Titanfall developer tackles Xbox One cloud "confusion"
Respawn Entertainment engineer explains how Microsoft will make use of its cloud technology for Xbox One, Xbox 360, and PC.
How Games Get SMGs Wrong - Loadout Fortnite’s Huge Update Almost Feels Like Fortnite 2 Firearms Expert Reacts To The Order: 1886’s Guns The Game Awards 2023 Recap 12 Minutes Of Ultrawide Avatar: Frontiers Of Pandora Gameplay Fortnite - Rocket Racing Official Launch Trailer GS News Update: New Fortnite Battle Pass Detailed GS News Update: Star Wars: Battlefront 2 Underperforms, Microtransactions Coming Back GS News Update: Metal Gear Survive Requires Constant Internet Connection, Has Microtransactions Battlefield: Bad Company 3 Rumors Surface - GS News Roundup Red Dead Redemption 2 Mission Discovered In GTA Online?! - GS News Roundup PUBG Xbox One Performance Issues - GS News Roundup
Please enter your date of birth to view this video
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
After seeing "a lot of confusion online," a Respawn Entertainment engineer has explained how multiplayer shooter Titanfall will make use of Microsoft's cloud technology across the Xbox One, Xbox 360, and PC versions of the game.

Many current multiplayer games use peer-to-peer matchmaking, explains Jon Shiring on Respawn Entertainment's website. The downsides to this method are lag, host advantage, host disconnections, bandwidth, and potential opportunities for cheating.
Shiring said many developers use player-hosted servers to save money. "Running hundreds of thousands of servers can be extremely expensive," he said. "EXTREMELY expensive. Like 'oh my god we can't afford that' expensive. So your player experience gets compromised to save (large amounts of) money."
The alternative is dedicated servers, which cost a lot more money for developers as it requires a separate computer to host the multiplayer game. "I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can't get right now," said Shiring. "Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea."
Shiring also said how Microsoft's cloud service Azure--which it's using to power its Xbox Live cloud--will power more than just dedicated servers. "The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that!"
The term "cloud" can be confusing in itself, Shiring added. "Cloud doesn't seem to actually mean anything anymore, or it has so many meanings that it's useless as a marketing word."
"Let me explain this simply: when companies talk about their cloud, all they are saying is that they have a huge amount of servers ready to run whatever you need them to run. That's all."
The costs associated with accessing Microsoft's cloud technology is reasonable, too, according to Shiring. "Most importantly to us, Microsoft priced it so that it's far more affordable than other hosting options--their goal here is to get more awesome games, not to nickel-and-dime developers."
"So because of this, dedicated servers are much more of a realistic option for developers who don't want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game."
"Over time, I expect that we'll be using these servers to do a lot more than just dedicated servers. This is something that's going to let us drive all sorts of new ideas in online games for years to come," concluded Shiring.
Titanfall will launch for the Xbox One, Xbox 360, and PC in 2014.
How Games Get SMGs Wrong - Loadout Fortnite’s Huge Update Almost Feels Like Fortnite 2 Firearms Expert Reacts To The Order: 1886’s Guns The Game Awards 2023 Recap 12 Minutes Of Ultrawide Avatar: Frontiers Of Pandora Gameplay Fortnite - Rocket Racing Official Launch Trailer Like a Dragon: Infinite Wealth - Kiryu's Bucket List Story Trailer Guilty Gear -Strive- Elphelt Valentine Gameplay Starter Guide Devil May Cry: Peak Of Combat | V | Releases on Jan 10. 24 | Showcase Brief #2 The Best Game Awards 2023 Trailers Every Reveal at The Game Awards 2023 in 21 Minutes FINAL FANTASY XVI | DLC Trailer
Please enter your date of birth to view this video
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
Got a news tip or want to contact us directly? Email news@gamespot.com
Join the conversation