Stellaris Breaks Records With 200,000 Copies Sold in 24 Hours

The game also had a record 68,000 concurrent players on launch day.


Paradox's PC sci-fi strategy game Stellaris is a record-breaker.

The publisher announced today that the game, released on May 9, sold more than 200,000 copies in its first 24 hours. This broke the "revenue record for any of Paradox Interactive's previous titles during the same period," the company said in a news release. The standard edition of Stellaris sells for $40.

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"For the internal development studio, the game has broken every record available and is the studio's fastest selling game ever," Paradox added.

Additionally, Stellaris had 68,000 simultaneous players on launch day, breaking a record set by Paradox's other big hit, Cities: Skylines.

"We are immensely proud of the Paradox team for putting together such a stellar release," Paradox CEO Fredrik Wester said in a punny statement. "This release is the result of hard work and dedication from the entire company and in particular Paradox Development Studio. The incredible reception by players, indicated for instance by the Steam user reviews, is all the proof we could ask for that our hard work paid off. Our fans have put their faith in us and Stellaris will be a part of Paradox's onwards journey for a long time to come."

Stellaris game director Henrik Fåhraeus added that he is "immensely satisfied" that the developer's "leap of faith" with this project is working out.

"We are listening very keenly to all the feedback we are getting and look forward to many years of continued expansions and improvements to the game. Let's make space great again, together!" he said.

Stellaris is a sci-fi grand strategy game. It's set in outer space, with procedurally generated planets and solar systems. There are thousands to explore, and a multitude of alien races to meet, converse with, and learn about.

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The gameplay comprises empire-building, exploration, diplomacy, military pursuits, and even a ship designer. You can play as numerous different species, each with their own traits, backstories, and engineering styles. There's also a plethora of random AI species to encounter.

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