Uncharted 4 Dev's Next Game Will "Get Even More" Out of PS4

"There is no doubt."

66 Comments

From a technical perspective, Uncharted 4: A Thief's End pushes the boundaries of the PlayStation 4, designers at Naughty Dog have said. But the studio's next game could go even further.

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A Thief's End designer Ricky Cambier said in a new interview that he can already see a path towards technical improvement for the studio's next game.

"There are definitely areas that I can see that we will be able to do better things already, after this," he told DualShockers, referencing A Thief's End. "You know, we have some really smart programmers at Naughty Dog, and I'm always pretty surprised of what they can do."

Cambier went on to tease that Naughty Dog has "some ideas" for how to "get more out of" the PS4 in the future, though you shouldn't expect a massive leap in fidelity.

"I have a hard time seeing that it will take the same evolutionary jump as you know… the difference between the first Uncharted versus The Last of Us is enormous," he said. "But there is no doubt that the next thing we do, we're gonna get even more out of that PlayStation."

A Thief's End launches on May 10, after which Naughty Dog will continue to work on the project for its multiplayer and single-player DLC.

The game is expected to be the last Uncharted title Naughty Dog makes. As for what it might move on to next, creative director Neil Druckmann recently told GamesRadar that after all major work on A Thief's End is done, Naughty Dog will revisit its prototypes, including a Last of Us sequel and other, brand-new projects.

For lots more on A Thief's End, you can check out GameSpot's recently published hands-on preview, "How The Last of Us Made Uncharted 4 a Better Game."

You can also check out GameSpot's interview with Druckmann, writer Josh Scherr, and lead designer Ricky Cambier. In the interview, the developers talk about saying goodbye to Nathan Drake and the Uncharted series, A Thief's End's stealth elements, and a lot more.

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Tangsta03

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Edited By Tangsta03

PS4.5 confirmed! :P

EDIT: dang, beaten!

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lilj2626

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Edited By lilj2626

Yess gud now da Las Sequel we want it?Naughty how bout goin Bak to yo april 26 date Since da game Done

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LouiXIII

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TLOU2 will be that game

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Spartan_418

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The Last of Us needs a sequel/prequel/spinoff.

Would prefer not to have to wait another 8 years for it.

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GirlUSoCrazy

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@Spartan_418: It's called Left Behind and hopefully if there is another game it's with totally different characters

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nurnberg

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Edited By nurnberg

I am not very excited about news of "pushing hardware to the limit", because if often means reducing the frame rate to a crawl.

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AndyVecc011

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@nurnberg: troll alert troll alert !!!!!!!!!!!!!

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Warlord_Irochi

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@andyvecc011: Comes from the guy writing crap in Xbox articles.

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hyksiu

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I like adventures in search of fame and fortune :)

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Abomination713

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PS4K confirmed!

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Hvac0120

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Some of us are old enough to know that games on consoles improve as the console ages and developers have some experience under their belts.

The best part of this generation is the standardization of x86 and similar hardware. This helps developers improve across all platforms as they have less platform-specific issues to work around.

PC is benefiting from this as well as console gamers are coming over to PC to see what the platform can do for them.

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hystavito

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@Hvac0120: But remember the x86 aspect is also cited as a reason we won't see the same levels of improvement towards the end of the cycle. There's not as much new things to learn to squeeze out of the hardware.

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Hvac0120

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@hystavito: in some aspects, yes. However there are improvements made to the firmware and drivers that run the console hardware. Add to this new software writing techniques in game code that developers learn or come up with over time that allow them to squeeze more out of the hardware. It's been done time and again over generations of consoles. x86 is more about compatibility than performance.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@hystavito: That's got nothing to do with it. You can still optimize for multiple cores which is something devs are still learning, most don't even bother to do it on PC and when it's done, it's not as optimized as it could be because they don't know if you're using an AMD or Intel CPU, what generation, how big is the L1/L2/L3, what the clock speed is, how fpu/int tasks are broken up between the cores (some cores may not do floating point), whether to offload certain CPU tasks to the GPU, or vice versa... On consoles they can nail that stuff down and optimize to the bare metal because they know what to expect.

There's so many things they can do.

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elmarine2064

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Naughty Dog is without a doubt IMO the best Developer out there!

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LiveDreamPlay

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It's awesome what Naughty Dog is doing. Sticking to their guns and setting a standard with each game they release. Props to them.

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BabeNewelll

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Bitch please

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GirlUSoCrazy

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@BabeNewelll: Here you go: http://www.spca.com/?page_id=4796&lang=en

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GirlUSoCrazy

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A lot of these things can be done easily on a PC but not a lot of third party devs bother trying to push the limit. First/second party AAA titles used to sell consoles always try to push boundaries and actually implement stuff in a game that is just normally a proof of concept tech demo on some GPU test suite on PC. Games like Flower, Journey, Heavy Rain, God of War, Last of Us, Gran Turismo, Order 1886, Crackdown 3, Ninja Gaiden 1/2, they always seem to be pushing new dynamic effects.

Can anyone think of PC games that go above and beyond?

Here in Uncharted 4 it's like they put in everything but the kitchen sink

- Physics on almost every object, antennas, gun belts, clothes, etc

- Procedural destruction from bullets and explosions etc-

- "rice bags actually deflate using a mesh distortion system Naughty Dog has in place"

- physics on fence pickets and draping clotheslines

- Realistic mud tracks that don't just disappear/erase themselves

- Dynamic foliage animation instead of typical hard limits and precanned variation

- Drops of water from wet trees fly off in the wind as dynamic particles

- Realistic character models / animations

- Wind physics on chest hair?

I'm sure there's billions more but I am trying to avoid coverage. But where do you see stuff like this besides first/second party console titles? I guess stuff from Crytek sometimes but still doesn't have all the production value and variation.

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Xristophoros

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Edited By Xristophoros

@girlusocrazy: yup about everything you said. the simple fact is this: no multi platform games are given as much time, effort, resources and attention to detail. only a first party exclusive game gets the uncharted 4 treatment. seeing as there are pretty well ZERO AAA pc exclusive games (pc fools will scream star citizen, i know lol), the odds of ever seeing a pc exclusive game on the level of uncharted is very unlikely indeed. the pc user base is not large enough to support the cost of such a game, making that idea unviable for potential pc-only developers. that is the beauty of first party game development. horizon zero dawn will also push the boundaries of what games can be, at least from a visual and physics based level.

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OutlawQ

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@girlusocrazy: Standardization of the hardware is key. PC is ever changing which is its strength and weakness

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clugaman

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Edited By clugaman

@outlawq: This is the issue for sure. PS4 for example is always looking to push the boundaries for graphics (Evidence of this is games like Uncharted, Driveclub, The Order, Last of Us, etc.) because there's a boundary to push. Since PC constantly evolves there is no boundary to push. That's why even if PC does look better than consoles it will always look similar to the consoles. It will be outdated in 6 months time on PC anyway so might as well go the easy route and give it what you can while it's still good on console.

You hit the nail on the head describing it as both a strength and a weakness.

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GirlUSoCrazy

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@outlawq: Yeah but PC games have graphics options for that. Maybe it's just that PC devs don't really have the incentive to sell the latest hardware, because that's not their problem. It's nvidia and amd's. I guess that's why we see stuff like GameWorks and TressFX coming from GPU makers. Which is too bad because then you get performance imbalances across brands.

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solokingrobert

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Really? Uncharted 4 Multiplayer is 900p

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Xristophoros

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@solokingrobert: they wanted 60fps so had to compromise the resolution in that mode.

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BobaFettHatesU

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@solokingrobert: The xbox gold standard, shut up and sit down.

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solokingrobert

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@bobafetthatesu: I dont have xbox, i prefer gaming on PC

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Berserk8989

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The PC may have the superior hardware at any given time, but fact is, graphics in games will always progress to the next step on the consoles first.

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Xristophoros

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@Berserk8989: true. pc's only shine with their dumb tech demos lol

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Berserk8989

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@Xristophoros: Wouldn't call them dumb now, they are a good showcase for what we can expect in the near future of gaming. At the same time though, they are also a good showcase of what PC's CAN and at the same time CAN'T deliver.

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Keitha313

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Edited By Keitha313

@Berserk8989: I don't think that is anyway true, you need top of the line hardware to create these next steps towards graphics look at how the Witcher 3 was dumbed down to fit that console criteria and even after it being dumbed down it still only ran at 30fps on consoles.

Whilst I'm on the PC getting a minimum of 70fps running the game at ultra whilst yours is likely run at maybe medium with a lot of sliders turned down.

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Berserk8989

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Edited By Berserk8989

@Keitha313: No, you don't need top of the line hardware, you need hardware that's profitable enough to create those steps forward; hardware that will make you pay back the money you invested in new technology. and PC's that can play 4K at 60 fps are nowhere near mainstream nowadays. It's still the same game on the same engine, "only" you can play it on a higher resolution and framerate on powerful PC's. I said "only" like that because some are willing to pay that much more for the comfort of 4K or/and 60 fps, but most aren't. It's dumbed down on consoles, of course, but it's nowhere near a completely different game and also still nowhere near a bad looking one.

Already a 700€ PC can be so so much more powerful than a console (let alone a high end one), but even the 600-700€ range is not mainstream nowadays and the most beautiful games with the most advanced technology, come out on consoles first (Order 1886 (it surely is a mediocre game, but still an exceptionally good looking one) and Uncharted 4). There could already be 3 times better looking and technologically advanced games out there if developers would design their games around high end pc hardware, but that's not the case, noone will invest in a platform that's not profitable and also harder to develop for because of all the different hardware combinations out there.

Consoles are holding back the power of a PC. PC's are getting console ports they can only play with a higher resolution, framerate and marginally better details, instead of a whole new modern engine that can use it's power. So gaming will most likely always progress forward only when the consoles are ready.

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NorseLax09

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@Berserk8989: Care to elaborate on that statement?

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Berserk8989

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Edited By Berserk8989

@NorseLax09: Just did mate, up there ^ EDIT: or down there ˇ

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Guy_Brohski

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The next Naughty Dog game will probably be 900p on standard PS4 and 1200p on PS4.5

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LiveDreamPlay

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@Guy_Brohski: You do realize that graphics are not the same thing as resolution. Pushing the graphics a step forward with effects, textures and level of detail is not something to be take lightly just because of an average resolution or frame rate.

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Scooby_Dooo

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@Guy_Brohski: If their next game is able to take advantage of PS4K hardware, it'll probably be 2160p. 1080p as always for normal PS4. Multiplayer for UC4 was 900p, yes, but it doesn't count since it was multiplayer crap. The real game is 1080p.

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Guy_Brohski

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@scooby_dooo: Um no, AAA games on PS4.5 will not be native 4K. They will be upscaled to 4K from 1080p or slightly higher than 1080p. You do realize that 2160p contains 4 x the pixels of 1080p right?

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Scooby_Dooo

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@Guy_Brohski: Naw, I thought 2160p contained about a billion x the pixels of 1080p. Well, I learn something new every day. Also could you give me the make and model number of your time machine? The one that you used to go into the future to see what the PS4K will actually be able to do. I guess we'll see in the end though, it's inevitable. I'm guessing you won't be a happy camper if it does do native 4K gaming.

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Guy_Brohski

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@scooby_dooo: Think about it this way, a GPU capable of running games at decent settings costs as much as a PS4. So please explain how the PS4.5 will run games in 4K and come out under $600? Unless the games have all assets at low settings... which would not be good. But a more likely scenario would be that it could run games at 1440p and upscale to 4K, which I can live with. There's only so much Sony can do at an acceptable mass-market price point.

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OutlawQ

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Edited By OutlawQ

@scooby_dooo: lol PS4K wont have native 4k gaming. that system would be pushing a grand. it'll be a 4K Blu-ray with VR tech built in. at most, this would mean all games at 1080p 60fps

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Scooby_Dooo

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@outlawq: Guess we'll just have to wait and see. I believe most of my reply to Guy_Brohski also applies to you, so please look there.

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ThePlantain

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Edited By ThePlantain

ND have always been masters at working with PS hardware and getting the best out of it.

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tom_cat_01

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Edited By tom_cat_01

Last of Us 2 Hype!!

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GirlUSoCrazy

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@tom_cat_01: The sequel nobofdy asked for... Hope it works out honestly, I never want games to be bad, but man....

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Keitha313

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@tom_cat_01: Hope they don't ruin TLOU:2 with making it based on that girl.

Too many games forcing female characters onto us thanks to whinging feminists.

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GirlUSoCrazy

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@Keitha313: Like what games?

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wrestlemaniaw

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@tom_cat_01: exactly , that's what they were referring to...

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