The Evil Within 2 Doesn't Want To "Suffocate" You With Horror Elements

The Evil Within 2 releases in October.

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The Evil Within 2 is very much a sequel to the first game: It continues the story of protagonist Sebastian Castellanos, who is now seeking his daughter Lily, whom he believed to be dead. But it also presents players with a larger, more open space to play in, despite the fact that it's being developed in less time than its predecessor.

GameSpot recently spoke with The Evil Within 2 producer Shinji Mikami (best known for his work on the Resident Evil series) and director John Johanas. Mikami reiterated what we've heard before, that the development period on the upcoming survival-horror game was "quite a bit shorter" than that of the first game. But that's not hugely uncommon, as he noted, "It always takes more time to make the first game in a series, compared to subsequent games."

Asked what kind of challenges the shorter development cycle presented Tango Gameworks, Mikami said, "The last game was completely linear, and this time was more open feeling, which for a horror game was quite a challenge to create." Johanas added that creating something bigger than the first game "takes a lot of work," because it's a more complex process than simply creating a large game world.

"Scale is one thing; it's really easy to make something big--you just make it big," Johanas explained. "But [you have] to find the right density. One of the things we wanted to make sure this time is that it's not too suffocating in terms of how we presented horror elements compared to the first game. We want it to be open, so you can explore at your own place, and have a sort of ebb and flow to horror experiences and downtime. That just takes trial and error, going back and forth. But because the trial-and-error period was very quick, we made things, we adjusted based on feedback, very quickly."

We also asked Mikami about the growing expense of game development, particularly for bigger projects. Noting that it isn't a new trend, he said, "It's hard to make an original [game] now. The budgets are very big and the stakes are higher than they used to be." As for whether he would like to do a smaller project, he said, "Yes. I would like to do that," adding, "I don't know if it's OK to say that."

The Evil Within 2 is just a few weeks away; its release date is set for October 13 on PC, Xbox One, and PS4. For more, You can read our impressions of The Evil Within 2.

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Avatar image for edwardnygma

The first game was good. I am hopeful for this one.

Avatar image for youre_a_sheep

The first game had controls that made the original Resident Evil look smooth by comparison, and was much more frustrating than scary. This one sounds designed to have the player stall and gather their nerves before each scary stretch, which would hurt the atmosphere. I'd prefer a horror game based on running and hiding where any few weapons you find merely trigger a brief cutscene or minigame when you're otherwise about to be killed.

Avatar image for edwardnygma

@youre_a_sheep: Dude we have a TON of those already.

Avatar image for Chronosus

First one had so much potential and great mechanics (especially stealth) that were ruined with linear action pieces that were mostly frustrating trial and error, and story was just muddled. The start of the game where they give you more room to breathe and sneak around was what got me in and it was enough to keep me to the end, even though it was probably the most frustrating experience of my gaming career.

BUT, the 2 story DLCs were much more coherent story wise and really shined in exemplifying those wonderful stealth mechanics. All the good stuff from the main game with none of the bad, not to mention they completely changed the perspective on the story you see in the main game.

So, given that actual director of the sequel is the guy that directed DLCs, I have really high hopes it will turn out well, especially with all that talk about open approach.

Avatar image for p1p3dream

Just going to chime in and say that Open World and horror doesn't make sense to me either. Horror is a genre where it makes particular sense to have a mostly linear game. It seems to me like you might sacrifice tension and atmosphere by giving control over flow to the user.

Avatar image for lordbeefjerky

Unlike the other comments I thoroughly enjoyed the first game. Much more fun, challenging and interesting than Alien Isolation that kept repeating itself and indeed relied a lot on trial and error techniques. Really looking forward to the sequel!

Avatar image for pmanden

In my opinion the first game was a disappointment, so I hope the sequel is not more of the same. I'd rather play Resident Evil 1 or 2.

Avatar image for restatbonfire

So far alien isolation has been the only horror game that’s given me anxiety, we need more horror

Avatar image for darksynced

Sooo, it was rushed...and he sounds like he is being held hostage in terms of creative freedom and being made to make a game in a way he doesn't necessarily want to... I have a bad feeling about this game, will wait out for reviews.

Avatar image for good_coop89

@darksynced: Too much Bethesda influence maybe? I know Mikami said before that the old days of making games were a lot like how indie games are made now - you discussed what game you'd like to make then you went and made it. These days in the AAA space it's all meetings full of people who don't need to be there. Mikami DEFINITELY wants to get into indie dev, and I've got a lot of respect for the guy.

Avatar image for crunkster64

Is it gonna smother me with that zoomed in camera like in the first one?

Avatar image for legamurfacexd

The open world meme strikes again. It wasn't enough for modern "horror"games to be more like action movies, now they have to be open world. When I play a horror game I WANT to be suffocated with horror. I want to have to take a break every 15 minutes because my nerves need the break. Instead we get UH OH SPOOKY JUMPSCARE MONSTER HE'S GONNA GET YOU!!! 5 minutes of running, then back to mowing either zombies or may-as-well-be-a-zombies for another 4 hours then a vague ending. I experience more horror thinking about how bad horror games are. I'm gonna freeze myself, wake me up when we can change timelines.

Avatar image for GabrielX-X

Get ready for an 20fps game... Id tech 5 again, this game will suffer again.

Avatar image for Warlord_Irochi

@GabrielX-X: How come? A good number of ID Tech 5 games kept a quite steady 60fps even on consoles. Why would that happen on this one?

Avatar image for yukushi

Short development time but a bigger world this does not sound good, sounds like a high risks for bugs and problems with the game, I see some big patches coming to the game, I will hold until I am sure the game has no issues.

Avatar image for Barighm

Horror really does better on smaller budgets or on development schedules that don't pressure the devs. It would like to see something a little more indie from this guy one day.

Avatar image for videogameninja

I'm optimistic about this next installment and am fairly confident with all that has already been shown that it will be a great if not anything else thrilling ride but the words "bigger" and "less time" don't usually translate into better if the past has anything to say about it.