The Division Dev Says Dark Zone Balancing "Definitely a Priority"
Ubisoft is "looking at all of those things at the moment," developer says.
We'll begin emailing you updates about %gameName%.
As part of a recent update to The Division, Ubisoft disabled the Trained Talent item and made a number of general tweaks to experience gain and drop rates for items and currency. Not everyone was happy with the changes Ubisoft made, and now the developer has said more updates in this area may come later.
Speaking today during a community livestream event, Ubisoft Massive community developer Hamish Bode said the studio is aware of concerns players have and will adjust the game accordingly in the future.
Things like Dark Zone balancing is "definitely a priority for the development team," Bode explained, going on to say that the studio is "looking at all of those things at the moment."
He stopped short of making any specific, official announcements, but made it clear that Ubisoft is listening.
Also during the event, Bode was asked about what kind of high-level gear players can expect down the road. He teased, "There are surprises to come."
"No matter how frustrated I grew with the game's semi-indestructible enemies or its repetitive leveling structure, I absolutely could not stop playing," reviewer Scott Butterworth said. "The world was too engrossing, the loot was too enticing, and the campaign was too gripping for me to simply walk away. I stopped caring about the game's flaws after the first few hours and proceeded to lose myself in obsessive stat optimization and cooperative gun battles. The problems (and frustration) never disappeared, but I was more than happy to play through the pain."