The Differences Between Uncharted And Tomb Raider, According To Lara Croft Dev
Which do you prefer?
There's not long to go until Shadow of the Tomb Raider's release date of September 14 arrives. It's been almost three years since its predecessor, Rise of the Tomb Raider, launched on Xbox One, and in that time we've seen two games from Lara Croft's rival, Nathan Drake--Uncharted 4: A Thief's End and Uncharted: The Lost Legacy. Now, Shadow of the Tomb Raider developer Eidos Montreal has commented on what it feels the differences are between Lara's long-running series and Sony's own adventure franchise.
"The tone is a little different--they're more grounded with their mythology, and we're more magical," Jason Dozois, Shadow's narrative director, told GameSpot. "They're more humor-oriented and we're a bit more drama-oriented. I think we have a uniqueness on the exploration side."
The director also said he and the Eidos Montreal team are "huge fans of Uncharted." He continued: "I loved Uncharted 4, it was a lot of fun. Great storytelling and great character moments. It's fun to be in that world."
In a separate interview, Eidos Montreal's lead game designer, Heath Smith, told GameSpot that the studio had no plans for a Nintendo Switch version of Shadow of the Tomb Raider. We recently got to check out an updated build of Lara's latest adventure--check out our verdict on Shadow of the Tomb Raider's highs and lows. While playing, we discovered the game will include outfits for Lara based around '90s classic Tomb Raider II. For more on the game, take a look at some fresh Shadow of the Tomb Raider gameplay.
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