TLOU Gets Massive 25GB Patch On PC With Lots Of Fixes And Improvements
Version 1.0.4.0 should help PC players who are experiencing performance problems.
Naughty Dog has released a massive 25GB update for the PC version of The Last of Us Part 1, with version 1.0.4.0 focusing on optimizing frame rate and performance, while also solving crashing issues.
This is the second patch to be released this month as the developer continues to regularly update the game since its rocky launch on PC last month. Players will be happy to know that alongside a series of fixes to help low performance, improvements to graphical and texture fidelity are also included for those who play with low-to-medium settings. The implemented changes for the low graphics preset have been fixed, and water surfaces should no longer appear black.
The patch has also resolved a number of crashes, including one that would occur when the player would quit to the main menu, sometimes after dying in combat, as well as an issue with long wait times in the loading screen when first booting up the game.
For Steam, the "It Can't Be For Nothing" achievement should now properly trigger after players reported problems, while the issue on Steam Deck where resetting the Display settings to Default would enable AMD FSR 2, has been fixed. The full list of patch notes can be read below.
The patch notes added that the developer is still actively working on optimizing, working on game stability, and implementing additional fixes.
The Last of Us Part 1 Update 1.0.4.0 Patch Notes:
- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
AMD
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
Steam
- Fixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievements
Steam Deck
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
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