GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Last Of Us 2 Walkthrough - Part 2: Downtown Seattle Day 1 (All Collectibles, Spoiler-Free)

Continue with our complete walkthrough of The Last of Us Part 2--but don't worry, there are no story spoilers here.

2 Comments

Warning: We've ensured that our walkthrough contains minimal spoilers so you can still enjoy the game even if you need help finding collectibles. However, if you want to know nothing about the game before playing, you should stop reading now. You can always consult this walkthrough when you play the game a second time and want to find everything.

Our full, spoiler-free walkthrough for The Last of Us Part 2 continues with, well, Part 2, covering Seattle Day 1. We'll help you find every collectible, story item, weapon, and upgrade--without spoiling the story or any encounters. Find everything you need to know below, covering Seattle Day 1. It's a large area containing several different buildings that can be fully explored, and it can be a bit of a pain to find everything if you don't have a plan going in. Of course, that's where we come in.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: The Last Of Us Part 2 - 7 Tips To Keep You Alive

There's tons of more coverage of The Last of Us Part 2 for your enjoyment now that the game is out. For more parts of the walkthrough, be sure to check the list below. We'll be publishing more parts throughout the next 12 hours, so we recommend bookmarking our The Last of Us Part II guide roundup, which we'll keep updated with the latest walkthroughs and guides as they get posted. Be mindful of the spoiler block text in the list below, as the names for Parts 6 through 9 can be considered spoilers for early players.

Seattle Day 1 - The Gate

Ride on until you start to see cars, before you reach the full highway. You should see a bus stop on your right as you proceed. Hop off your horse and check the wall of the bus stand to find the Motivator Trading Card hanging on it.

No Caption Provided

Once you hit the highway, look for a portable building on the left side of the road. Check the bulletin board inside for a The Starfire Kids Trading Card.

No Caption Provided

Look in the file cabinet in the back of the building for the Map of Seattle artifact.

At the Seattle Quarantine Zone gate, look in the FEDRA building on the left for the Refugee Note artifact. The table in the second FEDRA building has the Infected Infographic artifact.

Approach the Trespassers Will Be Killed On Sight sign to activate a new Journal Entry.

Once you're over the wall into the QZ, walk along it until you go inside. Look to the left for a ladder. Climb up and check the table to find the Chessmaster Trading Card.

No Caption Provided

On the crate to the right is the Isaac's Orders artifact.

Once you drop down out of the lookout tower, use a brick to break the window of the FEDRA building ahead. Check the drawer next to the computer to grab the Checkpoint Gate Codes artifact.

Plug in the cord to open the gate, but pick it up again when you're done and throw it over the top of the FEDRA trailer next to the generator. You can then use it as a rope to climb up onto the roof of the building, where you'll find the Oozer Trading Card and the Rooftop Note artifact.

No Caption Provided

After you open the small gate and talk to Dina at the large one, break the window in the back of the second FEDRA building. Climb the ladder up to the lookout tower to find some supplements and other gear.

To power the main gate, throw the cable over the fence and enter the password 0512.

At the next gate (Downtown Checkpoint/Fuck FEDRA), look to the left in the guard booth for a drawer that holds the FEDRA Census Document artifact.

Downtown

This section of Seattle is actually a large open area you can explore at your leisure. You'll need to visit the dome building and the courthouse, but everything else is optional. That said, it's worth checking everything--you'll find a number of collectibles, notes, weapons, and upgrade materials hidden throughout the area, as well as tons of supplies. We've marked areas based on their locations on the map and cross streets in most cases. Ellie will also mark up the map as you go, both when you find notes that indicate potential stashes, and when you clear areas out.

Some items in downtown are dynamic; if you take a different path than we did through the area, you might find some of them in different places than we did. The major locations will stay the same on the map, and while you might locate different objects at some of them, you should still find something at each spot we've marked.

No Caption Provided

Westlake Bank (5th and James)

Check the Safe Deposit Box Room for a bag on the floor near a body. You'll find the Bank Heist Plans artifact with the vault code. The vault safe is on the left wall and opens to the code 60-23-06.

No Caption Provided

Inside you'll find the Pump Action Shotgun weapon on a body. To the right of the body is the Bank Robber Letter artifact. Check the corner for a safety deposit box that holds the Antique Ring artifact, which will unlock the So Great And Small Trophy.

No Caption Provided

6th and Marion St.

Look for a staircase around the back of the destroyed wall of the building. Climb it and throw a brick through the window to get outside. Continue to the top and open the cases you find there to discover some supplements and the Doctor Uckmann Trading Card.

No Caption Provided

6th and Spring (under the highway)

Look inside the FEDRA truck spray painted "FASCISTS". You'll find the Note to Informant artifact inside.

6th and Spring (across from the Courthouse)

Head to the south side of the courthouse, to the building across the street at 5th and Madison. You'll see stairs; go up and open a bag on the ground to find the WLF Community Supply Chest Note artifact, which will give you a line on a nearby supply cache.

West Gate 2 (Madison between 5th and 6th)

Head south from the courthouse and slip through the fence at West Gate 2. Around the back, you'll find a safe. Open it with the West Gate 2 gate code: 0451. Inside is a mess of useful supplies, including ammo, supplements, and the Flo Trading Card.

No Caption Provided

5th and Marion (Checkpoint, Music Shop)

Near West Gate 2, climb the ladder to get onto the checkpoint wall. Head around to the side to find some tents. You'll find some parts and, most usefully, a Workbench.

On the bridge that leads to the music shop from the workbench, look in the guard tower for the Street Drawing artifact. You'll also trigger a Journal Entry right afterward if you stay in the lookout tower for a second.

Climb back up the wall and head to the left. A walkway will take you to an open window where you can enter a Music Shop. Look for a guitar case in the back room to trigger a cutscene. Downstairs, look in a drawer behind the clerk's counter for the Das Wort Trading Card.

No Caption Provided

5th and Columbia

Not much here except a piece of destroyed wall near Westlake Bank. Look for a bag near a skeleton that contains the Cache Hunter's Note artifact, pointing you toward Westlake Bank.

6th and Columbia (Plaza with Tank)

Look for a skeleton west of the tank with a bag beside it, containing the Letter from Isaac artifact that mentions WLF tunnels.

Highway Overpass (6th and Marion)

Approaching from Marion street, you'll see some collapsed roads and a fire engine. Ride to where the military trucks are parked, get out, and climb the one closest to the edge near the fire engine. You can jump across from that one to the other overpass. Check the fire engine for a fire ax melee weapon. Go around the right side of the engine to find a rope you can use to repel down over the edge of the overpass. Swing down to the chunk of broken highway below to get inside a cargo crate. Inside is a Training Manual and some supplements.

No Caption Provided

5th and Spring North Corner (Coffee Shop)

Break the window to get inside the coffee shop. Get the WLF Safe House Supply Note artifact off the counter, as well as ammo and parts. Check the drawer in the back corner for the Big Blue Trading Card.

No Caption Provided

Head into the bathroom and look on the baby changing table for the key to Barko's at 900 Marion and 6th.

Barko's (Marion and 6th)

Just inside, check the copier for the Join WLF Note artifact. You can also activate an optional conversation after you inspect it. Get supplements from the shelf ahead on the left. Find a Stun Bomb on the table past the whiteboard, which unlocks a new crafting recipe. In the back room, grab a Long Gun Holster off the counter to make it easier to switch between your weapons.

Dome Synagogue (5th and Marion)

Look for a ladder on the left side of the building's facade to get up to the upper level. Check the guard booth on the wall for the Emergency Protocols Memo artifact in a drawer. To get in, go around the left side of the building, to a lower area where you can slip through a chained gate.

Inside, you can scavenge quite a bit from the lower floor. Use the rolling crate from near the gas tank to reach the upper floor, boosting yourself up by the exit gate. Continually talk to Dina in the offices to access a Journal Entry. After swinging on the cable, open the rabbi's office before you leave and check the desk drawer to find the Rabbi Saunders' Letter artifact.

Courthouse (6th and Spring)

After clearing the infected on the first floor, look for supplements in the room just past the courtroom, with the computers inside.

When you go down the stairs, check the FEDRA bodies for the Plea to a Friend Letter artifact. Break the nearby window and jump through to find a body with a machete in it and Lt. Torres' Final Memorandum artifact. The file cabinet holds the List of Known WLF Agitators artifact.

Check under the desk beneath the window for a safe. The code is 86-07-22.

No Caption Provided

East Gate

Return to East Gate 2 and use the gas to power the generator and open it. The code is 5345.

Severena Hotel

When you head up the stairs, you'll have access to various hotel rooms. The second bedroom has the WLF Recruiter Journal artifact in a dresser drawer. Look in the nightstand drawer to grab the Know It All Trading Card.

No Caption Provided

Eastbrook Elementary

Once you reach the roof, clear the area and then head inside. Near the radio on the table, find some supplements and the Isaac's Mandate artifact. After jumping across to the nearby apartment building, hop over the flipped couch to reach the bedroom of the apartment. Open the nightstand drawer to get the Cardio Trading Card.

No Caption Provided

Continue to Part 3

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 2 comments about this story