The Dead Space Series Could Have Been System Shock 3 if it Weren't for Resident Evil 4

"'Yeah, it's almost like they decided to make Resident Evil 4 in space,' which is exactly what we were doing."

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Now Playing: Resident Evil 4 Episode 1 - Resident Kinevil

Dead Space designers Ben Wanat and Wright Bagwell stated in a recent interview that Resident Evil 4 was a huge inspiration for the team, even to the extent of shifting them away from the original plan to make a sequel to the beloved System Shock series.

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"Originally, we were pushing around this idea of maybe we could make System Shock 3. And you can look at the Dead Space blueprint and be like, 'Oh, this is kind of like System Shock,'" Wanat told PC Gamer. The trouble with that plan, though, is it will always be a huge challenge to make a modern System Shock game that lives up to the expectations of its fervent community. "To do a System Shock 3, you're really tackling a monumental task, to make people happy with a sequel that wasn't made by the same team as the original," he said.

"When Resident Evil 4 came out, we were just awestruck by it," Wanat said. "We were all playing it and we were like, 'Holy shit, this is a really awesome game. They're actually trying to tell a story; they've got some cool cinematics; the gameplay systems are fixing a lot of problems, bringing it into this action realm but keeping this intense horror feel to it. It was this amazing combination and--of, the enemies were so freakin' cool."

Wanat went as far as to admit that what ultimately became Dead Space was an unabashed attempt to make Resident Evil 4 in space. To read the full interview, head over to PC Gamer.

Want to revisit Resident Evil 4 with us? Check out our Resident Kinevil video series. The original System Shock is set to get a remake for PS4, due for release in 2018.

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Avatar image for DETfaninATL
DETfaninATL

WHERE IS DEAD SPACE 4!?!?!?!?!?!?!?!?!? And I'm sorry but in my humble opinion DS > RE no matter how you slice it. I know RE4 was a pioneering game at the time and many regard it highly but for my money DS is far superior. Heck DS1 is still playable and fun in it's original, non-remastered state but RE4 is not. Needed the remaster to smooth out the awful clunky controls.

Avatar image for deactivated-5c56012aaa167

@DETfaninATL: The Latest Game which is similar to DS the terms of Gameplay is The Evil Within.(but only get the PC version because the console versions are filled with Performance issues.)

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Nahormen

@DETfaninATL: I agree wirh you 100% man

Avatar image for deactivated-5c56012aaa167

I have only Played Dead Space 2 from DS franchise but I wasn't impressed with that game:

1. Issac is completely an insane and unlikable character whom just throws F bombs from his mouth.

2. some parts, the game forces you to fight child monsters to say that: "this game is Scary." which wasn't.

3. Monsters were just a rip off from StarCraft zerg units.(which made them less Scary)

4. the game was more an Action game with Jump scares than a Survival Horror.(having be able to buy bullets didn't Help this game too)

The Evil Within(the PC version) is a much better S-H game than this game it at least had some new horror Ideas Never used Before. is the First DS game a better Survival Horror game than 2 ?

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princetom

@dorog1995:

1. Fact that you're playing from the second game in the series, means you know jack shit of what Issac went through and the fact that the situation he was in would literally drive anyone insane if they saw deformed human corpses runing right at them

2. Play the game on higher difficulty and then those babies wont be much of a laughing matter

3. Which monsters are you referring too? cause I can't recall there being deformed human corpses runing around and trying to tear you to shreads in Starcraft (apart from the zerg creatures who themselves are clearly a ripoff of Ridley Scotts "Alien" films, or more specifically the 1989 "Aliens" one)

4. Its an action game when on easier difficulties, but a true horror if you play t on hardcore mode

The Evil Within is pretty much the same deal, cause Dead Space was an amazing idea in it's time too, an idea that tons of indie developers are exploiting more and more, including the new Prey game thats coming out (seeing as how the idea of enemies hiding from view and waiting to pounce you is clearly something from a system shock game).

Also Dead Space 1 is great, but if you didn't like the second, the first might not leave much of a better impression if you aren't planning on keeping an open mind to the whole idea of you being trapped on something and trying to survive with what you can.

As a side note, (just in case) Dead Space was one of the more highly recognized futuristic horror games and even if System Shock was a big inspiration, we have to give credit to this series for revitalizing the whole space horror game scene, cause there were hardly any good ones to begin with till this one showed up.

Avatar image for deactivated-5c56012aaa167

@princetom: Actually I played DS 2 with the hardest difficulty available from the Start.Elevator parts were annoying in that dfficulty.I only switched to Easy During the Final Bossfight.those child monsters aren't really Scary for me.

the limbs that the some monsters had in their back are pretty similar to Kerrigan's Blades in StarCraft 1.

Avatar image for princetom
princetom

@dorog1995: hardcore mode isn't even available till you finish at least one playthrough of the game, if the normal modes didn't really got you, then that mode should, you die form just a few hits and you only get 3 saves throughout the game, if you die, then hope you saved your progress at some point, else it's all gone. If you think that sounds like a drag, the reward for completion is actually quite good fun to get.

I don't see why kerrigan should even be an inspiration for the monsters, since the original starcrafts queen of blades didn't have much in the way of detail to show what she actually looks like compared to the newest incarnation. If there is similarity, then it could hae been just a coincidence.

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@princetom: No.I meant the hardest Difficulty you could select at the first Playthrough. That hard difficulty with only 3 saves is a complete nightmare.

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ASnakeNeverDies

@princetom: I've played and thoroughly disliked both games and I pretty much disagree with everything you wrote, but that's not why I'm here. I just wanted to point out that Ridley Scott directed the original Alien(1979). Aliens(1986) was directed by James Cameron.

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princetom

@asnakeneverdies: 2 things:

1. Yes, James Cameron directed Aliens, but the universe wasn't his, he was only the director. Same thing as with George Lucas, Star Wars was his creation and thus they were his stories and ideas, but some of the movies weren't directed by him, yet they still count as his just because.

2. You are either a person who is buthurt from playing a game that is comparatively unique in what it did for its time or a complete troll for saying its shit when it obviously isn't. Case in point, tell me any game that you think is better then Dead Space before it came out and I'll prove how wrong you are.

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ASnakeNeverDies

@princetom: 1. Unlike Star Wars, the Alien universe doesn't belong to anyone person like Ridley Scott or Dan O'Bannon. If anything, you could say it belongs to H.R. Giger, because he was the person whose contributions not only made it stand out above everything else, but remained constant throughout the various entries.

2. Resident Evil 4 came out in 2005 and is better than Dead Space in every conceivable way. From story, to gameplay, to characters, to environments, it surpasses in execution everything in EA's uninspired 2008 third-person-shooter Dead Space. It's surprising how little this game brought to the table when considering it came out almost 4 years after the game that came to define almost everything about it. The notion that a game like Dead Space could be considered anything but mediocre and an almost absolute waste of time and resources, is troublesome and makes me feel deeply concerned for the future of our species. We high-order mammals should know better than to cater to such garbage IMHO. I hath spoketh!

Now I'd like to know what you have to say about this.

-Edits-

0. Made a correction to RE4's release year. Changed it from 2004 to 2005.

Avatar image for princetom
princetom

@asnakeneverdies:Dude, not even Star Wars belong to Lucas fully, he let tons of people do all kinds of shit with the licence (from books, to games and the animated series) without him controlling the final outcome and all of it was their work (even Episode 5 wasn't Lucas work), yet everyone associates everything with Lucas, since he created Star Wars and is (for the most part) a consultant on most projects. Ridley Scott and Dan O'Bannon are in the same boat, even James Cameron most likely worked very closely with the two to make it feel as authentic as the original and no matter how you slice it, most people will always associate the Alien franchise with Ridle and Dan just cause they were the one to make the original ( It's no wonder J.J. Abrams gets a shit ton of fanmail in regards to "lost" even thou he only made the pilot). H.R. Giger is just the artist, he only created the art that he was asked to make, if neither Ridley or Dan liked the art, then another artist would've taken his place and made something that was more acceptable to them. Star Wars is the same deal, since Ralph McQuarrie envisioned Star Wars in his own way, Lucas loved it and made it work, yet Ralph wasn't the one to make Star Wars, Lucas was.

As for RE4, that's low man. RE4 wasn't even that scary to begin with, the only scare I got from that game was the first encounter with the regenerators and the fucking fridge man part. I was 13 years old at the time and even then I considered this to be a fun resource management 3rd person shoot, but the more I grow, the more I realise how RE4 was a horror game that's so bad, that is good in terms of the story and the feel, cause the story was just bizzare and chiche as hell, but thats what made it good. Now when it come to dead space, you obviously don't see that it is a homage to the horror scifi movie genre. Even the creators once said that their inspiration comes from many sci-fi horror movie, including Alien and Event Horizon. The ending was a great way to finish off what is considered a glorious homage, since it leaves you wondering whether the character dies because he was attacked by a nercomorph of nicole or was it a hallucination. The game itself pushed forward a lot of things that weren't seen a lot lately, including the fact that they created an enemy that requires you to stategically dismember in order to stop (fact that no games had something like that) a UI that cleaverly blends into the world as an integral part of the characters( which, again, was more or less unseen in AAA games) the biggest things are probably the visual style and audio design, which pushed boundries for all horror games to come, and thats not just my opinion mate, the visual art style and sound are considered by everyone (except chums like you) to be one of the greatest accomplishements of horror games.

By the way, if you consider this to be uninspired ( which it clearly is inspired by many games and films) consider the fact that the original Dead Space is considered an actual classic just as RE4 is, only difference is the year of release and that it was meant for that generation of players, not the older generations who think that RE4 is the most superior thing to ever exist.

you got anything else to say? cause I'm just burning you with fact while you're burning with empty lies.

Edit- one more point to add, how many horror games have you seen where you can enter fucking space and walk in zero-g?cause that is original considering no one did it in a horror game before.

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ASnakeNeverDies

@princetom: The closest thing the Alien Universe has to a George Lucas is H.R. Giger IMO. He always had the most control on the aesthetics of the film outside photography and lighting maybe. They turned to him because they needed his vision to make the movie unique. He was never just the artist.

• Resident Evil 4 didn't scare me either, but I consider it a game concerned with fun and innovation, both things that are severely lacking in Dead Space. I don't think all games need to be fun (I don't consider Silent Hill 2 fun, for example), but if you're not going for an entertaining experience, you better have something to say. Dead Space has nothing to say.

• I see that the game has been informed by the science fiction aesthetic, but mainly because it is a action game set in space. I don't think it can even be considered to be a proper horror experience, but a corridor shooter full of jump scares, the video game equivalent to your modern run-of-the-mill low-budget brain-dead teenage screamer flick. Too dumb to amuse.

• The ending of the first game is nothing more than a cheap, poorly executed complete rip-off of the ending to Alien(1979) while everything else is just a cheap, poorly executed complete rip-off of Event Horizon(1997).

• Many games have dismemberment systems in place, but only for visual spectacle. It wasn't something you'd expect to see in a real-time third-person-shooter as a core mechanic, but the original Fallout introduced the V.A.T.S. back in 1997 which was not only more elegant, but added tremendous depth to encounters, especially when compared to the gimmicky, unambitious implementation of a similar concept in an action game like Dead Space. It didn't add much to the experience and wasn't fun IMO, which might be the reason why it never became a popular mechanic for the genre outside of this franchise.

• What's interesting about the way the inventory system is contextualized in-game is that it modifies the dynamics of play, by not providing a respite during combat encounters, and it does it in a functional, believable and well-presented way. That doesn't help much when the game is simply not good, though.

• It's curious that you'd regard the visual style as a high point while I would consider it the absolute low point of the title. I'll refrain from commenting on the audio design, since I've not played the game in a long time, but I'll say that there needn't be much thought put into a jump scare to make it effective.

To conclude, I'll address some of the incorrect assumptions you've made. I don't consider Dead Space uninspired because I think it hasn't drawn inspiration from other sources, I call it uninspired because it's a game that has clearly drawn from many sources while adding nothing worthwhile of its own. I also don't think Resident Evil 4 to be particularly great, but it's on a whole different level compared to a poor excuse of a game like Dead Space. Also, I wasn't aware that the original was considered a classic. I've no idea where you got that.

I hath spoketh!

Note: I'm not even going to address the zero gravity sections. Those sucked. :P

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princetom

@asnakeneverdies: Mate, I'm sick and tired of this, cause you only see what you want and don't realise what is what.

Giger was an artist, he wasn't the one who created Alien, he didn't write the script and he didn't direct it, he only made the alien sets and thats it, even in the documentary he was mention as going way overboard with his work, he is an artist who took the opportunity to create art whether it was part of the movie or not, he just sculpted what he wanted, but if Dan hadn't seen his work prior, he wouldn't have even chosen him, cause all the designs and concepts were in the making. if you think that the artist makes the film, you are wrong, cause what art would it have been if there were no base for it? Dan made the story and Ridley helped bring it to the screen while Giger only helped bring the Alien bits to life, but even Ridley didn't want to show much of those bits. You can watch the documentary and see for yourself.

You obviously have no idea of creative work and have no apreciation for what people do and how it's done. Dead Space is a love letter for the scifi horror, everything that was designed was intentional, from the story, to the environments, to the very same enemies and the ending. It's wasn't a revolutionary game by any means, but it was a solid game for it's time that revitalized the scifi horror and was later lost to the sequels that drove more towards action subsequently, same for RE, but fact is that RE4 was suppose to be a survival horror shooter, yet it became an action fest before anyone realised it. They didn't care yet cause of the shooting mechanic that was unique at that time, if it weren't for it, it could have been a 4/10 same as RE 6 just because it lost the horror vibe completely. Dead Space on the other hand was an actual survival Horror, the environments were creepy, the sound design really brought the sense of something constantly watching you, the enemy designs which were disturbing in their own right and the shooting mechanics worked well to create the closest thing to a "Aliens" game that was actually good. You say shit that really makes no sense, cause everything is as it should. I'm laughing out laud at you statement that this is a "run-of-the-mill shooter" cause you oblviously either never played the game or have played it only a few minutes ago after playing all the modern horror games and shitting everything from your bowels so to just not give a **** about anything anymore or are just to thick headed to think on why this game even garnered all the acclaim from both players, news outlets and reviewers in the first place. You say it didn't bring anything new, which it didn't, but what it did do is use what it had effectively and improved a lot on how things would be from there on.

I've actually had enough of this conversation, seeing as you've started comparing and RPG with a Survival Horror shooter, but thats actually laughable how stupid that sounds or how you consider the visual style terrible, since you've obviously seen better design in a horror game and think you could make something better

Avatar image for asnakeneverdies
ASnakeNeverDies

@princetom: It would've been better if you had addressed my points directly instead of building another messy wall of text. Oh well, we can't expect to always get what we want. Since you have offered nothing new, I'll be much more concise this time. :)

First, Giger was an artist and he was the one who created the Alien. If you watch the documentaries you would know that even Dan O'Bannon original Star Beast script was changed without his consent into Alien. I agree that the artist doesn't make the film, but in the case of Alien, it's the work of the artist that made the film what it is. You can't have Alien without the work H.R. Giger.

Second, Dead Space is (if anything) a love-letter to EA's focus groups on what makes a successful horror game. That's probably why it sucks so much. Maybe I shouldn't go as far as to say that the game is bad (even though it's certainly not good), it's a serviceable game, but it's so full of mediocrity that not considering it bad would be a disservice to humanity IMHO. Dead Space is not a Survival Horror game (neither is Resident Evil 4), all the things you mention are elements of Universal Horror, not specific to Survival Horror.

Third, I've played the game through to completion at least two times, that's how I know the degree to which it sucks and that's the reason I'm criticizing it.

Fourth, I'm not comparing an RPG to a Third-Person-Shooter, I'm just comparing two similar concepts found in titles pertaining to those two genres of games. You're either purposefully misunderstanding things or just too dumb to know difference. :P

Fifth, I've seen better horror game design back in the original Resident Evil during the fifth generation of consoles. Better plot and story too!

I think that's all. If you want to continue this conversation, please consider being more concise so that we can avoid them walls of text. Thank you.

I hath spoketh!

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princetom

@asnakeneverdies: First: You state a lot about Giger as the one who made the Alien, yet you don't realise that he is still the artist, not the director or the writter. Just let the fact sync for a moment: if the writter or the director doesn't like the artists work, they will find a better one. What Giger did is amazing, but he isn't as remember by viewers as the man who made the story and the man who made the movie. Same is for Ralph McQuarrie with Star Wars, he brought the designs to their attention, but it was Georges final say on the matter.

Second: how is scifi horror a focus group? there was hardly any chance that the game would even atract much attention, not to mention the marketing wasn't the usual EA shove down you mouth, but rather very minimal. Dead Space was a gamble that surprised everyone and it was a necesary one, since there were so few modern horror titles at the time that were good. If the game was as bad as you say it is, it wouldn't have garnered the acclaim it deserved, 8/10s, 9/10s, tons of quotes from reviewer that claims how great the game is. Ironically, I looked up what Jim Sterling said about the game (as he is one of the biggest and most sceptical journalists in the industry) and to my surprise he stated everything that I've stated to you. Just look it up on youtube, cause the guy is quite honest in what he says.

Third: Not gonna comment on that, cause thats an opinion, to which is impossible to answer

Fourth: You compared an RPG cause of a central mechanic, so you're technically comparing the two. Also what the hell does the V.A.T.S. system have in common with tactical dismemberment? last I checked V.A.T.S. is an RNG system that lets you target specific points more precisely if you don't want to keep shooting, Dead Space system is a necesity just cause head shots and body shots don't work in that game, only cutting them down. Also this system made the game amazing for first time play just because headshots don't work, whereas in every other game headshots proved to be the only way to kill for every single gamer, but this one game gave the middle finger and made an enemies that doesn't care about your headshot skills, he'll just kill you either way.

fifth: Thats a stupid statement and I'm not even gonna try to tell you how stupid that made you look.

That is it, I've said everything there is, you don't want to listen, then check out Jim sterling, cause he knows what he's talking about, or better yet, check every single outlet out and show me one that has the same opinion as you.

Peace out (drops mic)

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ASnakeNeverDies

@princetom: 1) I'm not going to continue talking about H.R. Giger and what his defining contributions mean to people far removed from the source material, because this is about Dead Space, not Alien.

2) Dead Space was a gamble that surprised everyone? That would be factually impossible because it didn't surprise me. A more correct statement, and one better-supported by observation, would be that "Dead Space was a safe bet that surprised no one". It wouldn't be entirely true of course, but it would be a lot closer to the truth. Maybe you're just easily surprisable, have you even considered that?

3) There are no facts, only opinions and we're only entitled to our informed opinions. Yours is clearly uninformed, so it's actually good that you wouldn't address that. You saved us some time. Thank you. :)

4) I compared the core mechanic of an RPG to a conceptually similar core mechanic of a TPS. That is, targeted damage. What V.A.T.S. has to do with a tactical dismemberment system is that it's an actual tactical system for targeted damage. The system in Dead Space is a necessity just because the game was designed with that as a mandatory requirement for success, there's nothing tactical about it, it's all about accuracy and reflexes (which, to its credit, is appropriate for an action game), it adds challenge without depth and has been better-implemented in other genres IMO. That's all I'm saying.

5) What are you talking about!? That's the closest this exchange has come to a factual statement! :P

What I know about Jim Sterling is that he's some kind of ultra-populist game "journalist" whose video backgrounds faintly resemble something you'd expect to see during the Nuremberg Trials and that doesn't sound too enlightened to me. Sorry.

I hath spoketh!

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uncle5555

"To do a System Shock 3, you're really tackling a monumental task, to make people happy with a sequel that wasn't made by the same team as the original," he said.

Which is the reason why I'm happy Warren Spector is directing SS3 with many of the old team. If he can recapture 50% of what made Deus Ex great it's going to be an awesome game. And it's still my hope that they continue on with Ken Levine's story from SS2, even though they sound like they aren't doing SS on Earth, which was my hope for SS3.

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everson_rm

The same mechanics, but Dead space feel more "resident evil" then resident evil 4 itself. Nevertheless, great games, top 3 in both generations (resident evil 4 on ps2/GC and Dead Space Ps3/360).

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PhoenixML

This had be suspected for a long time, it's really cool that it's now revealed to be true.

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Pyrosa

Glad they're finally admitting that Dead Space was a scene-by-scene clone of System Shock 2, down to the betrayal of the female lead and the fleshy overgrowth.

Don't get me wrong: I loved the game, and still do. But as a huge fan of SS2, it was obvious during my whole first playthrough that it was a clone + the dismemberment mechanic.

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TashunkoSapa

Dead Space™ is probably my top favourite entertainment franchise for the last 10 years.

Would preorder anything with "dead space" in the title.

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Ember_to_Flame

wow thats crazy, dead space is my fav space game ever, I like RE games and I liked RE4 but dead space is way better but it's cool they got the inspiration from that game. And without a doubt DS was way scarier than RE4.

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Yeezer

@ember_to_flame: Dead Space is a great game but it's no RE4 and will never be held to that standard.

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princetom

@yeezer: I'd say it's pretty close as far as not being a carboard cutout of the same game. it had more or less everything and some improvements that made the game feel a lot more natural and unique( being able to move while aiming, inventory interfacing looked amazing and the rig itself made it a lot more believable)

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ASnakeNeverDies

Dead Space is basically Resident Evil 4 without interesting environments to explore, charming characters and goofy villains. They added the slicing mechanic (which didn't do much for the experience IMO) and managed to feature one of the shittiest AAA endings ever. Everything Dead Space does was done before, and better, by other objectively superior titles that told more engrossing stories with better protagonists and supporting casts. Making all your characters behave in a serious manner all the time doesn't make the characters better, nor the story more believable, nor the circumstances any less stupid. Just look at modern Tomb Raider!

In conclusion, Dead Space is a disastrously bad game with ridiculously awful characters and plot and, on account of its ending alone, I personally demand that everyone involved in its development be brought forth to justice for crimes against humanity! I've spoketh.

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Ember_to_Flame

@asnakeneverdies: It's like you are talking about Another game. Because Everything you are saying makes no sense. Dead Space = bad? And everything dead space does has been done Before? What other game in history has done that Before?

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ASnakeNeverDies

@ember_to_flame: Well, lots of games come to mind (practically every third person shooter with an over the shoulder perspective ever), but I think Resident Evil 4 would be a good example so I'll go with that one, yes.

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Pyrosa

@ember_to_flame: Apart from his funny pseudo-rant, I suspect he never played System Shock 2. See my post above.

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ASnakeNeverDies

@Pyrosa: True, I have never played System Shock 2. Back in the 2000s I had to choose between it and Deus Ex. I went with Deus Ex because it appeared to be the superior title at the time. I'll have to play System Shock 2 someday, but I've to admit that the new associations being drawn here with Dead Space make the prospect of playing the alleged classic sound less interesting than ever before. Also, I've never been able to enjoy a Ken Levine game. Bioshock? Great concept, awful game IMO. :(

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uncle5555

@asnakeneverdies: "alleged classic"

Haha, that's a good one. Apparently everyone who considers it one of the top 10 greatest PC games of all time have been wrong since 1999.

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ASnakeNeverDies

@uncle5555: No, that wasn't a joke. I used the term alleged because I haven't played it myself and people's opinion on what makes a classic varies wildly. I'd say games like Super Mario 64, Metal Gear Solid, Ocarina of Time/Majora's Mask, Resident Evil/Resident Evil 2, Silent Hill, Parasite Eve 2, Crash Bandicoot, Grim Fandango, Deus Ex and MediEvil (in no particular order) would constitute classics of that same generation. You might disagree by saying one of these isn't a classic for various reasons, something which (by my understanding of the word) would make it an alleged classic to you. That said, every classic will just be alleged classic to someone, at least until we devise a way to quantify objective betterness.

In the mean time, we can just concern ourselves with separating the bad games from the good ones, and easily identifiable bad games like Dead Space need to be taken far away to a barn on a deserted island to be euthanized for the good of society. I'm afraid it will fall upon us as our solemn duty to protect our human brethren from this horrendous abomination. Thank you. :'(

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Hansond_Jaysond_Lee

So... still no Dead Space 4?

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swavo13

Although I like dead space 1 and resident evil 4, resident evil 4 specifically almost killed the horror gaming genre. Everything tried to be it untill Amnesia the dark descent came along, then everything tried to be that untill P.t. came along and now everyone is copying that.

Couldn't care less for dead space 2. That's just me though, as I know a lot of other people enjoy that game immensely so more power to ya.

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@swavo13: I didn't like the Direction of RE 4 but I won't deny that the gameplay(shooting,Camera System) is much better than First Generation RE games.

when Something Becomes Successful everyone tries to Copy it. even when First RE games become successful then Everyone tried to Copy that.

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swavo13

@dorog1995: It's a sad reality

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Yeezer

@swavo13: It's not it's fault that all these other game that took inspiration from it didn't deliver like it did. RE4 was such a great game that nothing could live up it's standard after it released. That's the main issue

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swavo13

@yeezer: Oh don't get me wrong, I love re4 and would never blame it. But it, without intend, did nearly kill the genre. It's not so much RE4's fault rather people not being original and just doing what worked again.

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Pyrosa

@swavo13: The first 5-10 minutes of Dead Space 2 are AMAZING action-scifi-horror, and so is the last level -- like the "god" of Hellbound was perfectly ported to a game.

The middle of the game is 30hrs of (yawn).

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joeskeletor

Well thats cool to learn and im glad it turned out the way it did Dead Space turned out awesome I never played the System Shock games as I have never been a PC gamer so I have no care for the series. Its pretty awesome to see how Resident Evil 4 influenced them and im sure so many others I mean it pretty much revolutionised the third person shooter as we know it.

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Barighm

That's kind of what we all figured, heh. DS is easily one of my all time favourite games, so I raise my glass to their strategy.

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RestatBonfire

Its been a very long time since ive been this excited for a game actually, it was dark souls 3 lol but I'm so ready for this game. If only i could get off of work ):

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ibonedyourmom

@restatbonfire: WTF game are you talking about?

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RestatBonfire

@ibonedyourmom: LOL i tnought i was on the re7 article.

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Megawizard

They really nailed it with DS1, and 2 was even my favorite. Almost wonder how 3 would have turned out if not for the meddling from EA. It was decent enough as far as the story goes, but the pace/atmosphere was fairly mediocre in a lot of parts.

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ibonedyourmom

@Megawizard: 3 was fucking garbage.

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johncas89

@Megawizard: The only thing i didnt like about 3 was that...there seemed to have been no shortage of supplies.

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