greed.