The Witcher 3's "Major" Update Adds New Movement Option, Tweaks Horse Behaviour

Find out about all the changes introduced in the new update.

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The Witcher 3: Wild Hunt developer CD Projekt Red has detailed the contents of its latest patch, which will be available on PC, PlayStation 4, and Xbox One soon.

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Among the changes are an optional new movement response mode for Geralt. Character movement in the open-world RPG has been divisive, with many players feeling the gradual build to a run and the slow response to changes in direction takes away from an otherwise very positive gameplay experience.

Other tweaks include multiple inventory sorting options, improvements to Roach's behaviour, and performance enhancements including the optimisation of effects.

The full--and very lengthy--list of changes can be found below.

  • Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
  • Fixes a rare issue where the player's horse would not fall to the ground properly.
  • Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
  • Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
  • Includes a variety of collision fixes.
  • Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
  • Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
  • Fixes an exploit whereby players could loot gold from a single chest more than once.
  • Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
  • Fixes an issue with target locking, which should now be more responsive.
  • Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
  • Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
  • Fixes an issue where damage from certain sources was incorrectly calculated.
  • Fixes an issue where the durability of alternative weapons did not drop as intended.
  • Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
  • Fixes an issue whereby meditation could be blocked by certain quests.
  • Fixes an issue where Stamina did not always regenerate properly.
  • Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
  • Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
  • Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
  • Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
  • Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
  • Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
  • Fixes a rare issue where players were unable to choose different Signs.
  • Fixes an issue where the player was sometimes unable to craft glyphs.
  • Fixes an issue where not all merchants would accept junk loot.
  • All crafting components and alchemy ingredients now weigh nothing.
  • Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
  • Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
  • Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
  • The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
  • Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
  • Includes a number of wording and spelling fixes in multiple localized versions.
  • Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
  • Improves performance in the swamps of the No Man's Land region.
  • Fixes an issue whereby the presence of fog could adversely affect game performance.
  • Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
  • Introduces a number of optimizations that improve overall performance throughout the game.
  • Improves overall game performance.
  • Fixes an issue where Keira's magic bubble could adversely affect performance.
  • Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
  • Adds a warning if the user runs out of disk space and wants to crate a new game save.
  • Fixes an issue whereby Colorblind mode was not properly saved.
  • Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
  • Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
  • Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
  • Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
  • Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
  • Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
  • Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
  • Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
  • Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
  • Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
  • Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
  • Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
  • Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
  • Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
  • Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
  • Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
  • Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
  • Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
  • Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
  • Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
  • Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
  • Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
  • Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
  • Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
  • Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
  • Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
  • Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
  • Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
  • Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
  • Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
  • The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
  • Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
  • Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
  • Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
  • Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
  • Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
  • Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
  • Fixes an issue with the Dirty Funds quest.
  • Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
  • Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
  • Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
  • Introduces a number of improvements to overall game stability.
  • Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
  • Adds a Books tab to the Inventory panel.
  • Introduces a number of additional loading screen hints.
  • Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
  • Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
  • Adds a feature whereby read and unread books are marked differently in the Inventory panel.
  • The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.

CD Projekt Red has said The Witcher 3: Wild Hunt's upcoming paid expansions will introduce around 30 hours of new content to the game altogether. This equates to "almost the size" of 2011's The Witcher 2: Assassins of Kings, the developer explained.

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Lunatic420s

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imo the new movement style feels outdated, I just wanted a toggle walk option like 3rd person modern games

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Obiroid1

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the games main quest was very very good imo. name an rpg lately with a better main story.

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Holopaw

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Patch the game to remove Geralt and replace him with Ciri, remove the main quest line, and at least 75% of the bugs in this game and you may have a 7/10.

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Nico_Belic_Jr

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@Holopaw said:

Patch the game to remove Geralt and replace him with Ciri, remove the main quest line, and at least 75% of the bugs in this game and you may have a 7/10.

just like you said if you did those things it would be 7/10. The way it is its a 10/10. I totally agree with you dude.

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Holopaw

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@nico_belic_jr: OHHHH LOL, so clever, you got me. hahahaha.

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jecomans

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Edited By jecomans

@Holopaw: Being able to switch to Ciri after completing the main quest would be pretty cool, as would being able to take Zireael for a whirl.

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porjos

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@Holopaw: At that point, make your own game - because never.

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shiel44

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@Holopaw:

I'll keep all of it and the deserved "Essential" score GS gave it. Bugs, for me, have been a minor annoyance at worst as I've only ran into a couple of them in my 40+hrs so far. I realise some people have run into more serious issues, but regardless this is the first game in a long time I've actually felt deserved a perfect score. Sorry it wasn't for you.

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RussellGorall

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Hopefully they fixed the fall ten feet and die programmed in.

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jecomans

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Edited By jecomans

@RussellGorall: If you spam your roll input as you're falling you will roll on impact and will not take the damage.

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razor_rj

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@RussellGorall: i have hopes its included in the "Fixes an issue where damage from certain sources was incorrectly calculated."

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rotchild

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@RussellGorall: LOL!! ^^ THIS

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Karchy

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The Character movement is ridiculous!!

The game deserves a 2/10. Unbelievable how game journalists sold me this crap game.
There's no point to explore the world because the XP is tied to the main quest.
There's no point to fight stronger enemies because you only get a few xp and the loot is always below your own level.
The main quest is so boring i had to stop. I DONT CARE WHAT DANDELION DID WITH THE GAY ELF!

I will buy three copies of Dark Souls III to support the company

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BoboTheMighty

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Edited By BoboTheMighty

@Karchy: Here we go again...another child throws a tantrum because another game received a better score than his favorite one, so it moans, whines and cries so the whole world can stop and pay attention to it's suffering. And what's even more hillarious is saying Wild Hunt has a boring story, compared to Dark Souls and it's absence of any kind of decent story at all.

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Karchy

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Edited By Karchy

@bobothemighty:

The Witcher 3 feels like an indie game with too much budget. I prefer quality over quantity!! and if you don't care about the dark souls story you can ignore it, still perfect gameplay. In Witcher 3 you have to do stupid fetch quest and listen to boring dialogues to proceed

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BoboTheMighty

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Edited By BoboTheMighty

@Karchy: Kid, you're so desperately trying to bash this game, it's sad. Virtually every,pro or amateur, critic have agreed that the quality of dialogue and quest design in this game is outstanding, far above anything you'll find in similar games.

If you want to be a troll, then at least try to be an Intelligent one. (Witcher actually has those, you know?) . Criticize this game for it's AI, glitches, horse pathfinding, skill balance etc...those are all valid points.

I could write a small book listing all flaws concerning the Souls series, but I simply do not CARE...it's not a game to my liking and I have better things to do than troll it and act like a spiteful child. When people do that, it says a lot more about them than of the game in question...you may want to think about that.

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Karchy

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@bobothemighty: I'm not a child, i don't whine and i'm not desperate. I just wrote down cold hard facts. Deal with it and move.

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BoboTheMighty

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@Karchy: Riiiiight...could have fooled me then.

Well then, since it's obvious your literary credentials speak for themselves here, would you mind me asking if you're willing to do any book reviews as well?

I have to do a piece on Dante's "Inferno"( not to be confused with that dude from Devil May Cry series), and while it may be a bit boring for you as the guy doesn't really hack his way through hell, I'd still love to hear your opinion on it.

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jecomans

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@bobothemighty: Dark Souls has a fantastic story.

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BoboTheMighty

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Edited By BoboTheMighty

@jecomans: Sure it does. It also has an excellent quest design with great C&C, subtle atmosphere that often changes in tone and variety, well written characters and interesting protagonist with rich history, well balanced and fair difficulty and most importantly, it turns boys into men,

Sigh...

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Edited By jecomans

@bobothemighty: It is unfortunate your simplistic and narrow idea of what constitutes a good story. If you adhere that rigidly to concepts like that I'm sure you missed out on a heck of lot more of what a game like Dark Souls can offer than just its story.

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BoboTheMighty

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@jecomans: I should rephrase this...Dark Souls does have a unique( among similar games) way of storytelling that does an excellent job at it's goal: setting the tone and complementing the main focus of the game: gameplay.

But it cannot compete when it comes to storytelling with games such as Wild Hunt, Last of Us or similar story driven games, simply because it lacks the extensive "narrative tools" for it. You could argue that it doesn't really need them and does exactly what it's supposed to do...on that I would agree.

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rotchild

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@Karchy: You may have a point. Might have exaggerated on the very low score, but it's a valid point. The same way VanOrd exaggerated on his Perfect 10 score, but he still has a point.

I agree the character movement is a bit clunky. But nothing that makes the game unplayable. And in combat, it looks pretty solid to me.

Valid points on the XP progression, and on the Almost-no-XP-nor-decent-Loot-gained-from-killing-random-monsters "thing". Thankfully PC users can benefit from mods created to address this (nexusmods.com have 'em both).

I also got a little bored with the main quest. When I reached Skellige, I just couldn't help but rush to finish the game. It's too story driven for me. After finishing the main story, there's no reason to come back. Lots (not all) of side quests end up being totally irrelevant.

Game is really good, great production values. But it has it's fair share of bugs (normal for games this big) and I guess kids get impressed easily these days.
It also says a lot the fact that the developer haven't implemented any DRM to it, and still got a great profit from PC sales. Deserves a solid 8.5 or 9 IMO.

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adamus

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@Karchy: are you playing on PC because the movement on PC is more clunky than on the console version this is because they made it for keyboards ive played both versions and the movement on my PS4 version is perfect i navigate the world with no problems.

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rotchild

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@adamus: Nope, you can use a gamepad to play it on PC (you can choose from an assortment of gamepads, including your own console one) , and the movement will still be a little clunky, that means: playing it on a PC, with a gamepad, Geralt will move EXACTLY the same as he moves in your beloved console, but your fanboy eyes (brain) prevent you from noticing it... ;)

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voljin1987

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Edited By voljin1987

@rotchild: must be that cinematic feel he gets for glorious 30 fps on consoles

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adamus

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@rotchild: fanboy eyes lmao i play games on both PC and console i favor neither. all i stated in my comment is that the movement on consoles is so much better than the PC even with a gamepad plugged in. ive tested it myself so dont bother trying to be so high and mighty by calling me a fanboy.

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rotchild

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@adamus: Sorry, but you're the only one who brought this up, so you're probably mistaken. Fact is they move exactly the same when playing it with a gamepad, PC, X1 or PS4.

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adamus

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@rotchild: ok master of all knowledge. do you even have the game on both pc and console if not then please stop replying just a scrub that thinks he knows all. the end.

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rotchild

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@adamus: Thank you. Learn to use punctuation, kid. Yes, I have both a PC and a PS4. And yes, I will stop replying to a scrub fanboy brat that thinks he knows all. ("The End"?! LOL!!!)

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Edited By adamus

@rotchild: your punctuation skills are amazing hows the clouds from up there? you call me kid yet you still replying and talking crap nit picking my comment for insults on punctuation so cool.

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rotchild

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Edited By rotchild

@adamus: Thanks again for the compliment. I'm not nit picking, I've just said you're wrong, because the movements are exactly the same. Sorry if the fanboy remark offended you.

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hussin005

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@Karchy: you know that bandi namaco published the witcher right ?, also the elf wasn't gay.

Gamespot review and every gaming review i read about the witcher 3 never said that the story is the witcher 3's strongest suit although alot of people who are deep into the witcher's lore like it. The reviews described the game perfectly, if you didn't know what you were getting at then that's on you.

As for the character movement yes it can be annoying but i'd take it's animation over dark soul's any day of the week.

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Karchy

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@hussin005

Well, in Dark Souls i can walk on small ledges no problem.
In Witcher i can't make a turn on the bridge without falling off into the water...

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hussin005

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@Karchy: Great argument point, now i see why you thought it deserved 2/10.

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aj87

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@Karchy: Im ok with everyone having their own opinion and all, but giving this game a 2/10 when its clearly the game of the year already? Im have seen articles about the main story being lame, but the subquests being awesome as ****, and there is a lot of them. Dude, if you ended the main quest and subquests, then you dont need to play the game anymore, you did everything, congratulations! Now go play another game, it was not intended for you to play for the rest of your life, just move on...

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BroStepper

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Edited By BroStepper

@Karchy Dude, fok off. You're just a rambling idiot is all. Nothing wrong with this beautiful classic.:... and you're totally right, go play Dark Souls, as long as we don't have to read your $hit.

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Karchy

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@brostepper:

Nothing wrong? Look at the list above!
I'm sorry your requriements are so low

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BroStepper

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@Karchy Hence... it's fixed, and in such a large scale of a game which is the size of GTA5 and 4 other games combined, that's not much. Stop complaining, just don't play it, it's not a requirement. :

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Karchy

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Edited By Karchy

@brostepper:

Who cares about the size when there's no point to explore.
The Witcher 3 is NOT an open world game! You are allowed to go everywhere but if you go anywhere before the game told you to, you just waste your time.
Who cares about the size when the basics are not right (character movement, character progression, reward system, enemy balancing, story)

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BroStepper

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@Karchy Hahaha... what a dolt. Not even responding to that.:

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shiel44

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Edited By shiel44

@Karchy:

"The Witcher 3 is NOT an open world game! You are allowed to go everywhere".

Wait. What?

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Holopaw

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@brostepper said:

@Karchy Hence... it's fixed, and in such a large scale of a game which is the size of GTA5 and 4 other games combined, that's not much. Stop complaining, just don't play it, it's not a requirement. :

On the contrary, this very site claims this game to be essential. Essential means absolutely necessary, which this game is only absolute in the ways of poor story lines and bugs.

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RussellGorall

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Edited By RussellGorall

@Karchy: But, do you like it?

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