The Division's Season Pass and Post-Launch Plans Developer Q&A

The first batch is coming this spring.

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We won't have a review of The Division until the day the game launches later this month, but we did get the chance recently to learn a little bit more about what the game will have in store post-launch through its season pass.

In an email Q&A with Magnus Jansen, Ubisoft Massive's creative director, he gave some clues to The Division's upcoming DLC modes and how extra content could potentially be added to the game.

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GameSpot: DLC gives developers an opportunity to introduce material like outlandish outfits and weapons skins that might otherwise not fit within a game's universe. Any plans to include crazy/strange/unexpected cosmetic items or emotes in the future?

Magnus Jansen: In the practical and tactical life of a Division agent even something fairly ordinary will be a head-turner, which means that a simple pom-pom on a trained and heavily armed government agent is unexpected. So for now that’s the kind of thing we’re exploring in the unexpected category.

Do you plan to offer weapons as DLC? If so, how do you expect this will impact the game's balance?

Exciting new challenges go hand-in-hand with exciting new tools to tackle those challenges. So, yes, there will be new weapons and gear.

In addition to the paid expansions, what can players expect in terms of free updates?

In the spring we'll have several exciting new features, activities, and content lined up for everyone. The Division is a big game with lots of things to do, but we’re trying to hit as many notes as we can in all of our updates (including the free ones) to ensure both PvE and Darkzone players have content. We are constantly listening to our community and we will be adding most wanted features, such as loot trading.

What is an Incursion and are you planning to develop more over the course of the year?

An Incursion is a PvE end-game activity for a group of four players at max level with high quality equipment. Incursions require preparation and coordination as they are extremely challenging. The first incursion will be available in the first free update. More Incursions are in development, but it is too soon to talk about these without spoiling them

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Will the Division offer any microtransaction options?

There is no paid currency in the game, nor is there any way to purchase in-game items such as weapons, armor, or consumables that affect a player’s stats or performance. The Division is not a game where players can pay to win.

The first expansion, Underground, lets you go beneath NYC. But what is there to do down there?

The New York underground--the stuff of legends--is a vast, maze-like world that runs deep below the city. In The Division, factions have started to venture into the bowels of the city threatening to break the quarantine and cause further collapse by wrecking the important power, water, and steam grids of the city running beneath its streets. It is up to the agents to venture into the darkness, locate the hostile factions, and prevent them from doing further harm.

Presumably Underground takes place somewhere in the New York subway system, does this mean the game will only contain limited access to the subway system at launch?

There are some awesome sewer and subway sections in the game at launch, both inside and outside of the Darkzone. But the Underground expansion takes this to the next level.

We saw Brooklyn in a previous demo for The Division but it didn't make it into the final game; can we expect to go there with The Division's DLC?

There are some things that people will have to wait for until launch.

For expansion 2, Survival--you've said it challenges players to "survive as long as possible..." is this a Gears of War/Horde-style mode?

I really don’t want to give anything away about Survival, but I can safely answer "no" to this one without spoiling too much.

What more can you say about the final expansion, Last Stand?

I don’t want to say too much but a new threat rises and you and your team mates must defend against it.

Is there anything else you’d like us to know about the Season Pass?

We’ve decided to be ambitious with the innovation in the DLC expansions. At the heart of each one is a completely new experience; we’re not primarily adding a little bit "more of the same" of what’s available at launch. We want to build on the experience that’s within the game.

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Athasin

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@garamlassi: Tuesday, March 8th at midnight

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ricku1967

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@garamlassi: next tuesday

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iohannfus2015

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at least Ubisoft show their DLC and season pass plan before they launch the game, not like Bethseda with their FO4 ... anyway, it is fair

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Pierce_Sparrow

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Still looking forward to the game, but I will likely hold off on this DLC they are releasing. But I don't like this idea of planned DLC. If you're going to release a game, just release it. Release everything you have ready. The game is fun, but this milking that Ubi does is BS.

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ricku1967

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@Pierce_Sparrow: i would rather a developer have a plan in place and be transparent. they are doing the exact same thing as CD projekt Red did with the witcher 3. letting the consumer know exactly what they have planed for the game for the future. Just because they announce DLC before the game is released doesn't necessarily mean the held back content.

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RazeAndJadith

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@ricku1967: Ya, this is the better way to do DLC for the most part. One thing I hate is DLC that segments the game community, like how battlefield does things. Rainbow 6 siege has a great way of doing this IMO, or Arma 3. Now with the Division I totally understand DLC segmenting the community since it is really an MMO type game.

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WadeDMcGinnis

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I can understand them not wanting to spoil too much of the fun, however asking people to spend nearly the price of the game on season pass content is getting out of hand.

Combine this with the fact the reviews for the game will take upwards of a week after release (Ubisoft refused to send out copies early for reviews), I am really worried by this game.

A reviewer can still get the full experience and update their initial review of a title if server stability or whatever arises.

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ricku1967

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@wadedmcginnis: how can they give an accurate review when the servers wont be live till launch day...a reviewer would be all alone in the game otherwise. therefore giving a half assed review of the game.

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Utnayan

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@ricku1967: BS. They could easily have a closed server for all game reviewers to play in, including streamers. They aren't doing it because they are protecting their preorders when they know the game is going to get bashed in the reviews.

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toophat2014

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@Utnayan: who cares its business and a product so they have right to protect it as reviewers aren't always honest and tend be bias nowadays more then ever. Plus being a reviewer shouldn't guarantee them an early copy because at end of to day it's still just one person's opinion not fact and not like it's gonna change or effect anything on the consumers end in fact no matter what I read I never make my final judgement until I have played that game for myself so I think demos would be more important to consumers then reviews and in some cases where there is no way to demo betas become the demo and Divison did have an alpha and open and closed betas for millions to try the game so it's not like they were hiding anything.

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ricku1967

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Edited By ricku1967

@Utnayan: and i say BS to you...they got nothing but praise just from a sliver of un-optimized content in the beta's from a VAST majority of gaming sites and from 6.4 million gamers all over the world who played the beta. Im quite sure they are confident with their game . you don't like the way they are handling this? that s fine, don't buy the game and move on. as for me? unlike you, i don't need someone elses permission to play the game in the form of a review..i can form my own opinion. i have already reviewed the game in the beta, and with the very little content the beta had, i was sold. its a damn fun game and cant wait to have the full game available to play.

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Col_Kurts

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@wadedmcginnis: I read somewhere else (ign maybe) that the review would be up the day the game comes out

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BeantownSean

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Edited By BeantownSean

I put in roughly 22hrs between both betas, I thought the game was average. On that note, I'm gonna shelve this game for a while.

I'll circle back to it once all the DLC has been fleshed out and the price comes down for all the content.

Titanfall, Evolve, Destiny, Watchdogs, AC:Unity are all bullets I dodged...looking to keep the streak alive.

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toophat2014

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@beantownsean: so far I can say from my experience Division is better then all those bullets you dodged and that Divison now is a lot more fleshed out then it was at beta as with beta they had a lot disabled and locked out nevermind that the beta was just a small sample and you didn't even start at beginning and all I will say don't want to spoil anything in case you do decide on getting it..

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Athasin

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@beantownsean:

"I'll circle back to it once all the DLC has been fleshed out and the price comes down for all the content."

I bought the gold edition (game and season pass) for $75. The way I see it. If the game's a success then that deal is a steal because chances are the price of the season pass will just go up. If it's not? Then I still got the game and season pass for 25% off before launch, which is still a steal.

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Arguyle

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@athasin: Well let's put it even more simplier. If the game sucks, you wasted 75$.

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sepsis216

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Edited By sepsis216

@beantownsean: Agreed. I played both betas, one on ps4 and other on PC. Game was average at best.

Side note: I dodged all those bullets as well :P

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punchlines4days

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@beantownsean: Watchdogs was good enough for at least one playthrough

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BeantownSean

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Edited By BeantownSean

@punchlines4days:

Not disputing that, but I would have been on PC, which was a hot mess.

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AyatollaofRnR

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Edited By AyatollaofRnR

Having been burnt by buying Destiny and season pass upfront, I'm going to wait for a while after launch to see how this game pans out.

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justinc882

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I want to get hyped for this game but then I remember, Ubisoft. Will have to wait and see how it's received after launch.

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warwickknight

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I mean dang it looks like 40% of the map is covered. They didnt even try to hide it.

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sepsis216

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@warwickknight: This. They are going to milk the living crap out of this game, and nickel and dime you to death and back. And of course right on cue, GS doesn't have a review until the game launches....coincidence?

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AfterShave219

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Edited By AfterShave219

@sepsis216: You're not in the loop are you? Review copies don't go out until launch.

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Utnayan

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@aftershave219: Another reason to cancel the pre-order. Ubi is trying to stave off the review scores until after the launch hype. And don't give me the want to review the game on live servers BS. An instance could be populated for reviews to properly review the mechanics of online with more than enough people to do so and give solid reviews based off that.

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toophat2014

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Edited By toophat2014

@Utnayan: no Ubisoft is doing the right thing many reviewers are bias and it's still one person's opinion that could ward off others who might actually enjoy the game but are easily swayed to do otherwise so it's not a bad practice it's a smart one on their end. I have played many games that I liked that reviewers may have said otherwise same with gam s I disliked you can't take a review as your final decision on something like a game. Besides they had more then one beta including an open one that millions played so they not hiding anything if that is what your implying by doing something that is common and smart in first place.

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ShadowStyleB

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@Utnayan: No. The servers won't be live therefore the reviewer can't even log into the game to play it so how can they review it early. Remember this is an online only game there is no offline mode.

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warwickknight

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Edited By warwickknight

Why avoid the question about Brooklin? Oooooohhh I get it your gonna make people pay extra for it.

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ShadowStyleB

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@warwickknight: Rumor is that it is part of the actual beginning area that no one got to play in either of the betas.

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LTJohnnyRico

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@ShadowStyleB: Yeah ... I like how they handled the questions .. suspense is killing me !!

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jack00

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Edited By jack00

Fukin knew it, you'd have to be blind or lived undera rock for the past couple of years to not know this was coming.

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jokeyjoey2014

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I would rather kill myself than buy any Ubisoft season pass shite!

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Arguyle

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@jokeyjoey2014: keep us posted !

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jokeyjoey2014

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@Arguyle: Dw i'll kill you before

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Tshipe

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I like what i'm reading

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Col_Kurts

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So they will have dungeon/raid esque content but so far they have 1 and it won't be out straight away (hopefully not long after launch though). I feel like they're only adding them because of player feedback and requests which is great but they should've had them planned already from the start

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dnsfw_jamus

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@col_kurts: if I'm honest, I actually like that its not in there at launch. specifically because then youre not running into situations where nobody has the gear to run these yet, so instead of doing dark zone stuff, or doing what they should to gear up theyre wasting their time smashing their faces against the wall.

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Col_Kurts

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@dnsfw_jamus: I just hope they put out a decent amount of them at least

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Edited By dnsfw_jamus

@col_kurts: well so far they've announced at least 2. one thats free to everyone and one thats part of the DLC

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Kos1c

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4 player raids gonna be sick! Hopefully there's a good amount that get released.

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Utnayan

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@Kos1c: Where did they mention four player raids at all in this interview?

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Kos1c

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@Utnayan:

What is an Incursion and are you planning to develop more over the course of the year?

An Incursion is a PvE end-game activity for a group of four players at max level. Incursions require preparation and coordination as they are extremely challenging. The first incursion will be available in the first free update. More Incursions are in development, but it is too soon to talk about these without spoiling them.

Either dungeons or raids. I called it raids as it's the pve players end game content.

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