The Division Patch 1.1: Here's Everything That's New and Changing

The Incursions update has landed.


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Ubisoft's third-person shooter The Division welcomed its first major update today, introducing the game's first raid-like Incursion, as well as more gear, a loot-trading system, weekly missions, and more.

The Division's servers were offline this morning to prepare for the update, but have now returned to operation. The update is around 4.9 GB on PlayStation 4 and should be about the same on Xbox One and PC.

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You can see everything that's new with The Division's 1.1 patch through the changelog below, while some key features are shown and spelled out in the image above.

Incursions is The Division's first free update; the next one is Conflicts, which comes out in May. Looking beyond that, paid expansions will follow further into the summer and beyond.

The Division April 12 Incursions Patch Notes:


Falcon Lost

  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission "General Assembly" to access this mission
  • The encounter is balanced for 4 players with high level gear

Gear Sets

  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  • Collecting and wearing gear sets grant powerful stat bonuses and talents
  • Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
    • “Tactician's Authority” – enhances electronics and support capabilities
    • “Striker's Battlegear” – provide bonuses for assault capabilities
    • “Sentry's Call” – enhances marksman capabilities
    • “Path of the Nomad” – provides bonuses for lone wanderers


  • Items dropped by enemies can be shared with other players
  • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
  • You can only share items for during the first 2 hours after you have acquired them
  • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped


  • Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
  • Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
  • Assignments come in different categories:
    • Combat
    • Dark Zone
    • Crafting
  • Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

Dark Zone Supply Drops

  • Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
  • Supply drops will occur multiple times over the course the day
  • The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
  • These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

Gear Score

  • Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
  • The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
  • Other agents’ Gear Scores are displayed next to their health bars
  • Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

Group Spectator Camera

  • The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
  • Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

New High-End Named Weapons

  • Added new High-End named weapons:
    • Warlord: Assault Rifle
    • Valkyria: Submachine gun
    • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2



  • Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
  • Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
  • Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
    • Level 30: 1-3 Phoenix Credits
    • Level 31: 2-4 Phoenix Credits
    • Level 32: 3-5 Phoenix Credits

Dark Zone

  • The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
  • Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
    • Superior (Purple) items: Rank 15 instead of 30
    • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
    • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
  • Added a new Dark Zone bracket for characters with Gear Score 160+


  • Increased costs for converting crafting materials and crafting High-End items:
    • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
    • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
    • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
  • Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
    • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
    • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
  • Added new level 31 and 32 High-End items Blueprints to Vendors
  • Removed Division Tech requirements from some level 31 High-End Blueprints

User Interface

  • Added gamepad deadzone calibration in settings menu (all platforms)


  • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
  • Fixed a bug where players could exit the Dark Zone on East 43rd street
  • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
  • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
  • Fixed an exploit where players could shoot through corners of covers
  • Fixed a number of locations where NPCs could shoot through walls
  • Fixed an exploit where players could ignore the fire rate of certain weapons
  • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
  • Fixed various prop collisions so that players no longer become stuck
  • Fixed a bug where the final cut scenes would unlock before the final missions were completed
  • Fixed a bug where the Water Supply side mission would not activate
  • Fixed an issue where the Morphine Supply side mission sometimes would not complete
  • Players no longer receive too much XP for completing the Morphine Supply side mission
  • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
  • Fixed some bugs where deployable skills would not activate under certain circumstances
  • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
  • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
  • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
  • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
  • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
  • Corrected the colors for the appearance items in the Mission rewards list
  • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
  • Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
  • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
  • Several clipping issues have been fixed with various appearance items
  • Some tooltips have been updated with more clear information
  • And many more

PC specific

  • Added new resolution scaling and lighting options
  • Added support for reporting players on PC. Players can now type in chat /report
  • Improvements to resolution detection and switching between display modes
  • Fixed some issues with camera movement while using Tobii Eye Tracker
  • Fixed screen look for minimap when using Tobii Eye Tracker
  • Fixed several issues with Logitech peripherals
  • Fixed several graphic issues due to dual monitor display
  • Fixed an issue where players could move UI elements out of the visible screen area

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Avatar image for wretch1d

I dont know what that APC is firing in the incursion but god damn the blast radius and damage it does is ridiculous

Avatar image for tagarna

Seriously? The increase in crafting materials now is 100% male bovine excrement. **** these dev assholes.

Avatar image for beantownsean


As long as the Gold Item drops aren't Blueprints, the change should largely be ok. I did however spend the entire weekend stockpiling Gold Materials, 50 weapon parts and roughly 45 tools.

Avatar image for doublem-k

@tagarna: The crafting has become alot slower...

Avatar image for camverge

So no fix on the bug that doesn't recognize all missions have been completed on hard? Really?

Avatar image for bigrob007

  • "Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily"

not good. suppression is the only thing that skill is for. god knows it aint powerful enough to kill bad guys. if they nerf to many more things this game is going to go the way of destiny for me.

Avatar image for inari620

This update is a joke...basically rewards players who didn't put the time in to grind, then puts a wall in front of the people that did. Takes away rehabilitate exploit but keeps reckless one. skills don't stack so better stick close as a group...oh wait npc have infinite repetitive grenades, don't worry if its a shock grenade cuz your insta dead if it is. funny how a npc shotgun one shots you from the across the map when you have 125k health yet a full clip of our shotguns to the face takes away half an armor bar. Thats not even jumping into the cover, reload, skill freezing issues...broken af

Avatar image for doremonhg9x

There's still some issued post-patch but again, that's to be expected. The gearing side of the game has improved dramatically, with less materials grind and more loots drop.

Avatar image for heydink

The only nagging issue I have with this game is it forces you to play as a group

Avatar image for teske4444

@heydink: Besides the incursion, and probably challenging missions, what does it force you to do as a group? It's your choice whether you want to group up or not for quests, missions, and dark zone throughout the entire game, although you will probably want to be in a group for dark zone.

Avatar image for heydink

@teske4444: right. I'm having fun with SP but eventually that ends- then all there is to do is incursion, challenge missions, and dark zones. Which pretty close to requiring a team of you want any chance.

I'm sure it's great as a group. But nowadays I rarely have the same game as my friends, yet alone playing at same time for extended periods since we all have families/wives/kids etc. guess I should've bought hard copy so I could sell it when I finish SP parts.

I wish there was some organized TDM modes or even FFA. Instead, being a lone wolf, I have to constantly worry about getting back stabbed in the dark zone. I don't really get the appeal of the dark zone- it almost like it favors being a troll

Avatar image for teske4444

@heydink: Yeah, kinda rough when you get to the end of the game, but that's pretty much a characteristic of all "mmo" games. I'm aware this isn't exactly an mmo, but a lot of the game was created with group play in mind. Idk if they have an lfg site like destiny has, but I'm sure that would help you find quick groups with at least some cohesion. It would be really nice if they came out with dedicated PvP play, but as of now, it looks like they are satisfied with the dark zone's PvP/PvE aspects.

Avatar image for Tegorian

@heydink: Well not sure what you play on but if X1 look me up i have a clan of peeps that we all played Destiny together and many of us play this as well. I have yet to get online and not find a group from the clan on playing.

Avatar image for doublem-k

the turret "fix" is annoying, i liked that :/

Avatar image for doublem-k

@doublem-k: I would think that this makes it harder to do missions solo...

Avatar image for lorenzd

I have not gone Rouge yet, lets see how long I last. barely play the game anyway

30/15 DZ rank

10/ second character

Avatar image for suicidesn0wman

@lorenzd: Rank 15 you wont last very long I bet, I'm almost 57, and a rank 72 ran through and tore me a new asshole the other night.

Avatar image for logangta5

@suicidesn0wman: But he won't face a rank 72 until he gets DZ lvl 30

Avatar image for suicidesn0wman

@logangta5: Yeah, but a lvl 19 with decent gear and some moderate skill will rip right through him just the same.

Avatar image for logangta5

@suicidesn0wman: Oh yeah. I hope he knows how to run.

Avatar image for deactivated-58a78a043e9d4

"Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily"

So, what, they'll just stick their head out into the line of fire? It's a cover-based shooter, suppression is one of the main purposes of a turret.
If it's OP then put fewer bullets in each magazine.

Avatar image for doremonhg9x

@pongley: I honestly agree that the turret is indeed useless as of right now. Electric bolts have long cooldown/short cc span. The flame turret will get crushed by enemies as soon as they see it being deployed. And the first one just lost its only purpose as of this patch lol

Avatar image for Warlord_Irochi

@pongley: Making named NPC's to be "un-supressable" would have been a better measure, imo.

Avatar image for Utnayan

@Warlord_Irochi: That would require common esense, and since Massive has no clue, they do not understand that very simple rebalancing mechanic without breaking the entire function of turrets to begin with.

Avatar image for camverge

@pongley: yea, I found that rather stupid. The enemy is just going to constantly walk through bullets like it's the terminator?

Avatar image for StryfeBringer

@camverge: The turret is almost useless against armored enemies. They just walk up to the turret and kick/smack them to pieces. But I do agree, turrets should still suppress the lower level mobs. They should rebalance it in another way instead of removing that ability.

Avatar image for camverge

@StryfeBringer: Absolutely, especially for those who don't have other people to help them out. I relied on that turret a lot when I was by myself to slow the enemies relentless advancements.

Avatar image for ltjohnnyrico

Cool !! Look forward to playing later !! Thanks for the Update !!