Uncharted 4 Dev on Single-Player DLC: "We Have No Idea What We're Going to Do Yet"

Plus: Why the studio is ending Drake's story with Uncharted 4.

68 Comments

Following on from the announcement of a single-player DLC for the upcoming Uncharted 4: A Thief's End, developer Naughty Dog has revealed that it has not quite yet thought about how it is going to handle the DLC's content. Director of communications Arne Meyer provided some insight to the situation in an interview with GameSpot.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

"I was talking with Neil (game director) about a month ago when that was just revealed and reading all the stories and fan reactions about it. It was interesting because people are thinking maybe we'll hold back some of the story or stuff like that. But he's like, 'I have no idea what we're going to do with that.' We're so busy on the actual game and I was talking to him and saying that we're taking a big risk here because we have no idea what we're going to do yet. We've committed to putting something together and it has to be a high level of quality and have a really engaging story, and we've said that this is the final chapter. We have all these things we need to resolve at some point but we have no idea what that is," he said.

Meyer continued, "Neil hasn't even begun to think about what the storyline for the single-player DLC is. Then obviously we don't have the resources to work on it because everyone's working on the game. We just know that we're going to do it."

Uncharted 4 will wrap up the story of series protagonist Nathan Drake, although that may not necessarily spell the end of the franchise. Meyer also explained why Naughty Dog made the decision to finish Drake's saga with the game.

"It may be scary from the outside to say this, but we don't have a franchise plan or anything, or even a big idea of where anything is going. We treat each individual game as with the equal level of importance and approach it fresh every time. We've always said to ourselves internally that when we're in the pre-production stage, we're trying to figure out what type of game we're trying to make. Do we continue the series or not? If things don't feel fresh or it doesn't feel like we have an actual story to tell, it doesn't feel like we're able to try new things or innovate with gameplay, then we'll start thinking about stepping away from it. Every time it's worked out in that we're like, oh yeah we have a story to tell," Meyers explained.

"Now with moving to the PS4 and being able to take everything we learned from the previous three games and apply it here and looking at where the story arcs went for the first three games, it feels like a natural time to step away. It was something we were coming to realise in the early phases of development that it was feeling like the right time."

Uncharted 4 will be released on March 18 in 2016, exclusively for the PlayStation 4.

GameSpot may get a commission from retail offers.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 68 comments about this story