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THQ forging Warhammer 40K MMOG

Publisher extends deal with Games Workshop to include a massively multiplayer online title from Austin-based developer Vigil Games; Q&A inside.

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Video game publisher THQ and tabletop game publisher Games Workshop have already enjoyed great success since 2004 with Warhammer 40,000: Dawn of War, the popular real-time strategy game based on the gritty and brutal Warhammer 40,000 sci-fi universe. The game has given rise to two expansion packs, the most recent of which won GameSpot's award for Best Expansion Pack of 2006 and remains a popular title with strategy enthusiasts.

Heavy is the cyber-crown of the future, apparently.
Heavy is the cyber-crown of the future, apparently.

Today, the two publishers are announcing an extension to their licensing agreement to work together on new projects, including a Warhammer 40,000 massively multiplayer online game. The first hints at such a project came last November, when Relic Entertainment, developer of the Warhammer 40,000 real-time strategy series, posted a want ad for MMOG developers. As it turns out, though, another studio--Austin, Texas-based Vigil Games, will be working on the new project, which should not be confused with the swords-and-sorcery MMORPG, Warhammer Online: Age of Reckoning.

To find out more about the Warhammer 40,000 MMOG, GameSpot spoke with THQ executive vice president of worldwide publishing Kelly Flock and Andy Jones, Games Workshop's head of group legal and licensing.

GameSpot: Congratulations on the announcement that THQ and Games Workshop are extending their licensing relationship. What do the terms mean for the immediate future? What kinds of games is THQ now cleared to make and for which platforms?

Kelly Flock: THQ has exclusive, worldwide interactive rights for all systems, including console, handhelds, PC, wireless, and online, including massively multiplayer online titles. As you know, we have had tremendous success with our Dawn of War real-time strategy franchise based on the Warhammer 40,000 universe, with numerous accolades and sales in excess of 2 million units worldwide. We feel that Dawn of War's success is just the beginning for this powerful franchise that resonates so well with gamers.

Andy Jones: We are confident that THQ will continue to develop and deliver great game concepts that really bring to life the Warhammer 40,000 universe. THQ can do so on whatever platform and in whatever genre it wishes--after all, THQ is the proven expert in the field of computer game software.

GS: The two companies have also inked a deal to give THQ clearance to develop massively multiplayer online games in the Warhammer 40,000 universe. What specifics can you give us? Are there any time frames on the agreement to share? In which countries around the world will the game be launched? How true to the violence and grittiness of the 40,000 universe will the game be with respect to the kind of content rating the studios hope to earn for the game from the ESRB or ELSPA?

KF: We are very excited to be working with Games Workshop on the first-ever MMO game based on the Warhammer 40,000 universe. Our agreement calls for worldwide rights, so we definitely plan to launch the game across North America, Europe, and Asia. We are very early in development, so it would be premature to comment on potential ratings, but we plan to build a game that both Warhammer 40,000 fans and MMO gamers will be excited to play--one that is true to the rich universe Games Workshop has built--with scalable depth of characters and worlds that MMO fans have come to expect.

AJ: Perhaps a detail, but we have actually inked one deal that gives THQ the worldwide, exclusive rights to develop interactive entertainment products based on Warhammer 40,000 for all genres on all platforms. In terms of time scale, the agreement is intentionally set up to have a long enough term that THQ can really design and develop a top-quality, innovative MMO based on our long-established and market-leading Warhammer 40,000 property.

GS: Now that the deal has been signed, could you tell us about the status of a 40,000 massively multiplayer game? Is one in development? Has THQ found a development studio to partner with? Or would it produce the game in-house?

KF: Yes, we have the game in development at our Austin-based studio, Vigil Games. The team there is led by David Adams, formerly of NCsoft, and is comprised of several MMO veterans from that community. We look forward to making further announcements with more specifics on the game in the coming months.

GS: Could either THQ or Games Workshop comment on the type of massively multiplayer online game they'd like to create for the Warhammer 40,000 universe? Should we expect to see something perhaps more action-oriented or more strategy-oriented to reflect the tabletop game roots of the property?

AJ: The Warhammer 40,000 universe is a big place, with many exciting stories to unfold. It remains to be seen which themes are explored in the MMO (or indeed in any other up-and-coming games from THQ), but rest assured, they will be big ones! It may be worth pointing out that our goal is to ensure that whatever interactive products are created based on Games Workshop properties, that they, on the one hand, delight and enthrall our existing fan base and, on the other, give a wonderful opportunity for a whole new customer base to experience our worlds.

GS: Obviously, the current massively multiplayer online landscape is very competitive--Brian Farrell stated last June that, at the time, working on a game that would be "something competitive [with World of Warcraft]...would be misguided for anyone, including THQ." Tell us how THQ and Games Workshop intend to tackle the task of bringing a new massively multiplayer online game into this market.

KF: We think World of Warcraft has done a great job of establishing the MMO market. We have seen tremendous growth in the space over the past five or so years. That said, we believe there is plenty of opportunity that lies ahead both in terms of developing innovative new gameplay mechanics and continuing to expand the user base. Combine that with the built-in popularity and richness of the Warhammer 40,000 universe, and we feel very confident in our competitive position.

AJ: Actually, I think Kelly says it all here--we believe very strongly that the Warhammer 40,000 intellectual property delivers opportunities for unique and innovative gameplay in the MMO space, and the fact that WOW has grown the marketplace can only be a good thing for all of us.

GS: Our next question concerns another Games Workshop IP that's already being used to create a massively multiplayer online game, namely Warhammer Fantasy Role Play for EA Mythic's Warhammer Online. Is there any concern at Games Workshop about creating a massively multiplayer online game that can gather a strong following without cutting into Warhammer Online's audience?

KF: I can't speak for Games Workshop, but based on the data we have seen at THQ, each franchise has its own, distinct following. Of course, 40,000 is the stronger of the two properties--I mean what could be better than a Grim Reaper beheading an Orkish Squiggoth?

AJ: Interesting question. Firstly, EA Mythic is developing an MMO based on the distinct Warhammer Fantasy IP rather than any specific game, such as WFRP. Secondly, Warhammer and Warhammer 40,000 have coexisted as very separate and successful properties for decades. And our plans certainly see that well-established trend continuing forever. At the very basic level, Warhammer is our high-fantasy IP, while Warhammer 40,000 is science fiction--and our customers certainly cope very well with that concept. I have been at Games Workshop for 20 years, and I have never seen arguments about whether Space Marines or Eldar can take to the field of battle against Orc Boar Boys or Dwarf Trollslayers. It really is that simple.

GS: Aside from the intriguing news about a Warhammer 40,000 massively multiplayer online game, the news also begs the question about other titles, such as the successful Dawn of War strategy games. Can either THQ or Games Workshop share any thoughts on the future of Dawn of War as a continuing franchise or perhaps other projects that the two companies would be collaborating on in the near future?

KF: We are thrilled with the success of the Dawn of War franchise, and while we have nothing specific to announce at this time, we look forward to building on that franchise in the future. You can also look forward to more announcements from THQ and Games Workshop on other projects beyond our RTS and MMO plans.

AJ: To start with, I cannot say too much about how cool it is for all of us here at Games Workshop to hear Dawn of War described as a franchise! We of course defer to THQ in terms of its announcements and plans for games based on Warhammer 40,000. But the fact we have just signed a long-term deal for all platforms, all territories, all genres might just hint at a bright and glorious future for Warhammer 40,000 computer games.

GS: Finally, is there anything else either company would like to add in regard to this news?

KF: We are very excited to be expanding upon our agreement with Games Workshop; it has been a tremendous partner to date, and the Warhammer 40,000 universe is a treasure trove of content on which to build great games.

AJ: We are delighted with the care, attention to detail, and sheer quality that THQ has applied to the creation of Warhammer 40,000 computer games. THQ has been a great partner for Games Workshop, and this deal cements that partnership for many years to come.

Got a news tip or want to contact us directly? Email news@gamespot.com

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gunwar

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Finally a MMOG game for 40k......I believe Warhammer Age of Rekoning and Warhammer 40k MMOG would wipe out the WoW titles in stores....after all, WoW is just a copy of Warhammer and Warhammer 40k.......Fight for the Empers my fellow Space Marine......(IMAO, lol, all tabletop GW gamers know Marine players are addicted to that lol)

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dedshaw

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so like i guess each person chooses what member and what race they are gonna be in? what if every1 wants to be a farseer, or a necron lord, or a force commander ect ect..im interested to see how this will turn out most def.

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coversheet

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I think it could be really good, not sure how though. The whole theme of 40k is squads and armies. How could you have a space marine wandering around doing quests? I hope they don't destroy the theme material (firewarrior) so yeah overall its good as long its a good game. lol

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lordreaven

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Huh, I was just thinking about a 40K MMO for PSP no more than a week ago. THQ YOU ARE GODS! All HAIL THE MACHINE GOD AND THE IMMORTAL EMPEROR OF MANKIND ON THE GOLDEN THRONE OF TERRA! LONG LIVE ADEPTUS ASTARTES!

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allandu

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When will it come out?

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Destroyeron13

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Nothing will absolutely take over WoW, but hopefully this will be successful.

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deactivated-5f3fa34a024b3

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if this game is good when it comes out....it is guna be a definate challenge to WoW....

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Fable_Lord

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think this game will take over WoW thats gonna be overplayed when this mmorpg is been released hopefully is it a good game

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Darkelflord

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Relic should've made this, they are the only ones who know how to make a good 40k game. Just take a look at the previous ones, like Fire Warrior *shudders*.

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ulvemann

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more news!!! more news!!!! arrrgggh!!! i cant wait for more news.....1....2.......3......4......aaaarrgghhh! :D

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ewopb

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there will be monthy fees, you cannot have a good MMORPG without fees. if you look up and read about the Warhammer 40,000 pen and paper RPG, then you would see how the game would work out stat wise i would guess. But as i said in another post, it will most likely fit around the SW galaxies type size game, unless they go all out.....which i would sell my soul to see it happen...lol

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ogretroll123

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How would a 40K MMO work?!?

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turtleso1

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I hope there's no monthly fees, i still need to play the tabletop!

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XiRho67

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I think i just creamed my pants

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broadbeans44

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I can barely contain my fanboyness, but I wonder what the wisdom behind working on so many Games Workshop games at the same time contains... other than for the pursuit of profit.

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speculative

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I find it interesting that more games based on the RTS genre (World of Warcraft based on Warcraft, Warhammer based on the Warhammer RTS games) dominate the MMORPG genre than games based on the RPG genre (Final Fantasy XI, anything else??). I think that is very telling about "story to stats" ratio in mmo's... I prefer more story, myself...

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Twinathon

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hopfully itll be like the DOW dark crusade opening

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HangoveRR

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A MMOG based on the Warhammer universe?you gotta be kidding me..this is great!

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Albinonewt

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Second edition40k had Ork Boar Boyz. Just saying... Its about time. Warhammer 40K is the richest Sci-Fi environment imagineable, and it's about time a MMOG was made with this property. There are so few Sci-Fi MMOG games out there so I can't wait for this.

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malibu_man

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I can't wait for this game to come out! I've been waiting for this 40K game for ages.

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Nemisis517

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This game would definately be the best game in the world, though they should have waited till wh 40k was stronger, and seperated from sad sci-fis like SW and recognised as the gritty warfare it is. A better idea would have been a Horus Rising third person shooter RPG coupled with a movie, or a GTA 40k game (crime in the hive worlds). Even so it will be great if its good, but if it is done wrong it will piss off so many people THQ will never make games again

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ryanpac

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Flesh Tearers

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Sir-Crazed

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this is gunna be awesome

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deadlyspoon

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It'd be cool to make it an RPG. Pridsea doesn't seem to think it'd be possible... but THQ has licences to cover the WH40K universe as a whole, not just the tabletop game. I think it'd be really cool if it was an MMO version of Games Workshop's Inquisitor game, which really focuses on individuals and the darker side of the Imperium and beyond. On a side note, being a Genestealer would kick ass.

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Pablo_Gilberto

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oh god...i hope i can be a Shas 'La! and i hope they have a job system, like if youre a normal space marine you can (with all the requirements) become a terminator or dreadnought

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hafaholo

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i play wow ,but i might give this game a shot!

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Pridsea

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I think that if this is any type of shooter it'll have to have some new reveloutionary way of controlling squads. coz theres no way you'll ever see lone aspect warriors or imperial guardsmen. Coz it goes against fluff. As well as that terrian and cover (maybe like gears of war) are major aspects of the table top with morale, pinning and psychic tests, different initiatives, strength and toughnesses, weapons, vehicles and special abilities all in the fray as well its going to be a huge project. But considering what relic have done so far with thier games they should make this one hell of a game. As regards to races they will probably go with the 4 from dawn of war (Space marines, Chaos, Eldar and Orks) and then have imperial guard and due to popualar demand Tyranids (which they havent been able to put in to DOW coz of the engine not being powerful enough) and if failing tyranids will probably go with Necons (coz of DOW). I just can't wait to see how this turns out.

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PaddyDX

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Lol, I just heard the sound of a million nerds creaming their pants. Stop playing with toys, kiddies.

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saugh

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Yeah sounding good. I can only start to imagine the possibilites

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BrokenArrow88

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The THQ like the one who designed Supreme Commander(a) could be very good hope they wont screw up.. love 40K

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ewopb

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now now peoples. the warhammer 40,000 universe is HUGE!! and you cannot hope to capture a tenth of it in a reasonably good MMORPG. Seeing this, i would expect something akin to Staw Wars: Galaxies(which fell short, imo) in size and feel. I do not believe that they could have all the races in the game, so most likely Eldar, Imperial Guard, Space Marines, Tau(maybe?), Orks, Dark Eldar, Necrons (maybe?),Chaos, would be the most likely combinations, either as an alliance type thing or free for all. But things like Tyranids will not be seen, seeing as the other races have single minded control(maybe not Necrons) rather then the Tyranid "Hive Mind". So don't get all excited you bug lovers. I look forward to Warhammer Online with open arms, and i look forward to ANY Warhammer 40,000 MMO to come out as well. All i hope for, is that they follow Mythic's ideal of keeping true to the look and feel of the world, and not make another Firewarrior

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Diabl01811

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i dont really like vanguard ... that game not worth much as it said , but hoping this game ( warhammer online ) will be the best , 50gB is too much for an online game , with many feature this MMO might have , around 15gB is enough to make it get more people for the thing about monthly fees or not , i like the way guildwars do, charging money when u want have new expansion or upgrade , but monthly fees is the best way for this game going to play this game for sure =D

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bigelf72

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=For the people begging for this game to be free= THQ, Please make monthly fees! ...Who are you people trying to fool, yourself? ....we all know that they are going to charge monthly (~$10-15/mo), everyone wants a piece of the WOW pie and WOW showed everyone how it's done. It won't be free monthly, I can guarantee that 100%. Here are some reasons why I'm glad they charge for MMO's: The truth... It prevents most of the little Runescape kiddies in grade school from playing with the more mature people. It also prevents most of the immature people that don't have jobs from playing a game habit in which they cannot afford. =For people begging for an FPS= They cannot do a pure fps, THQ and Kuju tried that with Firewarrior and failed miserably, everyone hated it and the gameplay and storyline was just dreadful. Moving that same concept over to an MMOG wouldn't change that because THQ learned their lesson the hard way, and they would damned to repeat the same mistake . However I think that well concocted a mix between 1st and 3rd person aspect would work well with Ranged and Melee combat depending on race and class. =They could screw this up badly= [Insert 1,000,000,001 reasons] Best of luck THQ/ Vigil =They could do this so right= [Insert 1,000,000,002 reasons] The Warhammer Universe is by far the most vast. The story absolutely immense, the environment would have to consist of so many hundreds of planets with different planet based monsters, different quests, different races, multitudes of race specific weapons, thousands of different race specific skills, hundreds of different race specific classes, hundreds of different race specific vehicles, lots of magic including demonology and sorcery, as well as hero classes. To make the game even more massive each Race has different clans that work together. For example the Space Marines consist of many many different "clans" (these could be the guilds in the game) such as the Ultramarines, Blood Angels, Space Wolves, Dark Angels, Black Templars, Blood Ravens, White Scars, Imperial Fists. It's not just them either, every single class has difference clans that all positioned all over the galaxy. This game could truly become the MMO to beat all MMO's.... just wait... I can easily see this game taking upwards of 50gb on a hdd if done right....Vanguard took ~16gb and that game sucked. =The future?= Now that THQ has full rights, a Battlefield type 40k game could be just around the corner.

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interstate78

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What's really awesome about Dawn of War being succesful is that we'll FINALLY have a game that has ALL the 40k races. That's something that's been lacking for EVER since there's never been any game with all the races of either WH Fantasy or WH 40k

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Shundhit

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DON'T MAKE ANY MONTH:Y FEES. OHHHHH PLEAAAASE.

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Epyon5070

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I think it can be a really awesome game if they do it right, the're gonna have to go all out on this one for it to be good.

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DarthMenen

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I'va been trying to figure out how they'd make this work (, but for the life of me, can't.Personally, as someone else suggested, an FPS would be a much better investment, unless they find some way to blow our minds. In the best way possible, ofcourse. Well, if it is an MMORPG, two words: Orbital Bombardment.

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Rikstah

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Creams pants

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lion123

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THQ forging Warhammer 40K again

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Mohamed_h

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more MMORGS .. Arghhhhh , didn't they had enough of them already !

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tiburon23

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Guild wars rocks.

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sdotc45

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See firewarrior; and the crapiness of it. That saying, I think its a good idea, to be able to explore the 40k universe.

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Sars99

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hmmmmmmmmm a 40k mmorpg, i think not, its sounds pretty dumb to me. however a 40k FPS like a battlefield game or OFP that would be good!

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adamclarke

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PVP Raid..... VORTEX GRENADE!!!!! AGHHHHHHHHH!!!!! *Everyone Dies*

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JcDent

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W40K MMORPG would undoubtedly suck, because space marine don;t go wondering around alone. Now and MMO is something that shall kick ass. I await it with utmost zeal and faith in the Emperor (and THQ)

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Chrlywtrfall

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Forget places like middle earth and warcraft, WH40k is easily the greatest universe of any book/game/movie

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calciofool

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Considering they are calling it an MMO or MMOG and not an MMORPG. if that is the case, It may be like Guild Wars, which would suck. I want a full blown MMORPG of 40k. Get a job so you can pay the cheap ass monthly fee.

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Wobberjacky

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Ugh. If I understand it correctly, Vigil Games is a new company and contains several people from NCSoft? If that's the case... Guild Wars? City of Heroes? ... Lineage?! Yuck. Ew. Please don't screw this up, Vigil.

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jsambeckwith

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Good. Won't buy it though. But that's just me.

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Dill-Man

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yessssssssss this is gonna be awesome, gotta love warhammer 40k

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