Tekken 7 Director Addresses Input Lag Controversy, Discusses Additional Characters

"Since when did everyone become so knowledgeable about input lag?"

73 Comments

It's been a long time since we've seen a numbered entry in the main Tekken series. Tekken 6 was released for consoles in 2009, was followed by the non-canonical Tekken Tag Tournament 2 in 2012, and then by the PlayStation 3-exclusive, free-to-play Tekken Revolution in 2013.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Tekken 7 will bring the series to the PlayStation 4, Xbox One, and PC for the first time, and introduce a number of new characters, including a series-first crossover in the form of Street Fighter's Akuma.

Capcom's Street Fighter 5 has been under fire from players recently, who claim that the game's input lag on the PS4 version is a major problem. The company addressed player concerns in a blog post last month, saying it was "looking into the reports."

GameSpot interviewed Tekken series director Katsuhiro Harada, who shared his thoughts on the topic, specifically in relation to the upcoming Tekken 7:

"Since when did everyone become so knowledgeable about input lag? If everyone is so sensitive to this, of course you know exactly how many frames of input lag there were in past titles? I have a feeling many people are just prone to being swayed by popular catchwords. I have a question for everyone. In the 90s, how many frames of input lag did Virtua Fighter have? How about Tekken?" Harada said.

"People have never complained about input lag in Tekken before, have they? Tag 2 was highly regarded, wasn’t it? Do you think input lag frames is a certain number? Do you understand how it works? The actual mechanism is different depending on the game. If Tekken’s gameplay feels good, is there really a point in asking this question?

"It’s quite frustrating to keep hearing this question, when it is hardly relevant. Don’t try to sum up the whole of a game’s mechanics with one catchphrase. Tekken 7 is the first arcade fighting game to have online play between arcades around the country. It costs roughly $1 per play. Do you really think it would be this successful and well received if everyone was complaining about input lag?

No Caption Provided

"Abroad, many top players have had many chances to play TK7 and TK7FR at Wizard World, Evo, and other events. I haven’t heard any complaints about input lag from them either. Same with the hardcore players and media that played the game at E3. I think that is your answer. By the way, what is the monitor you use at home to play games? I would be more concerned about the possibility of lag on that, instead."

When asked whether any additional characters who would be added after launch, Harada confirmed that the roster shown at E3 was "not the full one at this time." He added, "I can’t say if there is DLC or not at this time."

As for hope for any returning characters who have yet to be confirmed (Miguel, Zafina, Bruce, etc.) Harada simply responded, "No comment."

Tekken 7 is slated for release on Xbox One and PC in "early 2017." A PS4 version has also been announced, but no release date has yet been confirmed. It is not known whether the game will have any cross-play capabilities.

GameSpot may get a commission from retail offers.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 73 comments about this story
73 Comments  RefreshSorted By 
  • 73 results
  • 1
  • 2
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for cage_92
Cage_92

71

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

To Mr. Harada is correct and everybody needs to shut the hell up, most of this crap is probably coming from PC trolls, they should be happy they even got the game.

Upvote • 
Avatar image for leeko_link
leeko_link

881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By leeko_link

To Mr. Harada, you are comparing now to an era where the internet was barely relevant. In the 90s people did complain about similar issues but not many devs or publishers got the feedback because of no social media. We are living in a world of social media now where anyone can complain and cite problems, get use to it and just make a great smooth playable game.

Upvote • 
Avatar image for nintendians
nintendians

2073

Forum Posts

0

Wiki Points

0

Followers

Reviews: 139

User Lists: 0

Edited By nintendians

wow, the console version wasn't programed good enough and I thought that the ps4 and xbox one more similar to pc programing. street fighter v on ps4 have input lag (read about it, never play on it), what game is next to have input lag?

Upvote • 
Avatar image for Shunten
Shunten

159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Katsuhiro Harada does not mess around.

2 • 
Avatar image for bumpyface
bumpyface

179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Hey, somebody post this on Shoryuken. I want to read the responses from the FGC.

Upvote • 
Avatar image for Spitznock
Spitznock

198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Lawl @ commenters ripping on Harada. I have no doubt that if any of you had to deal with a quarter of the nonsense that man has had to deal with since the advent of social media, you'd be just as stern. As for his response, he makes a good point. If the game feels good to play, who cares.

What I'd be more concerned with is how microtransactiony and feature-rich this game will be. If it'll be closer to the excellent Tekken Tag 2, or closer to the nightmare factory that has become Street Fighter V. (And yes, internet, I know the two are not made by the same team. Chill out and breathe for like three seconds.)

Upvote • 
Avatar image for bumpyface
bumpyface

179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

No need to be an A-hole Harada. I've been playing you're game for 20 years. Next time you address consumers or the FGC, put sum RESPECK on it!

2 • 
Avatar image for Spitznock
Spitznock

198

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@bumpyface: What is the you are game? It sounds fun.

Upvote • 
Avatar image for bumpyface
bumpyface

179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@Spitznock: Your. Is that better English teacher?

Upvote • 
Avatar image for vexxouds
vexxouds

691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@bumpyface: Lol Birdman is that you!?

Upvote • 
Avatar image for bumpyface
bumpyface

179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@vexxouds: Yeah. Just got done riding up on Weezy. LOL

Upvote • 
Avatar image for Isamu_36
Isamu_36

207

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

The Tekken series has always suffered from input lag issues, which already started in the PSX era.

Upvote • 
Avatar image for kaminobenimizu
KamiNoBeniMizu

1831

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Input lag is rather simple. You press a button, and if the action doesn't happen as you press the button, but 4 nano seconds later instead, there IS input lag!

That, ladies and ladies' gentlemen, is outrageous (on a competitive level, ain't got no time to please them casuals!)!

Why couldn't people explain this before!? It's a fighting game for Shao Kahn's sake!

Upvote • 
Avatar image for blackamerica
blackamerica

566

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@kaminobenimizu: tekken is a bad game because it's slow. any other fighters are light years ahead of this game.

2 • 
Avatar image for minder01
minder01

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

...so pretty much he decided to be an arse when answering the question would of got people off his back.

Upvote • 
Avatar image for packerfan7575
Packerfan7575

302

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

This article is full of input lag. It's practically unreadable!

2 • 
Avatar image for SavageEvil
SavageEvil

719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@packerfan7575: I think that lag is between your brain and your fingertips that joke was horrible.

Upvote • 
Avatar image for Thanatos2k
Thanatos2k

15079

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Thanatos2k

"Since when did everyone become so knowledgeable about input lag?"

Since they stopped making Plasma televisions. Now every HDTV has varying degrees of input lag, and it's really important to know how much and how to reduce it, lest your games play like crap. So people know about it.

Is this guy for real?

6 • 
Avatar image for datriax
datriax

542

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By datriax

Rather funny people are pointing the finger at Harada here. I'm more concerned about Tekken's lunar gravity and beach ball bouncing of characters through the air than anything else. However, this guy gets bombarded by idiotic questions time, and time, and time, and time, and time again. I'm surprised his patience haven't given in sooner.

Everyone in game production should be like Kamiya, and just tell morons to go **** themselves. Idiot customers are still idiots, and really, shouldn't have to be tolerated just because they're buying your game. Don't like it? Go buy something else with your genius. Everyone thinks they're electronics gurus these days because "that one guy on youtube showed this video and.............".

8 • 
Avatar image for metroidhunterx
metroidhunterx

318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@datriax: Did I miss something? The article talks about input lag on SFV on the PS4, and Harada (creator of Tekken, not SFV) gave his opinion on the matter. Nobody was pointing fingers at him from what I understand unless you're talking about something totally unrelated to the article.

Upvote • 
Avatar image for FusionRain
FusionRain

1216

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@metroidhunterx: Look at users @blackamerica and @zezyan

Upvote • 
Avatar image for louixiii
LouiXIII

7773

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

If you get tired of hearing the f**king question, just answer it instead of avoiding it lol Simple as that. What do you have to lose...eh?

5 • 
Avatar image for blackamerica
blackamerica

566

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

this guy is a major dick. tekken has always been slow game as for fighters go and it's one of the many reason why i always hated the game. the fighter do seem to be sluggish compared to mortal kombat,street fighter,Killer instinct and DOA SERIES. if they fixed that problem the game would be a world class fighter but by reading this i can see he doesn't care.

Upvote • 
Avatar image for FusionRain
FusionRain

1216

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@blackamerica: You do realize that this isn't a problem with Tekken but with SFV? No one is complaining about any input lag with and Tekken game. Even if there is any no one is complaining. It's just simply Street Fighter V that this has become an issues. Not only does he not owe you any answers but it's not even his problem. He was asked about it and gave a response.

Now you may not like Tekken and that's fine but to be completely toxic and not even read what the problem is pretty sad. You obviously hate Tekken more than you would like to make sense. It's fine to have a preferences but to run around this thread talking shit about the game is a bit excessive.

Upvote • 
Avatar image for jinzo9988
jinzo9988

1960

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Reminds me of the constant crying over a 20Hz tickrate in Overwatch.

Upvote • 
Avatar image for mike468
mike468

696

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By mike468

Harada is notorious for not wanting frame data released, because he feels it keeps the game's competitive longevity going longer. To some extent I agree with him on the input lag. It really does boil down to how the game plays and feels. But there are so many other factors too, that come into consideration.

Can't speak for Tekken 7, since I haven't played it, but I think it's an unfair comparison to try and compare it to Virtua Fighter. Older fighting games where played on CRT's which don't add input lag, and hardcore players where seeking them out, even with HDTV, up until a few years ago when low response monitors came along. Most pro-players play on smaller 1ms lag gaming monitors, now a days. Most casual gamers play on normal size tvs, which introduce considerably more input lag. It's almost like he is telling players to go out and buy smaller tvs to play the game, just so they don't have to deal with the input lag, which I think is wrong. I think developers need to take these kinds of things into account when designing a game. As SFV has shown, that it creates and caters to specific play styles within the game.

Upvote • 
Avatar image for FusionRain
FusionRain

1216

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@mike468: Not that it matters much to your whole point but the latest Virtua Fighter game came out in like 2007 on PS3. I don't think he was comparing the new Tekken 7 to like Virtua Fighter 2 or something. It was just an example of a game that no one complained about.

Upvote • 
Avatar image for beowulf1211
beowulf1211

315

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Ouch, he borrowed the 2013 Microsoft playbook. #dealwithit

Yes. He's right, half of the lame a$$ people complaining probably haven't even played the game. Even though he's right, he shouldn't be throwing his frustration on to the crowd...they'll eat him up if they can

5 • 
Avatar image for cldmstrsn1
cldmstrsn1

80

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Hell ya! Way to go Harada. You are absolutely right and I'm so glad that you can still enjoy games without getting so caught up in the details.

5 • 
Avatar image for zezyan
zezyan

60

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

So basically he is denying the fact that Tekken 7 is a laggy piece of shit by avoiding the question entirely. Great job, dude.

2 • 
Avatar image for SavageEvil
SavageEvil

719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SavageEvil

@zezyan: Played it you have sir? You using your time traveling abilities to tell us how a future game is a laggy PoS instead of getting great stock information to make yourself billions proves you're an idiot.

2 • 
Avatar image for brownyyy
brownyyy

451

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

HA hilariously honest response I commend him. Its a valid point if the game feels right then what is the point of the question.

3 • 
Avatar image for Kiaininja
Kiaininja

547

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

What a cowardly way of shifting blame unto the consumers who buy your games just because they want companies to improve quality with every passing console generation. Who gives a bloody hell how many frames Virtua Fighter or any last gen games build on outdated hardware had, we are talking about progressing not going backwards.

3 • 
Avatar image for 93ChevyNut
93ChevyNut

1392

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

To me, input lag is a good word for when I watch 2 kids play video games and 1 of them starts flipping out because he "totally ^%@!!@ pushed the kick button!!!" in a loud, whiny voice. Couldn't be because the other kid was better. No, it must be input lag.

3 • 
Avatar image for jonnybrownieboy
jonnybrownieboy

625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jonnybrownieboy

@93ChevyNut:

If you lose by a decent amount of health then you're absolutely right but when rounds come down to sudden death (next player that lands a hit wins) things like input lag,frames,startup speed and reach can make the difference between looking at a victory screen or defeat (which happens often in fighting games).

2 • 
Avatar image for barom
barom

243

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@jonnybrownieboy: If the game is the same for both players, it's all fair. High input lag or not, you both deal with the same issues.

Upvote • 
Avatar image for johno357
johno357

479

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

people started to notice lag correction in the cod games a few years ago. they knew something was off. this might be no different

Upvote • 
Avatar image for deactivated-5a34018f5f9ca
deactivated-5a34018f5f9ca

291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

He makes a good point though. Modern day Witch hunts are evetywhere.

7 • 
Avatar image for saiyanspiderman
SaiyanSpiderman

20

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SaiyanSpiderman

@acharis_frost: more like modern day kids think they are experts on everything. Knowledge is power. Go get some real knowledge on your own instead of copy and pasting keywords you see online.

3 • 
Avatar image for zezyan
zezyan

60

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@saiyanspiderman: Except for that their concern is entirely validated. There are various sources out there that literally show the input delay of SF5/V and how bad it is compared to previous entries in the franchise. That is not up to the monitor, it's because the game simply is designed badly. Players of tekken then rightfully get to be concerned about that same problem with tekken 7, especially since tekken 6 was already prone to bad input delay due to frame drops. Those frames make the difference between victory and defeat for even decent players.

4 • 
Avatar image for SavageEvil
SavageEvil

719

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@zezyan: Then wouldn't the playing field be level since all players have to deal with the same lag...is one person suffering from less lag or something to give them the advantage? Would it not leave both players in the same boat? Just wondering, I've seen lag from online which is completely different to lag from controller inputs to what is happening on screen. Folks need to stop saying lag and name it accordingly, controller input lag, LCD response lag, connection lag, different types of lag and not all stem from the same source.

Upvote • 
Avatar image for declimax
DEClimax

6

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By DEClimax

@SavageEvil: yes, both players are experiencing the same lag, but the "fairness" there is not enough for it to be acceptable. if you consider the case of SFV, the input delay seriously warps how the game is played. strategies that should in theory be ineffective are dominating tournaments simply because the players are unable to react to them due to the staggering input delay that game has. it also has a serious effect on the feel of the game; 8f of input delay is almost three times as long as the startup of your fastest moves. even people unaware of SFV's input delay issue have complained about it feeling sluggish and unresponsive.

Upvote • 
Avatar image for zezyan
zezyan

60

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@SavageEvil: You are correct that both players are dealing with the same input lagg, but even if the play-field is even, it's still bad to play. Fact is that both street fighter and tekken have moves that are 3-4 frames long in animation. If the input lagg is greater than the animation, you cannot block, dodge or parry it. That is why pros complain. It's all about animation length and what the controller (or usually stick) allows them to do to counter. If the response time isn't on point, then neither is their gameplay. Even if the playfield is 'even' it kind of isn't, when you can't respond properly due to input lagg.

2 • 
Avatar image for FusionRain
FusionRain

1216

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@zezyan: That's not true at all dude. What the hell are you talking about? If the input lag is universal then someone doing a 3 frame jab would mean that from the button press the jab wouldn't complete until both the input delay and animation frames are finished. If there was no input delay that would mean that the jab would complete after the 3 frame animation. In order to block a 3 frame attack you would need to input block before the 3rd frame of the animation. Which is already hard and almost not possible due to human input time. I don't know the math but i'm sure you would have a really hard time trying to reaction block a jab.

Let me try this.

Without input delay, in order to block a 3 frame jab, you'd need to input block within 3 frames of when the button is pressed.

With in put delay, you'd need to input block before the 3 frame jab gets to your character. To do this you would need to input block within 3 frames of when the button is pressed.

So I understand what you mean, you can't react and block after the animation has started but at that point you'd already be passed 3 frames late anyways. With no lag you'd have to know exactly when someone pressed a button for you to react. At that time you'd instantly react with a block. The problem is that as a human you won't have time to even visually see a jab and press block within 3 frames. The only way to block a 3 frame attack is to already be blocking. So even with input lag it wouldn't matter because the amount of time from button press to block is still 3 frame and without it there it's still not possible to do, let alone dodge or counter without just guessing. This is why mashing Zangief super on wakeup will catch anyone within rang no matter what because it has a 1 frame startup. It's not possible to react to that. You can only predict it.

Upvote • 
Avatar image for chad28_69
chad28_69

536

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 2

Tekken has sites like Tekken Zaibatsu that write down how many frames a movement takes. Some people even know some of that frame data. People caring about frames in Tekken is not something new. I really like Harada, I didn't knew he could be like this, I don't think this was a proper way to answer peoples concerns.

7 • 
Avatar image for xOmniCloudx
xOmniCloudx

1062

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Harada always gets butthurt about criticism, especially anything on a technical level.

8 • 
Avatar image for deactivated-5b63f02158cce
deactivated-5b63f02158cce

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Does kinda sound butt hurt

4 • 
  • 73 results
  • 1
  • 2