The Witcher 3's Next Patch Arrives Very Soon

Geralt's new movement style and stash will be available in a matter of hours.

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The latest patch for The Witcher 3: Wild Hunt will be available sometime in the next day, developer CD Projekt Red has revealed.

In a post on Twitter this afternoon, community lead Marcin Momot announced that the patch will be available in the next 24 hours. It will be available on all platforms--PC, Xbox One, and PS4--and brings the game up to version 1.07.

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As revealed last week, this is a major update for the game. Among other things, it offers a new "alternative movement style" for Geralt, a stash for players to store items in, and a wide variety of fixes for everything from game performance to typos.

The Witcher 3 continues to receive free DLC, with the latest batch including a new outfit for Ciri. Officially revealed earlier this week, this is the same content that accidentally went live ahead of schedule.

You can check out the full list of 1.07 patch notes below.

  • Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
  • Fixes a rare issue where the player's horse would not fall to the ground properly.
  • Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
  • Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
  • Includes a variety of collision fixes.
  • Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
  • Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
  • Fixes an exploit whereby players could loot gold from a single chest more than once.
  • Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
  • Fixes an issue with target locking, which should now be more responsive.
  • Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
  • Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
  • Fixes an issue where damage from certain sources was incorrectly calculated.
  • Fixes an issue where the durability of alternative weapons did not drop as intended.
  • Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
  • Fixes an issue whereby meditation could be blocked by certain quests.
  • Fixes an issue where Stamina did not always regenerate properly.
  • Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
  • Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
  • Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
  • Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
  • Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
  • Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
  • Fixes a rare issue where players were unable to choose different Signs.
  • Fixes an issue where the player was sometimes unable to craft glyphs.
  • Fixes an issue where not all merchants would accept junk loot.
  • All crafting components and alchemy ingredients now weigh nothing.
  • Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
  • Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
  • Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
  • The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
  • Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
  • Includes a number of wording and spelling fixes in multiple localized versions.
  • Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
  • Improves performance in the swamps of the No Man's Land region.
  • Fixes an issue whereby the presence of fog could adversely affect game performance.
  • Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
  • Introduces a number of optimizations that improve overall performance throughout the game.
  • Improves overall game performance.
  • Fixes an issue where Keira's magic bubble could adversely affect performance.
  • Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
  • Adds a warning if the user runs out of disk space and wants to crate a new game save.
  • Fixes an issue whereby Colorblind mode was not properly saved.
  • Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
  • Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
  • Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
  • Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
  • Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
  • Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
  • Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
  • Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
  • Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
  • Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
  • Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
  • Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
  • Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
  • Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
  • Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
  • Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
  • Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
  • Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
  • Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
  • Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
  • Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
  • Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
  • Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
  • Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
  • Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
  • Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
  • Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
  • Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
  • Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
  • Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
  • The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
  • Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
  • Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
  • Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
  • Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
  • Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
  • Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
  • Fixes an issue with the Dirty Funds quest.
  • Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
  • Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
  • Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
  • Introduces a number of improvements to overall game stability.
  • Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
  • Adds a Books tab to the Inventory panel.
  • Introduces a number of additional loading screen hints.
  • Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
  • Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
  • Adds a feature whereby read and unread books are marked differently in the Inventory panel.
  • The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
  • Enabled additional settings that decreases the hair and fur image quality slightly, without compromising its general appearance, to optimize HairWorks on a wider range of hardware.

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Casa

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After the update 1.07 I can't save my game when I try it says "saves created with this version of the game will be incompatible with previous game versions".. anyone know how to fix this?

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geojf3

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Edited By geojf3

Still would like to see an indication of who I have beaten in Gwent and who I have yet to play.

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Nerull360

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@geojf3: Hell yes to that idea.

The stupid collect all Gwent cards is the one trophy that is a pain to get, despite me waiting til noon, and playing every person in the world. I think a merchant bugged out on me. I don't want to start over for like the 5th time.

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SAPS10111

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Extremely long 24 hours for the UK, still no patch.

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ncdamc

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No 1.07 patch available yet for UK PS4 disc version http://i.imgur.com/EibyYvh.gif

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shazamallhakaza

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we want the top comments back please!

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wezkilla

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yes lets make an article for witcher 3 everytime a patch comes out for a single player game

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deactivated-59e0c3e2b083b

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@wezkilla: as you may have noticed, this one's a huge patch.
Besides, "The best single player game ever made" (you're forgiven on the mistake of your comment) always deserves updates.

Now all the crybabies that wanted storage on the game finally have one, so they had to know, given this is one of the the major cyber-whiners' place on the inet.
Think about the ones that only live to complain about stuff, please.

Specially when they are the majority.


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Jaykray

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@Sirkrozz: Hmm, no, the best single player game ever made would be Demon's Souls. You're forgiven on the mistake of *your* comment.

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deactivated-59e0c3e2b083b

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@Jaykray: JAJAJAJAJAJAJAJAJA !!!

You are a natural for jokes. That is a good thing.
Greetings from Argentina...!

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Operator35

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@Jaykray: Demon souls sucks donkey dick.

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BroStepper

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LOL! Everyone's complaint on here is so moot and soooooo specific, and I mean so specific that even I as a huge fan of the game can sit here and come up with niche complaints out of my arse that most people would never dare to care about. I think it's time to stop making any little insignificant complaint and start being happy about the game. The inventory is nice and clean, and can't possibly look more minimal and uncluttered. Sure, the inventory could always look different according to everyone's personal gripe, but that's what I'm talking about when I say that even I could sit here and come up with things of the top of my head. It is what it is so deal with it. If you want to design your own inventory mod then go go that.

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BadDrogo

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@brostepper: Sorry to briefly hijack your comment with something off-topic, but reading this reminded me that people today are this way in just about every aspect of their lives. We've become overly critical of..everything really and I think it's a core component of the general dissatisfaction a lot of people feel. I believe this applies to relationships also. We'd all be a lot happier if we changed our attitudes to one of appreciation for the things people ( and game developers) do for us instead of what they didn't do for us.

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Scarshi

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Which (Witcher) is why I still haven't bought this game. Planning to, but would rather play a finished game than justify playing something with frustrating potential.

Played 1 and 2 the following year after release and several gigabyte size patches. They lived up to the hype by then.

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Catalyst

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The only issue I've encountered, but it's a big one, is that...

Levels on Witcher gear, specifically swords, is now wrong.

Example: Before this patch, I'm level 30, using the level 30 Ursine swords. Now, those same swords are level 34, still equipped, but listed in red text.

This is HUGE because it will take a TON of time to go from level 30-34. Of course, there's no Witcher swords levels 31-33.

I love this game, one of my all time favorites. But this sucks.

I welcome the new movement; liked initially, went back to original style - I like being able to walk super slow for dramatic effect.

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BroStepper

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@catalyst Igni has been nerfed down and they changed the balancng.......don't know what to tell ya. ....:

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deactivated-58b0b257815cf

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@catalyst:

This is because they've rebalanced the stats.

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Edited By elliottlockwood

This patch on PS4 really seemed to solve a lot of issues for me, including poor music performance in the title screen and some in-game tunes. Geralt's new movement feels smooth and responsive to me, but I'm glad it's optional. The inventory improvements make life easier. Stashes are a necessary addition, and they're placed in places that feel logical, that perhaps Geralt would feel halfway comfortable leaving his stuff for the most part. Finally, I don't have to carry around my other witcher gear!

However, some things feel still not fixed, or worse than before. Dialogue selection feels sluggish now, and didn't before. I still wish the map would load quicker and be more responsive. There seems to be a slightly longer delay when crafting, as the progress circle will get almost all the way full, then pause for a second, and it didn't do that before. And I hate to say, but I feel like the framerate isn't even as smooth in the rain and wind as it was before (which, let's say, was not smooth), but it could just be a couple of isolated issues. The new default sound mix feels off, like the music is now too loud and/or voice is now too quiet, but you can easily fix that yourself in options.

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Mogan

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Mogan  Moderator

I'm getting a noticeable performance boost on the PC with patch 1.07. I've been able turned Hairworks (that's never not fun to say) on in a limited fashion and still have a smoother frame rate than I did before the patch. So that's nice.

The new movement for Geralt is great. It doesn't look quite as realistic, but it feels so much better. Haven't had a chance to try it out in any larger combat encounter, but getting around Novigrad is significantly more pleasant now. Haven't tried Roche yet.

Inventory sorting helps, but it's a half measure. That inventory is a mess and it'll take more than a Books tab and a few filter options to ... sort it out.

Pinning recipes is also helpful but not revolutionary. You can only pin one recipe, and it only shows up in vendor screens (near as I can tell) so you're still probably going to spend a lot of time bouncing between screens, checking your grocery list against the vendor's stock. Making all herbs weigh nothing is nice, since you can now just hoover up every plant and monster organ with no worries. Since all of those things still share the same inventory panel though, the greater problem of never really being sure of the thing you need is already in your portable compost pile or not still exists.

On a related note, I wish they'd let us deactivate crafting recipes so they don't appear in their usual lists. I've got the plans for about two dozen different jerkins, and all but about two are worse than the thing I'm wearing. I'm never going to make 90% of the stuff on the crafting lists, so it'd be nice if I didn't have to scroll all the way through them anymore either.

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Vojtass

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@Mogan: Graphic User Interface is (in my opinion) the biggest downside of TW3. It is not optimized for K&M, and, what's even worse, is far from comfortable on gamepad. Whoever was responsible for GUI design he/she should never touch this subject again. Ugh, interface design was always a problem for CDPR since TW1.

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Mogan

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@Vojtass: It really has been. Every Witcher game has had an inventory that's just a big pile of stuff, and character stat breakdowns that make your eyes glaze over trying to read them.

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bfeinberg

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@Vojtass: Actually, I find this game plays quite well on an XBOX 360 gamepad on my PC. In fact, I would not play it any other way.

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poe13

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Anyone else get the issue where your logged hours are completely messed up? Playing on PS4 here, and I beat the game but the whole time and still now it kept logging crazy amounts of time into the game, regardless of if I put it in Rest Mode or not. It now says I have roughly 20 days and some change even though I know for a fact I've never played it or let it sit for that long.

Even 3 days after I got the game at release the game clock would say I had 5 days logged on and I know that THAT math doesn't add up.

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jumalan75

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Mine's been messed up since the first few days too...@poe13:

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Chris_53

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Well I don't have to worry about this patch because it looks like I'm not even getting it :/

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Kooken58

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20 FPS on consoles. This is near unplayable. So much for "next gen experience." Time to invest in a PC. Because anything under 30fps is just unacceptable in 2015.

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JoeSchmoe

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@Kooken58: 20 FPS average?

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Bladerunner

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@Kooken58you mean toasters? :)

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Kooken58

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@bladerunner: You get what you pay for I guess. Performance sacrificed for convenience.

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