Tactics Ogre: Let Us Cling Together - Wheel of Fortune

We take a closer look at one of the most important additions to this classic strategy role-playing game.


Tactics Ogre: Let Us Cling Together

No Caption Provided For fans of strategy role-playing games, Tactics Ogre: Let Us Cling Together on the PlayStation Portable adds updated visuals and features to a classic strategy role-playing game that inspired subsequent games like Final Fantasy: Tactics. In our last look at the game, we learned about the Wheel of Fortune, one of the major additions to this portable makeover. We recently met with a Square Enix rep to go over exactly how this new feature is applied in the game.

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How the story of Let Us Cling Together moves forward depends entirely on you. Your choices and actions will determine the outcome of the characters. Whether you let a fellow member die in battle or choose to be lenient and let your enemy live, these decisions will ultimately affect what happens next. Wheel of Fortune essentially lets you do two things. First, you can use it to rewind up to 50 actions in battle so that you can see what would happen if you took another path or made a different (or better) decision. This brings up a menu that features replays of your previous actions so you can see what you did before. We're not sure how many replays the game will keep track of, but you can use this option as many times as you like to see what alternative routes are available to you.

Second, once you've completed the story mode, Wheel of Fortune gives you access to a menu to go back to certain anchor points in the game. These sections are where the storyline branches off and leads you down a different path. Chances are that you and your friends who play the game will have varying stories to tell after you make a few key choices. There's plenty of replay value here, as long as you have the time and patience to go back and are curious to see what happens. We were told that even if you were to just plow through the game, it will still take 50 to 60 hours to complete--and that's if you ignore all the extras.

Another noticeable upgrade--besides the visuals--is the user interface, which has been streamlined so that the pacing of the game is much faster. You'll be able to see exactly when your next unit's turn is coming up, and you can even set some of your units to AI mode, so that the computer will play out their turns for you. This is particularly useful if you have units that are strictly doing one thing, like healing, so that you can speed things up. Battles can be long because you can build an army of 50 units to take the field.

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We also got a quick look at the many types of units that are available for each type of character. There are dozens to choose from, so there's no shortage of options when customizing your perfect little army of sprites. You can recruit monsters, dragons, the undead, and creatures with pumpkin heads. They all come with their own set of classes, as well as classes that cross over to other species. As you level a class, regardless of the type of unit you have, that class will level up as you go. So in the event that you lose a human ninja, the next ninja that joins your group will be at the same level.

For more information on the game, check out our previews here. Tactics Ogre: Let Us Cling Together is set to be released on February 15 for $39.99 on the PSP and the PlayStation Network so look for our full review then.

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