Feature Article

The Witcher 3: Wild Hunt Magical Signs Guide

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Plan of attack.

The way Geralt uses Signs in The Witcher series has changed significantly from one game to the next, as have the skill trees assigned to each Sign. To help guide you towards a combat style that works for you, I have compiled footage of each Sign at each upgrade tier, so you have an idea of how Geralt's magical abilities behave from one level to the next. Don't forget: to use these Signs beyond their default effects, you not only need to spend skill points on them, but you must also slot them into the ability grid on the right of your Character screen. Slotting a mutagen of the same color in the same quadrant will then make that mutagen, and the Signs slotted into that quadrant, more effective. Happy hunting!

Aard

A directed blast of telekenetic energy that staggers opponents, leaving them open again for a subsequent attack.

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Aard is helpful in a number of situations, though most useful when surrounded by a pack of creatures like nekkers, drowners, or wolves. You can also blast a flying enemy like a harpy out of the air with a well-timed Aard burst.

Level 2: Far-Reaching Aard

Tier 1: Increases Aard's range by 1 yard. Stamina regeneration in combat: +0.5 per second.

Tier 2: Increases Aard's range by 2 yards. Stamina regeneration in combat: +1 per second.

Tier 3: Increases Aard's range by 3 yards. Stamina regeneration in combat: +1.5 per second.

Level 3: Aard Sweep

Tier 1: Alternate Sign mode: Aard strikes all opponents in a certain radius. Knock-down chance is 21% lower. Stamina regeneration in combat: +0.5 per second.

Tier 2: Alternate Sign mode: Aard strikes all opponents in a certain radius. Knock-down chance is 17% lower. Stamina regeneration in combat: +1 per second.

Tier 3: Alternate Sign mode: Aard strikes all opponents in a certain radius. Stamina regeneration in combat: +1.5 per second.

Level 4: Aard Intensity

Tier 1: Increases Aard Sign intensity by 5%. Stamina regeneration in combat: +0.5 per second.

Tier 2: Increases Aard Sign intensity by 10%. Stamina regeneration in combat: +1 per second.

Tier 3: Increases Aard Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.

Tier 4: Increases Aard Sign intensity by 20%. Stamina regeneration in combat: +2 per second.

Tier 5: Increases Aard Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.

Level 5: Shock Wave

Tier 1: Aard now deals 40 damage. Stamina regeneration in combat: +0.5 per second.

Tier 2: Increases the damage dealt by Aard to 80. Stamina regeneration in combat: +1 per second.

Tier 3: Increases the damage dealt by Aard to 120. Stamina regeneration in combat: +1.5 per second.

Tier 4: Increases the damage dealt by Aard to 160. Stamina regeneration in combat: +2 per second.

Tier 5: Increases the damage dealt by Aard to 200. Stamina regeneration in combat: +2.5 per second.

Yrden

Magic trap that slows enemies who enter its area of effect. Effect duration: 13 seconds.

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Yrden is vital when facing certain ghostly foes, such as noonwraiths, because it turns them corporeal (and thus makes them prone to damage) when they enter the trap's area of influence. Its slowing capabilities also help when crowd control is a concern.

Level 2: Sustained Glyphs

Tier 1: Increases Sign duration by 5 seconds. Number of alternative mode charges: 2. Number of standard mode traps: 1. Stamina regeneration in combat: +0.5 per second.

Tier 2: Increases Sign duration by 10 seconds. Number of alternative mode charges: 4. Number of standard mode traps: 2. Stamina regeneration in combat: 1 per second.

Level 3: Magic Trap

Tier 1: Alternate Sign mode: Damages and slows all enemies within a 10 yard radius. Destroys projectiles passing through this area. Stamina regeneration in combat: +0.5 per second.

Tier 2: Alternate sign mode: Damages and slows all enemies within a 12 yard radius. Destroys projectiles passing through this area. Damage increased by 25%. Stamina regeneration in combat: +1 per second.

Tier 3: Alternate sign mode: Damages and slows all enemies within a 14 yard radius. Destroys projectiles passing through this area. Damage increased by 50%. Stamina regeneration in combat: +1.5 per second.

Level 4: Yrden Intensity

Tier 1: Increases Yrden Sign intensity by 5%. Stamina regeneration in combat: +0.5 per second.

Tier 2: Increases Yrden Sign intensity by 10%. Stamina regeneration in combat: +1 per second.

Tier 3: Increases Yrden Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.

Tier 4: Increases Yrden Sign intensity by 20%. Stamina regeneration in combat: +2 per second.

Tier 5: Increases Yrden Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.

Level 5: Supercharged Glyphs

Tier 1: Enemies under the influence of Yrden lose 10 points of vitality or essence per second. Stamina regeneration in combat: +0.5 per second.

Tier 2: Enemies under the influence of Yrden lose 20 points of vitality or essence per second. Stamina regeneration in combat: +1 per second.

Tier 3: Enemies under the influence of Yrden lose 30 points of vitality or essence per second. Stamina regeneration in combat: +1.5 per second.

Tier 4: Enemies under the influence of Yrden lose 40 points of vitality or essence per second. Stamina regeneration in combat: +2 per second.

Tier 5: Enemies under the influence of Yrden lose 50 points of vitality or essence per second. Stamina regeneration in combat: +2.5 per second.

Quen

Protective shield that lasts until it has absorbed damage totaling 5% of maximum vitality.

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Quen should be your first line of defense when facing bosses and other grand beasts, many of which can slash away a good portion of your vitality with a single blow.

Level 2: Exploding Shield

Tier 1: Quen shield pushes opponents back when it breaks. Stamina regeneration in combat: +0.5 per second.

Tier 2: Quen shield pushes opponents back and deals damage when it breaks. Stamina regeneration in combat: +1 per seconds.

Tier 3: Quen shield pushes opponents back and deals damage when it breaks, with a chance for knock-down. Stamina regeneration in combat: +1.5 per second.

Level 3: Active Shield

Tier 1: Alternate Sign mode: Creates an active shield. Maintaining it and blocking attacks drains stamina. Damage absorbed by the shield restores player vitality. Stamina regeneration in combat: +0.5 per second.

Tier 2: Alternate Sign mode: Maintaining an active shield now drains 50% less stamina. Stamina drain for blocked attacks unchanged. Damage absorbed by the shield restores player vitality. Stamina regeneration in combat: +1 per second.

Tier 3: Alternate Sign mode: Maintaining an active shield no longer drains stamina. Stamina drain for blocked attacks unchanged. Damage absorbed by the shield restores player vitality. Stamina regeneration in combat: +1.5 per second.

Level 4: Quen Intensity

Tier 1: Increases Quen Sign intensity by 5%. Stamina regeneration in combat: +0.5 per second.

Tier 2: Increases Quen Sign intensity by 10%. Stamina regeneration in combat: +1 per second.

Tier 3: Increases Quen Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.

Tier 4: Increases Quen Sign intensity by 20%. Stamina regeneration in combat: +2 per second.

Tier 5: Increases Quen Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.

Level 5: Quen Discharge

Tier 1: Reflects 5% of absorbed damage back to the attacker. Stamina regeneration in combat: +0.5 per second.

Tier 2: Reflects 10% of absorbed damage back to the attacker. Stamina regeneration in combat: +1 per second.

Tier 3: Reflects 15% of absorbed damage back to the attacker. Stamina regeneration in combat: +1.5 per second.

Tier 4: Reflects 20% of absorbed damage back to the attacker. Stamina regeneration in combat: +2 per second.

Tier 5: Reflects 25% of absorbed damage back to the attacker. Stamina regeneration in combat: +2.5 per second.

Axii

Charms an opponent's mind, temporarily eliminating him from combat. Effect duration: 7 seconds.

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Axii's uses transcend combat. Not only does it allow you to stun bandits and turn them against each other, but it makes available certain conversation options when Geralt engages with other characters.

Level 2: Delusion

Tier 1: Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues. Stamina regeneration in combat:+0.5 per second.

Tier 2: Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues. Reduces Axii casting time. Stamina regeneration in combat: +1 per second.

Tier 3: Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues. Reduces Axii casting time. Failed Axii attempts stagger the target. Stamina regeneration in combat: +1.5 per second.

Level 3: Puppet

Tier 1: Alternate Sign mode: Targeted enemy briefly becomes an ally and deals 20% more damage. Stamina regeneration in combat: +0.5 per second.

Tier 2: Alternate Sign mode: Targeted enemy briefly becomes an ally and deals 40% more damage. Stamina regeneration in combat: +1 per second.

Tier 3: Alternate Sign mode: Targeted enemy briefly becomes an ally and deals 60% more damage. Stamina regeneration in combat: +1.5 per second.

Level 4: Axii Intensity

Tier 1: Increases Axii Sign intensity by 5%. Stamina regeneration in combat: +0.5 per second.

Tier 2: Increases Axii Sign intensity by 10%. Stamina regeneration in combat: +1 per second.

Tier 3: Increases Axii Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.

Tier 4: Increases Axii Sign intensity by 20%. Stamina regeneration in combat: +2 per second.

Tier 5: Increases Axii Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.

Level 5: Domination

Tier 1: Two opponents can be influenced by Axii at the same time. The effect is 50% weaker. Stamina regeneration in combat: +0.5 per second.

Tier 2: Two opponents can be influenced by Axii at the same time. The effect is 25% weaker. Stamina regeneration in combat: +1 per second.

Tier 3: Two opponents can be influenced by Axii at the same time. Stamina regeneration in combat: +1.5 per second.

Igni

A directed fiery blast that damages enemies. Damage scales with Sign intensity. Current damage: 128.

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It's fire. (Igni needs little explanation.) Its secondary mode is great fun, admittedly: rather than producing a single flash of fire, it maintains a stream of flames.

Level 2: Melt Armor

Tier 1: Damage dealt by Igni also permanently weakens enemy armor. Effect scales with Sign intensity up to maximum of 15%. Stamina regeneration in combat: +0.5 per second.

Tier 2: Damage dealt by Igni also permanently weakens enemy armor. Effect scales with Sign intensity up to maximum of 30%. Stamina regeneration in combat: +1 per second.

Tier 3: Damage dealt by Igni also permanently weakens enemy armor. Effect scales with Sign intensity up to maximum of 45%. Stamina regeneration in combat: +1.5 per second.

Tier 4: Damage dealt by Igni also permanently weakens enemy armor. Effect scales with Sign intensity up to maximum of 60%. Stamina regeneration in combat: +2 per second.

Tier 5: Damage dealt by Igni also permanently weakens enemy armor. Effect scales with Sign intensity up to maximum of 75%. Stamina regeneration in combat: +2.5 per second.

Level 3: Firestream

Tier 1: Alternate Sign mode: Emits a continuous stream of fire that damages enemies. Stamina regeneration in combat: +0.5 per second.

Tier 2: Alternate Sign mode: Emits a continuous stream of fire that damages enemies. Stamina cost is reduced by 25%. Stamina regeneration in combat: +1 per second.

Tier 3: Alternate Sign mode: Emits a continuous stream of fire that damages enemies. Stamina cost is reduced by 50%. Stamina regeneration in combat: +1.5 per second.

Level 4: Igni Intensity

Tier 1: Increases Igni Sign intensity by 5%. Stamina regeneration in combat: +0.5 per second.

Tier 2: Increases Igni Sign intensity by 10%. Stamina regeneration in combat: +1 per second.

Tier 3: Increases Igni Sign intensity by 15%. Stamina regeneration in combat: +1.5 per second.

Tier 4: Increases Igni Sign intensity by 20%. Stamina regeneration in combat: +2 per second.

Tier 5: Increases Igni Sign intensity by 25%. Stamina regeneration in combat: +2.5 per second.

Level 5: Pyromaniac

Tier 1: Increases the chance to apply burning by 20%. Stamina regeneration in combat: +0.5 per second.

Tier 2: Increases the chance to apply burning by 40%. Stamina regeneration in combat: +1 per second.

Tier 3: Increases the chance to apply burning by 60%. Stamina regeneration in combat: +1.5 per second.

Tier 4: Increases the chance to apply burning by 80%. Stamina regeneration in combat: +2 per second.

Tier 5: Increases the chance to apply burning by 100%. Stamina regeneration in combat: +2.5 per second.

Got a news tip or want to contact us directly? Email news@gamespot.com


Kevin-V

Kevin VanOrd

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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tmerlino

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Love the game so far and the signs still familiar to the previous Witcher games while adding some pretty unique customization.


Tangent:


The text in this game is so small I can barely read it (minus subtitles). My TV is 55" and I sit about 8/9' away.


Otherwise, I'm enjoying this game immensely. I'm glad the secondary quests feel like they weren't blatantly fluffed into the game (i.e. Ubisoft games).


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spikepigeo

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It doesn't appear that you used level 3 Quen correctly, Kevin.

Did you hold the cast button down? That's the alternate "mode" of the Quen sign. It's an active, sustained shield that you cast by holding the cast button instead of just tapping it.

Think of it like the wards in Skyrim. You have to continuously cast them.

It drains stamina, but gives you health if it is hit while you are actively casting it.

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deactivated-5b69bebd1b0b6

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I'm thinking of turning my Garelt into a pyromaniac. Igni seems quite effective when it burns.

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mogan

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mogan  Moderator

@Crossel777: It's super effective against stuff like drowners and water hags, most anything you'll find in bogs and rivers don't react too well to fire. Ghouls and their gross kin don't seem too perturbed by igni though.

And bears? Bears do not give a **** about any of your stupid little signs. : p

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ZzBlackWolfzZ

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How did you so effortlessly misunderstand and propagate such erroneous information for Quen. It clearly states that you lose stamina for maintaining a shield that exchanges damage for vitality. Here you have the correct spell description and in the video you use level one of the spell and claim it gives you a longer lasting shield?! You didnt even get any health when the shield was damaged so that alone should have been an indicator! Please fix it. Otherwise this was an amazing and ever so slightly flawed showcase, thanks!!

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Alecmrhand

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Thanks Kevin!

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TimberWolf_CLT

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Very useful article! Thank you Kevin.

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bbq_R0ADK1LL

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Sooo many upgrades!

I've just got out of the opening area & everything's been pretty great so far. The signs feel nerfed compared to previous games but I guess that's what the skill progression is all about.

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KingJuggaNott

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This game is SO Dope.

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McGuirex3

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@kingjugganott:

Dope? And how so?

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Llama345

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@McGuirex3@kingjugganott: Good/cool. Because it is.

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smokeless_0225

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Quen and Axii....that is all

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phili878

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still posting news of this game? man, time to head over to IGN again for a few weeks.

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Zerohournow

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@phili878: it came out today you dolt...

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streamline

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Good bye!

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peekaboo0

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I'm happy you guys used The Witcher 1 soundtrack here. Nostalgia... Oh god, I love ,,River of Life''.

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McGuirex3

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@peekaboo0:

Me too! It kind of reminds me of TES V Skyrim i.e. they used the sound tho updated that was used in TES 3 Morrowind if I'm not mistaken! You just can't get that song out of your head!

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Delora

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It's been quite some time since the last Witcher news... Maybe 30 minutes?
<< LINK REMOVED >>

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I5204

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All you need is Quen
All you need is Quen

All you need is Quen, Quen

Quen is all you need

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dstv

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@i5204: I literally only upgrade Quen, that's also how the witcher 2 played out for me as well

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Been watching this game on Twitch and as I was afraid of they filled the open world with mindless go fetch and go kill quests. Graphically the game looks great but I am not so sure it really deserved a 10 as a review.

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CleeverGreen

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Thanks Kevin! You keep this up you might have to write an old school "hint guide". :)


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uninspiredcup

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Should put up an article telling us how to rebind the WASD keys, that would be really useful.


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deactivated-609fe4eae5287

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"Tier 1: Increases Aard's range by 1 yard."

How hard was it to not write "aard" instead of "yard"?

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jeffreybernabe

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they've change how Yrden Sign works from TW2

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uninspiredcup

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Witcher article overkill. Might as well just be screaming "buy the witcher" at this point.

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Zerohournow

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@uninspiredcup: another whiner that's mad The Order stunk.

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Rmokeefe76

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They've been saying "buy the witcher" this whole time, ever since gamespot rated it a 10 and called it an "essential" game to own.

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itchyflop

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@uninspiredcup: i did buy it!! i see your point however, isn't gaming your hobby? this is, information on a subject that interests you. No disrespect intended to you, everyone has different tastes in a game, i try to keep my eye on everything within the gaming genre whether i like it or not :)

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kalarro

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@uninspiredcup: Explain how this is an overkill? I love to minmax my characters. So this article was perfect to be able to chose what signs I want to focus on. I read, watched and enjoied it. You are just hating without reasonable arguments

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sleepyinmorning

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What was the surprise they were going to show on may 14?

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jlwood830

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Is the game already out... or coming out after midnight?

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@jlwood830: It's out.

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