Two top BioShock Infinite devs leave

[UPDATE] Director of product development Tim Gerritsen and art director Nate Wells no longer employed at Irrational Games; original BioShock art director Scott Sinclair taking over for Wells.


The BioShock Infinite team at Irrational Games has lost two top developers. Director of product development Tim Gerritsen and 13-year studio veteran and former art director Nate Wells have left the company, according to updated LinkedIn profile pages reported on by Gamasutra.

The BioShock Infinite team has lost two top developers.
The BioShock Infinite team has lost two top developers.

According to Gerritsen's LinkedIn page, he left the Boston area studio this month. Gerritsen was part of the senior management team at Irrational, overseeing the product development division of the company. As for Wells, his LinkedIn page also confirms his departure from the studio this month. He also reportedly updated his Twitter profile to say "New Job…Details to follow," although it no longer includes that note.

[UPDATE] Following the publication of this story, Irrational creative director Ken Levine revealed over Twitter that original BioShock art director Scott Sinclair will fill Wells' role.

"Scott Sinclair, art director of [the original BioShock], back in the art director's chair for Infinite to bring it home. Can't wait to show you what's cooking," Levine wrote.

BioShock Infinite was announced in 2010 and was originally scheduled to launch this coming October. The game was delayed in the run up to the 2012 Electronic Entertainment Expo--at which it was not present--to February 2013. Explaining why BioShock Infinite would skip E3, as well as this month's Gamescom, Levine said preparing for the shows would come at the cost of development time.

"That way, the next time you see our game, it will be essentially the product we intend to put in the box," he explained at the time. "Preparing for these events takes time away from development."

When BioShock Infinite does ship, it will do so with great sales expectations. In August 2011, one analyst suggested the game would be a significant financial boon for Take-Two, saying it could ship 4.9 million copies.

BioShock: Infinite is set in a chaos-plagued airborne metropolis called Columbia. Gamers assume the role of Booker DeWitt, a former member of the feared Pinkerton National Detective Agency, which was the nation's largest security company in the late 19th century.

For more on BioShock Infinite, check out GameSpot's previous coverage.

GameSpot may get a commission from retail offers.

Got a news tip or want to contact us directly? Email

Join the conversation
There are 108 comments about this story