Super Meat Boy 2 Could Happen Despite Prior Proclamations

Team Meat gives hope to the possibility of a proper follow-up to the acclaimed platformer.

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Stellar platforming game Super Meat Boy could get a sequel, despite the fact that its creators have previously suggested one would never happen.

The possibility came up during an interview with Game Informer, in which Team Meat's Edmund McMillen and Tommy Refenes discussed their work on upcoming mobile game Super Meat Boy Forever.

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"An interesting thing happened in the midst of chaos," McMillen said when asked if he's finished creating Forever's art. "We were like, 'Okay, how can we finish this? We got to finish this.' And I'm not knowing what I'm doing. That was around the time when we realized, 'Oh we could actually release Meat Boy on other platforms, too.'" PS4 and Vita versions of the game were recently announced.

"So it was kind of like this change of perspective in a way. I think kind of what we talked about was possibly working on a sequel, and it's something that I like a lot. There are aspects of Forever--kind of almost moves that Meat Boy did in Forever that we were prototyping that felt like could be better used in a sequel. The future of Meat Boy is definitely up in the air, but a sequel is something that I wouldn't be opposed to doing even though I said, and we both said, that we wouldn't do it."

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"It's just one of those things where it's kind of, I don't know--I've had a story written for a sequel for a while, and after all the stuff that's happened, it feels more appropriate than ever," he added, referencing personal life issues he's dealt with. "So yeah, I could see us doing a sequel later on for sure once we get some stuff done."

That's a far more positive response than what McMillen and Refenes had back in 2010 after the original Super Meat Boy debuted. In a blog post at the time entitled "No SMB 2," McMillen ran down a list of reasons of why making a sequel to that game didn't make sense. This included things like feeling as if they'd done the game right already, the damage that over-developing the characters would do, and the fact that the game has a level editor so that it could live on without a sequel.

Time and new ideas have apparently changed the duo's opinions on the matter, though neither seems ready to commit to a sequel as of yet. In the meantime, Forever is still on the way, as is Mewgenics, which was put on hold while development was completed on Forever.

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