The Saboteur Interview

A couple weeks ago, we posted our first new look at The Saboteur since the game was first shown back in 2007. In this free-roaming WWII game, you play as Sean Devlin, an Irish race car driver on a vengeance quest to sabotage the Nazi stranglehold on Paris. Last week we had the chance to chat with...

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A couple weeks ago, we posted our first new look at The Saboteur since the game was first shown back in 2007. In this free-roaming WWII game, you play as Sean Devlin, an Irish race car driver on a vengeance quest to sabotage the Nazi stranglehold on Paris. Last week we had the chance to chat with lead designer Tom French about the game.



You'll want to take a look at the video above because Tom's got quite a few interesting things to say about his project, including some of the locations you'll visit aside from Paris, how they built the city, and the inspiration behind Sean's story. As for what we saw, there was a promising amount of character to the game. Cruising around the city in Sean's racecar leading up to the mission, there was a nice ambience around us, and the way color collides with black and white looks really nice in motion. With any luck, the final game will focus more on the city, its characters, and making you feel like a part of the underground resistance rather than gunning it out at full force. We're quite eager to see more of it, which should happen right around the corner at E3.

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