Temtem Dev Expanding Player Numbers As Server Issues Resolve
The studio has been notably transparent about its growing pains.
The Pokemon-like MMO Temtem has been suffering some launch difficulties this week, but developer Crema says it expects they should be resolved now. The studio, which has been notably transparent throughout the rocky launch, said that as of Thursday morning the game had remained stable over the course of a few hours.
In a tweet, the studio said it had remained stable with 27,000 players. It isn't declaring the problem as solved just yet, though, saying it will "see how today goes." This follows issues like a stability issue with a hotfix, and one error that appeared to remove players' Tems. Crema assured players that their Tems were safely stored, even if they weren't displaying at the moment. In a follow-up statement in the afternoon, the studio said it's progressively increasing player counts, most recently increasing to 30,000.
Tamers,— Temtem (@PlayTemtem) January 23, 2020
During this past night our resident coding guru has been doing their magic and optimizing our server.
We've been monitoring it during a few hours and it's been super stable with 27k+ users so things are looking super good.
Let's see how today goes :)
Crema also referred players to the Steam support page for refunds if the stability issues were just too much to take.
Some launch issues are to be expected from a relatively small studio, especially seeing as the game is only in early access. Players who jump on early will save a little money, though, as the price is planned to slowly increase as Crema adds more features before it leaves early access.
Temtem is inspired by Pokemon, with several dozen creatures to collect and train and more due as development continues. It got off to a big start, rising to the top-selling spot on Steam just a few days after it entered early access. It's still holding the top spot, with a peak concurrent player count of around 30,000 users.
GameSpot may get a commission from retail offers.