Tomb Raider multiplayer details
Upcoming reboot to include standard Team Deathmatch mode, as well as "Rescue" and "Cry For Help" gametypes.
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The first information concerning Tomb Raider's newly announced multiplayer mode has come to light. Details were published in this month's issue of Official Xbox Magazine and were summarized by a Tomb Raider forum user.
First, Tomb Raider will feature the standard Team Deathmatch gametype. This mode pits a squad of Lara Croft's allies against a group of natives referred to as "scavengers." Gamers will alternate between sides throughout the course of a best-of-three match.
Maps will feature lever-based traps that shoot spikes out of walls, climable surfaces, destroyable environments, and a weapon arsenal that includes Lara's iconic bow and arrow.
A second gametype is called "Rescue" and has one side (Survivors) collecting med-packs and delivering them to rotating destinations, while the opposite side (Scavengers) attempts to reach a requisite kill count to end the match.
A third gametype--"Cry for Help"--was teased. This mode will reportedly place emphasis on "discovery and collection," though no other information is available.
Overall, players will be able to select from a "deep roster" of characters for Tomb Raider's multiplayer component. Gamers will be equipped with a primary weapon, a sidearm, grenade-style projectiles, and a climbing axe that doubles as a melee weapon.