Titanfall 2 Confirmed in Development at Respawn
Respawn's next FPS confirmed as a "multiplatform" title, suggesting it will launch on PS4, Xbox One, and PC.
Marvel's Spider-Man 2 Be Greater Together Trailer Forza Motorsport Everything To Know Assassin’s Creed Mirage - Everything To Know Battlefield 2042 | Season 6: Dark Creations Reveal Trailer Modern Warfare III - 'Aftermarket Parts' Intel Drop Trailer Nickelodeon All-Star Brawl 2 - Official Ember Gameplay Spotlight Trailer Resident Evil 4 Adds Mercenaries and Microtransactions | GameSpot News Fallout: New Vegas 2 Rumors Explained | GameSpot April Xbox Game Pass Games Revealed | GameSpot News Over 15 Free Games To Claim In April | GameSpot News New Witcher Game Plans Have Changed | GameSpot News Elden Ring Death Count Revealed | GameSpot News
Developer Respawn has confirmed that the broadly expected sequel its debut shooter, Titanfall, is currently in production.
"I guess EA announced a sequel, so I could play coy and pretend I don't know anything about it, or… yeah. So we're working on a sequel," he said.
"No official name yet, but we're working on that. That's the main focus but we're starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It'll be multiplatform."
Zampella, who is credited with helping shape the Modern Warfare series when he headed up Infinity ward, appeared to be unsure about whether the sequel will introduce a more robust single-player campaign.
"I wouldn't have done it differently," Zampella said reflecting on original's multiplayer-only approach.
"We set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many people's hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn't even see it because there was so much action happening around it. It's tough, because if you hit people over the head with it, it becomes intrusive, and there are people who don't want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven't figured it out yet."
"I think that's a fantastic way to do it," he said. "I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it's messy. Yeah. I don't know we won't do it again, I can't say that for sure, but the idea would be to do something different."
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.