This Death Stranding PC Has Life-Size Bridge Baby Inside
The PC version of Death Stranding launched earlier this month, and one fan has taken Hideo Kojima's weirdness to a whole new level.
Death Stranding finally launched on PC earlier this month, and the game's newly formed community is already getting suitably weird with it. We already turned the game into a nightmare ourselves, but one creative fan has manifested something even eerier. If the virtual BB inside Sam's suit weirded you out, then this will take it to another level. You have been warned.
As far as first PC builds go, Twitter user Cami Roebuck might hold the award for the most impressive. No, your eyes are not deceiving you; that is, in fact, a life-size BB sitting inside a PC. The Bridges logo is a nice touch, and the case does look like a piece of mail protagonist Sam "Porter" Bridges would transport across Death Stranding's post-disaster America, but there's no ignoring that baby.
Built my first PC...made it a BB!🧡 @Kojima_Hideo @HIDEO_KOJIMA_EN @KojiPro2015_EN @KojiPro2015 @wwwbigbaldhead @teejaye84 @darrenjcbs @theofficialmads @TroyBakerVA #CamiRoebuck #PC #CustomPCBuild #PCBuild #DeathStranding #BB #HideoKojima #Bridges #BrigeBaby #KojimaProductions pic.twitter.com/87RfEHH1l3— Cami Roebuck (@CamiRoebuck) July 27, 2020
Precautions have been made to ensure "little Lou" doesn't melt. The only question now is whether she's capable of detecting any nearby BTs. The jury is out on if her face randomly turns into Guillermo del Toro's.
Whether your PC has its own BB or not, the recently released port is the best way to play Death Stranding. Aside from the boost in performance and visual fidelity, the PC version also includes an exclusive side-story that pays tribute to Valve's Half-Life and Portal franchises and introduces a slew of new items (like a Headcrab hat you can make Norman Reedus wear).
Hideo Kojima's latest was awarded a 9/10 in GameSpot's Death Stranding review when it launched on PS4 back in November 2019. "Death Stranding is a hard game to absorb," Kallie Plagge said in her review. "There are many intertwining threads to its plot, and silly names, corny moments, and heavy exposition belie an otherwise very simple message. That comes through much more clearly in the game's more mundane moments, when you find a desperately-needed ladder left behind by another player or receive a letter from an NPC thanking you for your efforts. It's positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It's a game that requires patience, compassion, and love, and it's also one we really need right now."
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