Ubisoft Does Away With One Barrier Facing VR Multiplayer

You don't need the same VR headset as someone else to play Ubisoft's games together.

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Now Playing: Eagle Flight - Race for the Prey Multiplayer VR Gameplay

Star Trek: Bridge Crew
Eagle Flight
Werewolves Within

Cross-platform play isn't an entirely new concept, but virtual reality headsets introduce a new layer of complexity. Ubisoft has apparently been able to address that challenge, making it so that, not only can PS4 and PC players play together, but they can do so while using different VR headsets.

Ubisoft has announced that, as of today, Eagle Flight supports cross-platform VR play. That means you can play with anyone else, whether they're using a PlayStation VR or Oculus Rift. HTC Vive will also be supported once that version of the game launches on December 20.

The same will also be true of two upcoming Ubisoft VR games. Werewolves Within, which launches on all platforms on December 6, and Star Trek: Bridge Crew, which launches on March 14, will both support cross-platform play right at launch.

"Making our VR titles cross-platform has been a goal of ours from the start and we're happy to announce that Eagle Flight, Werewolves Within, and Star Trek: Bridge Crew will be playable cross-platform on PSVR, Oculus Rift, and HTC Vive," said Red Storm senior creative director David Votypka. "Our games feature a strong multiplayer experiences, so letting friends play together regardless of which headset they own will enhance the social nature of our games and let them be played the way we envisioned."

Bridge Crew was supposed to be out sooner but was recently delayed until 2017. Eagle Flight, meanwhile, made its debut not long ago--you can read GameSpot's review here.

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Avatar image for runstalker

Eve Valkyrie too. Well, PSVR and Oculus cross-play anyway.

Avatar image for Myron117

Good move, no need to be restricted by headsets, its incredibly short sighted and foolish.

Avatar image for consolehaven

@Myron117: I can understand the obvious short term benefit of limiting your headset to a specific gaming ecosystem : increased hardware and software sales. However, my hope is that VR headsets are treated like television displays in that Portability from one hardware to another is the norm, and people can purchase based on the quality of the display and tech behind it. The VR industry needs a standard fast. Imagine buying an LG TV that will play movies from Disney, but not Miramax or Warner Brothers, and games from Sony, but not MS. This actually limits sales of hardware and content in the long term. IF VRs path is the same as television, it will become mainstream.

Avatar image for kyelo

Good move...those tw@ts making exclusives for each headset on PC should heed this.