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Uncharted 4 Multiplayer Targeting 60FPS, Single-Player Might Be Lower

"Solid frame rate is the most important thing."

161 Comments

Uncharted 4: A Thief's End developer Naughty Dog has offered new insight into the frame rate for the upcoming action-adventure game.

Speaking with GameSpot, lead designer Kurt Margenau said Naughty Dog is targeting 60fps for the game's multiplayer mode, though he wouldn't commit to a figure for the single-player campaign.

"If you look at the demo, and just how much is happening on the screen...physics...It's insane," Margenau said about the new single-player Uncharted 4 demo from E3.

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Naughty Dog said previously that getting Uncharted 4 to run at 60fps has been "really f**king hard." That doesn't mean it won't happen, and with the game now scheduled to launch in 2016 instead of 2015, Naughty Dog would conceivably have more time to perform additional optimizations.

But one thing is for sure: Naughty Dog wants to do what's best for Uncharted 4, even if that means a frame rate below 60fps.

"We want Uncharted to look like the best game we can possibly make," Margenau said. "Solid frame rate is the most important thing; that it's consistent. But in multiplayer, we are targeting 60fps still. So we know how it feels on the stick to have [60fps] for a multiplayer game, to have that responsiveness."

In terms of resolution, Uncharted 4 will be 1080p.

For lots more on Uncharted 4, check out GameSpot's in-depth interview with co-director Neil Druckmann.

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NorseLax09

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Edited By NorseLax09

It is surprising to me that the engineers for this console generation didn't design the hardware with 1080p @60fps as a standard from the get-go.

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II_Exile_II

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Edited By II_Exile_II

@NorseLax09: There are no specific hardware requirements to achieve 1080p/60. There's no technical reason every game on both the PS4 and Xbox One couldn't be 1080/60. The reality, however, is that developers often choose to use as much of the system's power as they possibly can to make games as pretty as possible, thus leaving less left over to get the game running super smoothly.

It's not an issue of power, but how the developers use that power, and most prioritize graphics over performance.

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evil_m3nace

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@NorseLax09: actually PS4 was designed with that in mind, it has enough ROPs to run at 1080p comfortably. the reason why most people run into the 60fps problems is MAINTAINING 60fps no matter what. not even most games on PC run at a steady locked 60 fps, the only one that comes to mind that is new is Ground Zeros.

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Unreal849

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@NorseLax09: At the end of the day, it's all about budget. They got the best parts they could withing a 400-dollar budget, regardless of what specs they wanted to hit.

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Weaponn_X

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@NorseLax09: They had affordability for the average consumer in mind which is why they used older hardware for the consoles.

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NorseLax09

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@Weaponn_X: Oh well. I'll look forward to playing in 1080/60fps when PS5 is released in 10 years then.

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deactivated-5a1d4b615a3a3

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@NorseLax09: These consoles are more than capable of hitting 1080p at 60fps, they just cant do it at the graphical levels people expect. Rather than tone down the graphics, developers are choosing performance instead because graphics are the new king in console gaming.

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spartanx169x

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Edited By spartanx169x

@NorseLax09: these consoles were initially being designed 6 years ago when 1080p for games was not the focus.

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Flyincloud1116

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@NorseLax09: Crappy CPUs.

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Unreal849

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Edited By Unreal849

@flyincloud1116: True, but it's the GPUs that are the letdown in most cases. Very few games these days are CPU bound.

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ShadowDeathX

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@unreal849 said:

@flyincloud1116: True, but it's the GPUs that are the letdown in most cases. Very few games these days are CPU bound.

Vast majority of games that have had frame rate problems this generation were due to being CPU bound.

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