The Rumored Cheaper Xbox Series X Actually Has The Same CPU, Report Says

It was previously reported that the rumored Lockhart console would have an underclocked CPU compared to the Series X.

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It's been widely reported that Microsoft is planning to release a second next-generation Xbox that is less powerful and lacks a physical media drive. Now, another report says that's not entirely true.

The Verge's Tom Warren, who is known for accurately reporting on unannounced Microsoft products, has stated that the CPU for the less-expensive next-gen Xbox is "the same speed as the Series X." The console will have a different GPU frequency and CU count, however, Warren reported.

The second next-generation Xbox, rumored to be called the Xbox Series S, will have 7.5 GB of usable RAM, according Warren, and this is less than the Series X. Warren went on to say that this second console will target a resolution of up to 1440p, compared to 4K for the Xbox Series X.

Xbox boss Phil Spencer told GameSpot that it might release additional next-gen Xbox SKUs, and this new console--reportedly codenamed Lockhart--may be among them. "Obviously, in the name 'Series X,' it gives us freedom to do other things with that name so that we can create descriptors when we need to," Spencer said in December 2019, all but confirming multiple next-gen Xbox consoles are coming.

Spencer also alluded to the idea of Microsoft releasing a cheaper next-gen Xbox, saying the company can't grow its gaming business by only targeting the consumer interested in high-end experiences.

"The number of people that are actually buying a console every generation isn't growing dramatically, if at all," Spencer said. "At one point you have to recognize that, okay, you can't just lead with one device. You can't just say, here's an Xbox. I'm going to go sell this device to every single person and that's what they're going to play on. That just doesn't work."

For its part, Sony recently announced a digital-only PlayStation 5 model. It has the same guts as the regular PS5, and the same form factor--it just doesn't have a disc drive. Sony has not announced a price point for the regular PS5 or the digital model, while Microsoft has yet to share any details on price as well.

Microsoft's next big event is its July Xbox 20/20 showcase where it will reveal more details on Halo Infinite and other first-party games. Whether or not Microsoft has any hardware-related announcements for the show remains to be seen, however.

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RussellGorall

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So, the PS5 will be more powerful... than Series S... in some ways?

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jenovaschilld

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I really do not think bringing two SKUs on a system launch, with differing features, And differing specs (strengths), is a good idea. I was there for the Xbox 360 midnight launch that also had two different SKU, I remember that Not only was the gaming consumer confused but so was the journalists covering it during that time. During that launch, at that time, there was a severe Xbox 360 shortage that had nothing to do with the two different SKU, but instead of talking about the system launch, and it's amazing games -all the Press covered was talking about the strange sKU setups and the shortage. Gamers blamed the shortage on the differing xboxs, as one of the number one questions were, "will my game look the same", "what is the differences", "what console did I buy? ". The biggest takeaway was, why make it complicated. Ultimately it didn't help sales, and it took focus away from the games.

Thank goodness the Xbox 360 had amazing exclusive games at that time. And that is where the new Xbox Scarlett needs to focus, games, games, more games. When the system launches journalists would of course have to cover the system with the lowest power, shadowed by the higher power, and then reflected by the competing PlayStation 5.

Two systems with two different specs would also mean that developers would have to take that into consideration. This would almost have to delay development in some way, you would need to test the game on both systems to see what they look like/perform like. That is not what you need during a system launch, you need to get as many consoles sold as possible and more importantly, highlight your next Generation games. Dear God ! Xbox/ Microsoft, stay focused on the games.

Instead of reviews of the launch games, the only thing you will you see on YouTube and many gaming websites, including journalists, will be side-by-side reflections and the differences between the two powered consoles. Meanwhile Sony will just have one clear focus on their console and games.

What Microsoft needs to do is have a clean uncomplicated console launch, and then later on release a console with less specs or features at a lower price for mainstream consumers. Because truthfully, the only ones that buy consoles during a launch is heat Seekers, the avid gamer, not mainstream moms and dads who pick up a console as an Impulse Buy for their kids. So again let the focus be on the games themselves and not which is SKU you got at launch.

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RussellGorall

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@jenovaschilld: You were confused by having storage or not in 2005? How old were you?

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jenovaschilld

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@RussellGorall: No if you read above, that was in regards to the press covering the launch, as well as consumers with freq questions.

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Mkherkzen

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@jenovaschilld: I dare to disagree. The 360 had different SKUs, One has different SKUs (S and X, not to mention the original), and there's really nothing wrong with that. Moreover, to broaden the context, other companies are doing the same thing. And rightly so. We got PS4 and PS4 Pro. We got Switch Lite and regular Switch. Can you see the pattern? The message Microsoft wants to spread is simple and straightforward: "You want cheap gaming @ 1080p? Go with Series S. You want cutting edge of console gaming? Go with Series X." That's all there is to it.

The reality of game development is that you can approach it from two angles. Either look for a lowest common denominator on all supported platforms and program for that (most cross-platform titles?), or create for the strongest machine and then cut stuff out on the rest. Do remember this is nothing new and it's already happening on this generation and will continue on the next one. On the PS5 tech talk by Mark Cerny he shared that the devkit for the new console will have multiple modes, to optimize for PS4, PS4 Pro and PS5. How different is that from having such modes for Series S and Series X on the Xbox devkit?

I'm also looking forward for the first-party games reveal this month. Kind of also feel that the hardware topic has been flogged ad nauseam already.

And finally, on how they should launch - what's the point of announcing a weaker, cheaper version after you already start selling the stronger one? You could present a better, improved one, yes, but a stripped one? I doubt that would get any traction then. Instead, providing a consumer options right from the get go is what can broaden the appeal beyond hardcore gamers. After all, these consoles are to launch during the holiday season, so there's going to be more than gamers looking for a present. As a gamer, I will be looking strictly at the Series X, but that doesn't mean my less-hardcore friends cannot be interested in the Series S to play their next FIFA.

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jenovaschilld

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@Mkherkzen: You make great points, and much of it I agree. Still though, a multiple SKU at launch only tends to pull focus away from the games, and onto hardware. This has happened before and it didn't go well, like I wrote above. And I mentioned why not wait one year before releasing a lower powered or stripped down version, (at a lower cost) or a higher power one.

The conversation when a platform launches should always be about the games. That is what consumers will run to and buy, anything else causes people to wait and see, choose another, or continue to play the last gen- thus reducing early adoption. Multiple SKUs muddy the water like it did 7th gen. Now 8th gen launch was insane - so focused on hardware, games had little room to breathe.

We can agree to disagree, multiple SKUs vs single SKU... I still think a single version at a heavily subsidized price point, and putting anyone's head on a pike at Microsoft who talks about anything, BUT the consoles launch games- is the best way for MS to not only have a successful launch but lay the groundwork for future adoption. A strong competitive 9th gen is important to ALL gamers, we cannot have another 8th gen.

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BDRTFM

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Edited By BDRTFM

Just what I was saying, the console will target people who have no interest in buying a 4k TV. Not many 60" 4k TVs in people's dorm rooms or bedrooms, tiny apartments etc., so why buy a console that pushes expensive features you will never use? Everyone seems to be making cheaper models as they recognize not everyone can afford or needs the more expensive ones. That's a good thing. And no, games for the higher spec'd systems are not going to be half-assed and compromised and targeted for the lower spec'd systems only. Unless someone can show proof of this, they need to stop claiming that's how its going to be. I mean, who is going to purposely gimp their game to 1080p/30fps to save on some development time? Makes more sense to target 4k/60fps and lower the resolution and frame rate for the lower spec'd system. If any dev were to do the opposite, maybe their games are not worth buying.

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Mkherkzen

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@bdrtfm: Absolutely agree. The fact that we, hardcore gamers, have 4k TVs with HDMI 2.1 doesn't change the fact that the other 90% of people don't and might not invest in that in the coming years.

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Pyrosa

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Just reducing RAM and optical would shed a decent amount of hardware cost, as would using a cheaper SSD.

Heck, for the last 20 servers I bought for a small lab, just 384GB of RAM cost more than the rest of the server (w/ 2 sockets of Xeon, at that).

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Mkherkzen

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@Pyrosa: Seems like instead of cheaper SSD they went for a weaker GPU. But you got the RAM and optical drive right. Wondering whether the GPUs won't be lower-binned versions of the unit used for Series X, with disabled CUs and such.

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Atzenkiller

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Don't the next gen consoles have both 16GB of RAM. There's no way they could make any next gen game run on half that. Not without seriously gimping the game similar to what we've seen from Switch ports of games like Doom. Not sure why MS would even consider such an idea.

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Aleksanian

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@Atzenkiller: This console is aimed at 1080p resolution mostly. You don't need as much memory to render at 4 times lower resolution. If MS calculated that 7.5GB is enough, they know what they are doing. You think they would gimp the generation on purpose?

I have an RX 480 with 4GB of ram in it since 2016, and I am still able to run all PC games at 1080p and around 60FPS. The xbox series S is more powerful than that, so it won't be a problem. By the time it becomes a problem, they'll release an upgraded version in 4-5 years.

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SwampDonkeyz

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@Aleksanian: Why would we all want 4k? Wouldn't it be better to get a huge jump in visual fidelity at say 1440p instead of just resolution? The Xbox One X does that already but most people didn't care to upgrade because they can't really tell the difference between a Bluray and a 4k stream on Netflix.

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theduckofdeath

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@Aleksanian: 7.5 GB usable RAM means there is a portion reserved for the system and this is the remainder available to developers.

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Aleksanian

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@theduckofdeath: that is false. Series X has 16GB but 12.5 Usable for games. The 7.5GB is usable for games..that's what they mean.

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theduckofdeath

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@Aleksanian: That is exactly what I am saying.

For Series 'S',

7.5 GB usable RAM means there is a portion reserved for the system (reserved RAM = total system RAM - 7.5 GB) and this (7.5 GB usable RAM) is the remainder available to developers.

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Atzenkiller

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@Aleksanian: I don't really know what you're talking about. Aside from the super fast SSDs the next gen is gonna be all about 4K resolutions. Why would anyone even buy a new Xbox just to play games in 1080p on it? Didn't MS even say they want most next gen games to be released on their old hardware as well? So where does a cheap ass version of their next gen console fit in there?

But so far it's still all rumors, so who knows what will happen. I'd find it hard to believe that MS could come up with something as dumb as that. But then MS is always good for a surprise, as they've shown with the launch and pre launch announcements for the Xbone.

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hjroman

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@Atzenkiller: Because they will discontinued Xbox One manufacturing (like they did with the XBox 360) so the only option for a NEW low budget SKU for new gamers or for current ones that need to replace a broken console will be a Series 'cheaper'.
"Why would anyone even buy a new Xbox just to play games in 1080p on it?". I did it when I replaced my XBox 360 with an XBOneS instead of an XBOneX and I would do it with the next gen. The only caveat would be the lack of an optical drive. That would be a deal breaker for me.

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Atzenkiller

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@hjroman: Well, if saving some money was worth it to you to get a weaker version of a console that you plan on keeping for at least a few years. To me saving $100 or $200 bucks to get a way inferior console is not worth it. How many full price games do you buy a year? You're probably spending more on those than those $100 or $200. And if not and you only buy games on sale, then you should easily be able to save up those extra bucks to buy the normal version of a new console.

I remember when I was a kid and had to buy new consoles with the few hundred bucks I got over the course of a year, mainly from birthdays and christmas. But even most kids have a lot more money to spend nowadays and their parents already buy them any crap they want. Now if you were talking about buying a gaming capable PC for more than $1000, that would be a different thing.

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Edited By hjroman

@Atzenkiller: I wanted to replace my old XBox 360 and I wanted to be able to play the Backwards compatible games I still have pending from that gen (don't ask why I still have unfinished old gen games. I was a hoarder back then). I saved $300 on the XBox One S and I took the importunity because someone that traveled to the USA could bring it. Currently the situation in my country is very tough and each $ count. Money is thigh, I don't even have a credit card and getting foreign currency ($) is very difficult. Not to mention the shipping costs to my country. For buying on Amazon I depend on people that have the possibility to pay me with Gift Cards. After I bought the XBox One I only have bought 4 new gen games and all of then on sale (and are still on queue to be played after I finish the older ones). I don't plan to buy any more games nor buy a new console until I finish the ones (pun intended) I have. No more hoarding. By the way, I cannot afford a 4K HDR TV so I am good with 1080p. Take care and don't take anything for granted. I learned that the hard way and got accustomed to be content with what I have.

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Atzenkiller

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@hjroman: By the sound of it you have way more important things to focus on in life than videogames. So thinking about buying a new console should be the last thing on your mind. Seriously, what are you doing even thinking about this after that tale you just wrote up? Find some way to make more money. Your videogame backlog can wait. Entertainment won't feed you.

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hjroman

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@Atzenkiller: Entertainment 'feed' my mental wellness, specially in my current circumstances of seclusion (I won't delve into that topic). Thanks for your concerns (I believe that you really mean it). I am not starving, I can pay basic services (including the crappy ISP), I don't plan to buy a new console and my current library of games will last me for a very long time (and there are mods and replay value in some of them).

Regards.

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DoomsdayHell01

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Edited By DoomsdayHell01

@Aleksanian: Just like the article mentions they are actually targeting 2K graphics and a super 1080P console if you still stuck in the stone age. So it will be both a high performance 2K console and 1080P. It would make no sense going backward with just a 1080P console even if is a super high performance 1080P console. I would rather buy an Xbox one X rather than a 1080P Xbox Series S. I'm sure that the Xbox One X will be even cheaper than either Xbox Series x or S consoles. Just about any game that is done for the series X or S, is also going to be in an Xbox one x console. It will be an even cheaper option for anyone who can't afford an Xbox Series X console.

If this just a 1080P console that struggles to do a high performance 2k graphics mode then someone at Microsoft needs to be slap around. Ever since i started hearing this rumors i didn't like it and I still don't like the idea, i thought they should have done the same thing Sony did, the same power minus the disc drive.

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allencc3

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@doomsdayhell01: It is looking like the Series S console will be their 'flagship' console. The series X is just the pro version that puts you closer to the PC experience, in terms of graphics. I am hoping that Sony does not decide to make a'Pro' model to compete with the series X. The graphical difference is not enough to warrant a 'Pro' version. They should just stay between the S and X.

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Mkherkzen

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@Atzenkiller@doomsdayhell01 Guys, have a peek outside of your own house and check how many 4k TVs are there worldwide. They're barely reaching the proliferation levels of 1080p screens. Plus there's still a lot of 720p. That's the target. So, essentially, still quite a lot of people are "stuck in the stone age". It doesn't mean you have to be interested in the Series S, or that it will pull down Series X.

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allencc3

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@Mkherkzen: I dont think this will pull down the series x, but I can see the weaker console selling more than the stronger one. I think parents will buy their kids the cheaper model once they see the price difference. Also, I don't really think that the Series X will sell all that well due to the games being playable on PC. The smart people will just get a PC over the series X. The PC is better investment in the long run.

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Mkherkzen

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@allencc3: The price, or rather how it positions the Series S, will be pivotal to how popular (or not) that version gets. It will definitely be interesting to see how the market reacts. We seem to forget that the device was not even announced and that Microsoft may in the end decide against bringing it to the market. Only time will tell. As for PC being a better investment, I always considered consoles and personal computers as platforms with a very different appeal - each works for specific groups of people and doesn't resonate with others. By covering both, Microsoft may be getting more than Sony by just focusing on PlayStation.

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Atzenkiller

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@Mkherkzen: Maybe you should find some actual data instead of pulling it out of your ass. And if you're actually gonna look for it, make sure to only look at data for folks who play videogames. Cause what tv some grandma owns is of no relevance. If you're playing the newest games on a current gen console, then you will most likely not be doing that on a 720p device. I did that until a few years ago but only because I've kept that tv around for a very long time. And you can't even find any decently sized 1080p tvs anymore, while 4K tvs now cost the same as HD tvs did before.

Also maybe think of the fact that these consoles aren't even out yet and that they'll be around for a few years. People will adopt 4K tvs simply because there's no alternative and every tv will break down eventually and will have to be replaced. And if you're someone who enjoys playing games with top graphics, then you'll probably care a lot more about a HDR capable 4K tv than the average person you seem to be focusing on.

But sure, the parent who buys their kid some console, having no clue about anything. Those cheaper console models are made for those people. But those aren't real "gamers".

And of course it will affect game development. You make it sound like hardware affects nothing else besides graphics. But how a game is designed is based on that and with the super fast SSDs in the next gen we'll be seeing the biggest jump in game development that we've seen for quite some time. That will be changing anything. And you can't make the kind of games that this hardware allows for with current gen hardware. At best you might compensate in most games through extremely long load times but that doesn't work for everything.

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Mkherkzen

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@Atzenkiller: I'll be happy to cross-check my data against your data, should you have any, also without resorting to insulting anyone. I wouldn't treat gaming as an elitist activity - that's precisely where you are missing the point. Microsoft answers the needs of hardcore gamers like you and me with the Series X. Series S has an entirely different target and is aimed at broadening and growing the market. While I may be a happy owner of an LG OLED rocking 4K, HDR, HDMI 2.1 and all that jazz, there's tons of people who aren't that well-off and are on a tight budget. I have no problem with them also having some joy in life.

As for the game development part, I believe you got some parts wrong. Who ever said any of the hardware would be "current gen"? The leaks have already confirmed that the Series S would have the same CPU, same SSD, same RAM type, same ray tracing capabilities, all of them being bleeding edge, and all it cuts on in comparison to Series X is the optical drive, GPU and some of the RAM capacity. The drive is non-essential to development, while the idea would be for the cuts in GPU and RAM to result only in diminished screen resolution and perhaps some graphical fidelity. None of these are essential or game-changing to how games would be created. Even more, one might end up with the very same image quality when running a game on a FullHD TV on both S and X. All thanks to rendering one quarter of what a console has to push out for 4K screens. I'm far from saying that you need a quarter of GPU power (12/4=3) to run games at 1080p, but I certainly can imagine that the GPU power requirement is smaller.

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Atzenkiller

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@Mkherkzen: We'll see. These arguments are always the same. The hardware will be drastically weaker but guys here still try to convince everyone that the only difference that will make is a lower resolution. Time will tell if that's really gonna be the case. I kinda have my doubts about it.

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Mkherkzen

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@Atzenkiller: I'm seeing this as an extension of what we saw at the beginning of this console generation, where the OG PS4 and Xbox One differed in power and the resulting end effect were different resolutions at which games were displayed. Obviously, this can go either way, but I'm simply of the positive type and believe that they can achieve it if that's truly the aim. We'll see.

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gamingdevil800

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@Atzenkiller: Xbox exclusives are going to be gimped anyway due to them needing to run on the Xbox One for a few years. I can see this leading to developers saying we're only developing it for the Series X and doing a half arsed buggy port for the lower spec xbox.

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theduckofdeath

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@gamingdevil800: The early games like HALO: Infinite has been in development for several years, so why bother faking it like they could not run on current gen systems in a diminished capacity? It would be like releasing TLOU2 on PS5 only, so you sell 100k instead of 4 million copies in the same time period.

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Atzenkiller

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@gamingdevil800: Yeah, that's certainly something that will hold games back greatly. You can't just design a game that takes full advantage of the capabilities of the next gen SSDs, and the make the same game run on last gen hardware the same way. So backwards compatibility is nice but any games that are going to be developed for the next gen can't be that easily brought over to the last gen. Unless they were being developed mainly with the last gen in mind, then got some minor graphical improvements on the next gen hardware.

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BDRTFM

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@gamingdevil800: Yeah, you're going to have to cite the source for this gimping you speak of.

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samurai1

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I'm always skeptical of releasing two consoles with differing amounts of power. Games have to be made with the weaker system in mind making it much harder, if not impossible, to get the most out of the more powerful hardware. The X Box One X and PS4 Pro will never see their full potential realized because games have to be made to run on the original models as well and this is very likely to become an issue for Series X. Not exactly the best way to make use of their seemingly more powerful hardware in the next generation.

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RussellGorall

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@samurai1: The weaker system in mind for third party was already PS5, the S just has a weaker GPU. Also, the CPU on Series S is stronger, so is PS5 holding the S back?

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manafyxgames

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@samurai1: The Switch basically did that by just being itself. Developers have to design games in two variations, with the portable mode offering significantly stripped back performance.

Nintendo already downclocks the Tegra's speeds from its actual capabilities, but when you remove it from the dock, it scales back GPU speeds by around 35%-50%+

But since they downclocked the Tegra from 1785Mhz to 1020Mhz, the GPU can't push as much as it's capable of when docked. That's why a lot of people unlock & overclock their Switch to get better performance, but developers have to contend with these restraints & making a game remain stable in 2 forms whenever developing on Switch.

Doing so with Lockhart & Series X will be the same thing.

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Atzenkiller

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@samurai1: Honestly, that's bullshit. The PS4 Pro and XXX were only really meant to provide higher resolutions. And the Pro can't even handle full 4K. But how many XXX games are there that run at full 4K? So what potential could they not be living up to? You might see some other minor graphical improvements. Every dev ultimately gets to decide how they use that extra power. But the difference in performance is so small that it really doesn't make much of a difference. It takes moving on to the next gen to really see a difference again in graphics. And even there a lot of that extra power will be used up by the 4K resolution.

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RussellGorall

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@Atzenkiller: You would be surprised at the games running at 4K on Xbox One X.

https://www.xbox.com/en-US/games/xbox-one/xbox-one-x-enhanced-list?&OCID=AID644966_SEM_Y46b7KaA

There are several hundred.

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samurai1

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@Atzenkiller: Faster CPU, Significantly more powerful GPU, more and faster RAM... Just because the "pro" systems are only used for higher resolutions doesn't mean that is all they are capable of. That additional power just cant be used because the games wouldnt run properly on the original models.

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theduckofdeath

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@samurai1: Not the same situation. If there is a Lockhart, all indications are that the CPU is identical, perhaps downclocked a bit. The GPU is scaled back, targeting lower resolutions, just as you would buy a videocard to fit your monitor and desired resfresh rates. The CPU is competitive, even by PC standards, at this very moment.

When PS4 and XBox came where imminent, the hardware was a race to the bottom. PS4 Pro and One X came out years later, with the same weak CPUs, slightly upclocked.

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Atzenkiller

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@theduckofdeath: Out of curiosity: why would someone put the exact same CPU in a different console model to sell it for less and then downclock it? How would that save any cost? Is proper cooling more expensive than the best CPUs?

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theduckofdeath

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Edited By theduckofdeath

@Atzenkiller:

Lesser performing chips have far higher yields from the fabrication process. As time goes on, the process is refined, and the yields increase.

Fabricating integrated circuits is a complicated and expensive process, prone to error. The process involves physics, chemistry, and photography (or lithography) on a nanometer level. Every time a new process at a smaller interconnect is attempted (14mn->10mn->7nm->5nm), additional challenges arise. The results of a batch of chips will vary. Transistors used to be relatively huge, and scientists have pushed for smaller devices for decades.

The fabrication facility will take a chip layout and start the process at the desired inter-connect level (the width of the "wires" within and connecting the components of the chip). A cylinder of silicon is cut into discs, and multiple chips will be laid out on these discs, layer by layer. Each design layer is etched into a disc with doping, chemicals, light, and heat.

When the chips are cut from a wafer and tested, the results vary due to the nature of a physical material. Out of 100 chips, say 25 are defective, 50 operate properly at around a desired base frequency (with variances), 20 can safely be overclocked by 10%, and 5 can be overclocked by 20%. Some may overheat faster than others. The functional chips will be binned and packaged according to their performance, and the price differential may be significant.

GPU can be binned further, since the parallel nature includes arrays of compute units (CUs). Defective compute units can be fully disabled, and chips can be binned by a CU count and clock. Rather than being waste, some defective chips provide enough performance to be sold.

At market, you see all the different graphics card models from various manufacturers. The low-budget card to the high-end have the same chip architecture, though the intended performance of their GPU may have be the same.

XBox and PS5 use APUs, with the CPU and GPU in the same package. There's more opportunity for error. Say early on the XBox APU fabrication process is yielding only 10 good Series X caliber APUs per 100. Dozens of those disqualified chips may be good enough to re-purpose into a Series S unit.

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Atzenkiller

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@samurai1: What are you even talking about? Any game receives a PS4 Pro patch that specifically optimizes it for that console. Are you really trying to be a clown by saying that the PS4 Pro is not using its full potential? It's just a smaller upgrade, not the next step that you get from next gen hardware.

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samurai1

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@Atzenkiller: Clearly you can't debate without resulting to petty insults so I'm done after this but your low intelligence is evident anyway in your response. "PS4 games receive a patch to optimize it for that console" That is my entire point but it seems to be going over your head. The games are simply upscaled to look slightly better than they do on a base PS4 instead of being developed with that system in mind to take full advantage of the more powerful hardware. Its not rocket science.

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DEVILTAZ35

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Edited By DEVILTAZ35

The heading should be ''The Rumoured Xbox Series S' one would have thought.

It's still a compelling machine. With a decent CPU and graphics more or less similar to the Xbox one X this should ensure 60 fps gameplay unlike One X which is limited by a rather poor CPU performance by comparison.

From what i have heard it's a dynamic 4k machine at 60 where as Series X can target dynamic 4k at 120.

It is going to be an interesting generation but personally it's Series X or nothing for me. I'll get a PS5 maybe if Last of us 3 releases or there is another Uncharted game on offer.

Halo Infinite is the one i want to play this year though.

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Atzenkiller

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@deviltaz35: Man, not sure if you were being serious or meant that "4K at 120" as a joke. No game aside from maybe some crappy indie games would ever run at that resolution and framerate. Maybe if they designed the game to run at such a resolution, similar to how the Gran Turismo games have been designed to run at 1080p when all other games were still in 720p. And same as some devs optimize their games to run at a constant 60fps while most don't.

That the next gen consoles support such high framerates doesn't mean that you're likely to ever see those numbers in any AAA game.

The only games this cheap next gen console could run at 60fps are current gen games. But who would buy a next gen consoles just for that? Otherwise it sounds way too weak so that any next gen game running on it would resemble those Switch ports of games like Doom.

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Mkherkzen

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@Atzenkiller: Looking at how many games used the X/Pro console versions to simply run games at nigh-4k@30fps, up from 960p/1080p@30fps on the original versions, I don't see a problem imagining Series S could run the same titles at 1440p/1080p@60fps while Series X targets 4k@60fps.

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