The Last Of Us 2's Companions Will Be Way More Helpful This Time

Surviving in the wasteland with friends.

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When looking at the recent trailer for The Last of Us Part II, it's clear that Ellie is in for a tough fight against the new threat coming from the Wolves. Add Clickers on top and there's certainly a lot for her to deal with. But she won't always be alone in her struggle as, just like in the original game, Ellie will encounter a variety of characters who will join her on her journey.

Unique characters are part of what made The Last of Us such a stellar game from a storytelling perspective. However, it was a common occurrence during combat situations that companion characters weren't as helpful as they could have been. In The Last of Us Part II, the developers at Naughty Dog wanted to address this concern from the original. Speaking with The Last of Us Part II co-director Anthony Newman, he explained why allies would have a more significant impact during combat in the sequel.

"I can't get too much into the exact ratio of time you spend alone. I'd say the game is definitely a blend of being by yourself as you were in the second part of the demo, and being with an ally," he said. "Allies are at the core of Naughty Dog games. We get a lot of great stuff out of them in terms of this back and forth as you were pointing out.

"I think, as you may have noticed in the first part of the demo interacting with Dina, our allies can do a lot of pretty exciting new stuff where they can get stealth kills independently. They have their own pretty nuanced melee system where they can interact with enemies in melee and also help you out and rescue as they did in the first game. They're a little bit more flexible and nuanced this time around."

In our recent hands-on impressions of The Last of Us Part II, editor Phil Hornshaw talked about how handy the companions were during the many fights he got himself into. In one instance, he noticed that shots from companions posed a more tangible threat to enemies. In these cases, he'd rely on their shots landing, which allowed him to finish off the weakened enemies with his attacks. There seems to be a lot more nuance to how the companions operate, which is undoubtedly appreciated this time around.

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santinegrete

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Oh man, they're going for that too? Last of Us was excellent, but when your character could talk and walk without getting noticed by enemies and you were the exception, that was a fault that almost broke the immersion.

ND is great at sequels because they know how to make it worth it. That explains why a game like Uncharted stayed relevant regardless of the lack of oustanding merits.

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michaelcla

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Great stuff! Mixture of action or romance

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nintendians

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that great if if feels similar to uncharted series, sometimes my allies help me a lot when i'm getting pressure by the enemies too.

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HowlingFantod

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Glad to hear this. I didn't think the companion behavior in the original was bad by any stretch, but the narrative interactions were certainly more of a highlight than the combat interactions; Ellie was just kind of there during combat. Plus, games have come a long way in the 'companion' department in the intervening years. God of War really did a wonderful job of not only keeping the companion from being a hindrance or immersion-breaker, but also making him a lot more flexible and useful. I wonder if The Last of Us Part II will have ways to direct your companion(s), in similar fashion to how you could direct Atreus and switch certain abilities in or out. I could see that being cool.

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videogameninja

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I know there are many out there who have raised criticism at the companion A.I in the original Last of Us but personally I never had much problem with it.

I will admit, it can be a little jarring or even take oneself out of the level of immersion when an enemy walks right by a crouched Ellie after looking her dead in the eyes before wandering off like she was invisible but for me such things were never huge deal breakers.

It sounds like Naughty Dog however has decided to once again raise the bar when it comes to what we as gamers expect from helpful A.I and total immersion in this latest outing and I’m sure it will help bring to this cryptic post-apocalyptic world another dimension of realism.

-OUTTA’ MY WAY NINJA APPROVED-

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JEF8484

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Edited By JEF8484

@videogameninja: People forgot too it was over 6 years ago when it was released. Games have come a long way since then.

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cyberpunk_2077

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@videogameninja: oh how i would expect Bill and Joel to help you in the gym level by shooting the last of the runners giving chase, whilst i ran around with no ammo.

😂

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videogameninja

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Edited By videogameninja

@cyberpunk_2077:

Would have been helpful, huh?

😉

-I GOT THIS NINJA APPROVED-

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