The Outer Worlds: How Long To Beat The New Fallout-Style RPG?

Here's how long it may take you to finish The Outer Worlds.

29 Comments

Fallout: New Vegas and South Park: The Stick of Truth developer Obsidian's next game is The Outer Worlds, and it launches this Friday, October 25. Designed by original Fallout designers Tim Cain and Leonard Boyarsky, The Outer Worlds was praised by GameSpot in our review for being the "best possible version of a Fallout game." But how long will it take you to complete?

GameSpot reviewer Edmond Tran finished the game in about 30 hours. In that time, he completed the main quest and nearly all sidequests. Jess McDonell, who created GameSpot's video review, also took about 30 hours to reach the credits. They both played on Normal difficulty for their first runs.

As always, your mileage may vary because everyone plays games differently. Additionally, The Outer Worlds has multiple different difficulty options, including "Supernova" that has increased combat danger and new gameplay elements that might not be ideal on an initial playthrough, which may encourage you to play again.

Not only that, but The Outer Worlds features narrative choices that can be grey, so you might find yourself playing again to see more of what the game has to offer.

The Outer Worlds releases on October 25 for PS4, Xbox One, and PC. The PC edition is exclusive to the Epic Games Store at launch, while the Xbox One version is free with Xbox Game Pass.

The Outer Worlds is Obsidian's final game as an independent developer. Microsoft acquired Obsidian at the end of 2018, at which time the game was well into development and already had a publisher in the form of GTA and Red Dead company Take-Two's indie label, Private Division.

For more on The Outer Worlds and the reaction to it, take a look at this roundup of review scores from other outlets.

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Shantmaster_K

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Perfect amount of time.

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maltnut

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Too bad it doesn't release on PC until next year.

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Shantmaster_K

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@maltnut: It's out Friday on MS store and Epic Games Store

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maltnut

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Edited By maltnut

@Shantmaster_K: Did I stutter?

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Shantmaster_K

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@maltnut: wat

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Jaykray

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@maltnut: S S St St Steam F Fa Fa Fanboy is what you said, I believe...

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zakaweb

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So 100 hours for me. I'm so slow.

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SabreDJ

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Edited By SabreDJ

This really will vary widely depending on the player. Just like New Vegas or any of the Bethesda games really.

Listening to the Giant Bombcast today, besides the glowing impressions they gave, it also sounded like if you wanted to explore, do every side quest, etc... it was easily heading towards 50-60+ hour territory.

The fact that the player can modulate that without it being grind or filler is awesome.

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TwoGirlsOneCub

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Oh thank god. An RPG that I might actually finish. I'm tired of games that market themselves on 100+hours but have about a quarter of that of enjoyment.

More succinct but repayable games please, developers. Thank you!

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ccw47

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i always got 500+ hrs out of bethesda games.

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Bread_or_Decide

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Not so easy to make a 100 hour game without Bethesda's help, eh?

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spekk123

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This game is meant to be played through several times for different play styles. With all the choices they put into this game and the relatively low budget they had, it would be impossible to make a 100 hour game like The Witcher 3; that's why they focused on making it great for multiple breakthroughs.

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lionheartssj1

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I'm glad you guys are posting these game length articles. Hope you keep doing them and include more details. Maybe estimates on how much time the story took vs the side quests, is there a particular quest/side quest that took a long time, how Edmond likes to play vs Jess, etc. Stuff like that. I like How Long to Beat because it helps me budget my play time, but it doesn't really give details like that.

Also, happy early birthday @eddienoteddy.

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SbargoVox3

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Edited By SbargoVox3

Why is how long it takes to beat it important? Once they're done telling their stories, the game should end. Otherwise we end up with pointless copypaste busy work, mindless chores just to pad out the time it takes to finish the game by a few hours.

But I suppose that's what amounts to "content" nowadays.

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Gr4h4m833zy

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"The Outer Worlds is Obsidian's final game as an independent developer."

I hope not. I really hope not.

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spekk123

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@gr4h4m833zy: it is. They are published by microsoft now

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Gr4h4m833zy

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@spekk123: i mean, my apologies. I read that part but what i meant was i hope microsoft and no one else steps in on future projects. It's pretty obvious they dont need others ideas. I should delete my first comment.

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spekk123

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@gr4h4m833zy: Oh ye, i agree. They need creative freedom and I hope Microsoft will respect that.

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Zander80

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@spekk123: Xbox, under Phil Spencer, has pretty much done that. This is why these independent companies like Obsidian have agreed to go under the Xbox Game Studios brand. Now if Spencer were to leave and Xbox gets another Don Mattrick type head, it might be a different story.

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Crazy_sahara

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30 hours ☹️ ah that's less then ff15, or fallout 4 or even Borderlands 3. I thought it was between no man's sky and fallout New Vegas built on Destiny

Ahh that's the same experience I was hoping from destiny beta, (oh cannot wait to explore the city below, oh can't wait to explore the moon ah how wrong was I, so so so wrong.) Now my recording of the beta was all I played of Destiny but yeah death stranding will be the winner even if this games free from Microsoft.

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walbo

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Edited By walbo

@Crazy_sahara: i think you are confusing this with an open world game which it isn't. Think bioshock and at 30 hours to complete the main quest on an easy difficulty is double the length of similar title's like prey and bioshock(around 15 hours).

Death stranding isint out for a couple weeks if you have gamepass you can get it there which feels like free or get gamepass for pc and xbox for 1 buck then cancel after completing it.

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Atzenkiller

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@walbo: People have been comparing it to F:NV, as that's one of the best games Obsidian has made so far. And that game was an open world game with lots of content to keep you occupied for way more than 30 hours. Although the world itself wasn't even that big compared to other games, and there weren't nearly as many buildings you could enter as in F3. They basically trimmed all the copy/paste stuff that can be found in most other open world games today. But 30 hours is really on the low site nowadays, even ignoring all those 100+ hours open world games with tons of filler stuff. So hopefully the game is good enough to make up for it.

Something like 60 hours max to complete everything there is in a game might be ideal for me. And a majority of games nowadays are definitely too long and tend to drag on forever, when they should have ended a few dozen hours ago.

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walbo

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@Atzenkiller: yea obsidian had Bethesda backing them though.what alot of people dont realise though is that this is a AA game not AAA. 30 hours is plenty for the type of game it is in fact its longer than any game of its type that i can think of any longer and it would get boring for me personally . Do you have any examples? Longest i can think of is bioshock infinite witch was under 30.i think the problem is people keep comparing it to fallout when obsidian have said from the beginning it isint an open world game but with Microsofts funding im sure the sequel will be epic.

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Atzenkiller

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@walbo: It's an rpg so it's obviously more like the Fallout games than Bioshock or anything else. I don't know why open world seems the deciding factor to you. Like I said, New Vegas wasn't even that big and it did lead you down a fixed path for most of the game. To me having a big open world just means lots of copy/paste content and repetitive tasks like climbing some tower and picking up collecible junk. But New Vegas still had a lot more content, even though the scope was nothing like the open world games of today. So they certainly could have added more content, open world or not.

But yeah, budget is the main thing. Wasn't this game funded by some big publisher's new indie label though? I guess development cost more than it did with New Vegas, where they could reuse the engine and lots of assets. Funding wise I'm not sure if Bethesda was willing to provide them with that much more money than the new publisher did. But by now everyone knows that with the right budget Obsidian can deliver something truly great. And if MS is funding the game now, then they certainly could have afforded to make the game bigger.

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Just_Visiting

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@Atzenkiller: "New Vegas wasn't even that big and it did lead you down a fixed path for most of the game."

Over the years I must have plugged at least 300 hours in to New Vegas over numerous playthroughs and not once have I ever finished the main quest. The game was big enough and at no point did it ever force me to progress in a certain direction. I done what I liked and that's what enamoured me to the game, otherwise I would have finished it at least once. I wonder if we are talking about the same game.

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Atzenkiller

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@just_visiting: Well, not being able to finish a game is a personal issue. You could have just as well skipped all the side stuff and finished the game in a relatively short amount of time. The game provides you that option as well.

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Just_Visiting

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@Atzenkiller: Not finishing the game wasn't an issue, it was a choice. The game had so much other stuff to do that I didn't need to fully explore the main quest to enjoy playing it. Hence my original point.

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Atzenkiller

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@just_visiting: It suggests that you stopped playing before you got around to finishing it. But maybe you just really didn't want to see the ending. Well, whatever floats your boat. I usually try to see the ending before I get bored and stop playing with huge games like that.

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