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Super Smash Bros. Ultimate Ver. 9.0 Fighter Adjustments Gives Big Boosts To Some Fighters

Steve from Minecraft is available now, but many of the other fighters have changed in the new update, too.

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Super Smash Bros. Ultimate update 9.0 is out now, and as usual there's been a series of changes and adjustments to current fighters. The tweaks this time seem to benefit buffs over nerfs, meaning that many fighters will have an easier time doing damage now.

The big change, of course, is the addition of Steve and the new Minecraft World stage, but even if you don't buy the Minecraft DLC some changes are introduced to the existing line-up.

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Now Playing: Super Smash Bros. Ultimate - Minecraft Steve Classic Mode Gameplay

The big winners seem to be Ice Climbers, Lucario, Bowser Jr., and Simon/Richter, with faster attacks and extended launches coming in the wake of this patch. Pro players will likely want to revisit and update their tier rankings after this update.

If you've got a main that you rarely budge from, perhaps some of these fighters will be worth another look after the update--the game is more fun if you can switch between multiple characters, after all.

Here's the complete list of fighter changes introduced in this update. Nintendo Switch Online subscribers can pick up some freebies too, which is worth doing.

Donkey KongSide SpecialIncreased attack range vertically for opponents on the ground when the move is used on the ground.
LinkUp Smash AttackMade it easier to hit multiple times.
PikachuForward Air AttackMade it easier to hit multiple times.
NessDash AttackIncreased power of the third attack and extended launch distance.
NessUp Tilt AttackMaintained the launch distance and increased power.
NessDown Air AttackIncreased attack speed.
NessUp ThrowIncreased power.
NessNeutral SpecialIncreased attack speed.
Captain FalconUp Smash AttackMade it easier to hit multiple times.
Ice ClimberBasic MovementsDecreased the damage Nana takes.
Shortened launch distance for Nana.
Adjusted Nana's AI behavior.
Ice ClimberDash AttackMade it easier to hit multiple times.
Increased attack range.
Ice ClimberDown Smash AttackExtended launch distance.
Ice ClimberSide SpecialIncreased the speed of the edge-grab timing.
Ice ClimberUp SpecialMade it so that Nana performing an up special automatically will not prevent the player from performing an up special.
Increased the distance that it is possible for Popo and Nana to Belay together.
SheikUp Tilt AttackMade it easier to hit multiple times.
Young LinkFlurry Attack to KOMade it so the attack does not get neutralized.
Meta KnightFlurry Attack to KOMade it so the attack does not get neutralized.
WarioUp SpecialMade it easier to hit multiple times.
IvysaurFlurry Attack to KOMade it so the attack does not get neutralized.
CharizardSide SpecialMade it easier to hit multiple times.
CharizardUp SpecialMade it easier to hit multiple times.
SonicDash AttackMaintained the launch distance and increased power.
Reduced vulnerability.
SonicUp Tilt AttackReduced vulnerability.
SonicUp Smash AttackIncreased attack speed.
Increased the amount of time invincibility lasts before and after becoming round.
Made it easier to hit multiple times.
SonicUp Air AttackMade it easier to hit multiple times.
LucarioEtc.Increased the max value the Aura will strengthen attack power.
LucarioNeutral Attack 1Increased attack speed.
LucarioSide tilt AttackMade it easier to hit multiple times.
LucarioDown Smash AttackIncreased attack speed.
LucarioUp SpecialReduced vulnerability when landing after using the move.
LucarioSide SpecialExtended launch distance for the Aura area.
Mii SwordfighterUp Special 3Made it easier to hit multiple times.
RobinFlurry Attack to KOMade it so the attack does not get neutralized.
ShulkUp Smash AttackMade it easier to hit multiple times.
ShulkNeutral SpecialExtended the distance that Shulk can be launched while Monado Arts (Shield) is active.
ShulkDown SpecialExtended launch distance.
Bowser Jr.Basic MovementsAdjusted certain landing behaviors to no longer prevent passing through platforms.
Bowser Jr.Side Tilt AttackExtended launch distance.
Bowser Jr.Up Smash AttackMade it easier to hit multiple times.
Bowser Jr.Down Smash AttackIncreased attack speed.
Bowser Jr.Forward ThrowExtended launch distance.
Bowser Jr.Edge AttacksIncreased the power of the attack used when grabbing edges after an up special.
Bowser Jr.Side SpecialMade it hard to flinch from opponent's attacks.
Bowser Jr.Up SpecialIncreased attack speed.
KenFinal SmashMade it easier to hit multiple times.
BayonettaFlurry Attack to KOMade it so the attack does not get neutralized.
RidleyFlurry AttackMade it so the attack does not get neutralized.
RidleyFlurry Attack to KOMade it so the attack does not get neutralized.
RidleyUp SpecialThe hit detection when charging downward and landing will only affect opponents on the ground.
SimonFlurry AttackMade it so the attack does not get neutralized.
SimonFlurry Attack to KOMade it so the attack does not get neutralized.
SimonDash AttackIncreased power.
Extended launch distance when at low damage.
SimonUp Tilt AttackExtended launch distance when at low damage.
SimonUp Smash AttackIncreased attack speed.
Extended launch distance.
SimonDown Smash AttackExtended launch distance.
SimonUp SpecialIncreased attack range.
RichterFlurry AttackMade it so the attack does not get neutralized.
RichterFlurry Attack to KOMade it so the attack does not get neutralized.
RichterDash AttackIncreased power.
Extended launch distance when at low damage.
RichterUp Tilt AttackExtended launch distance when at low damage.
RichterUp Smash AttackIncreased attack speed.
Extended launch distance.
RichterDown Smash AttackExtended launch distance.
RichterUp SpecialIncreased attack range.
Piranha PlantFlurry AttackMade it so the attack does not get neutralized.
Piranha PlantFlurry Attack to KOMade it so the attack does not get neutralized.
Banjo & KazooieFlurry AttackMade it so the attack does not get neutralized.
Banjo & KazooieFlurry Attack to KOMade it so the attack does not get neutralized.
Min MinFlurry Attack to KOMade it so the attack does not get neutralized.

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