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Star Wars: The Old Republic Walkthrough

Follow our guide to Star Wars: The Old Republic, for class breakdowns and hints for navigating the conflict between the Sith Empire and the Republic.

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What's New:

  • January 24, 2012: We've got tons of new datacrons for worlds such as Tatooine and Alderaan.
  • January 10, 2012: We've added a section for Crew Skills to help you identify the best set of skills for your companions.
  • January 9, 2012: Confused about companions and gifts? We've added info companion combat roles, crew skills, and gifting to each class page.
  • January 6, 2012: We're rolling out video walkthroughs of the hidden datacrons. Check out the planet pages for more info.
  • December 21, 2011: We are starting the guide off with breakdowns for each class's role in combat and the basics of the numerous planets and starships in the galaxy.
*This guide is a work in progress and will be updated frequently.

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Getting Started

Introduction

A Bioware developed MMO set in the Star Wars universe is a dream come true for sci-fi and gaming fans alike. Both entities have an outstanding pedigree to build upon, and might be the key to introducing single player gamers into the world of MMOs.

The world in The Old Republic (TOR) is set 3500 years before the timeline established by the Star Wars films. In the century leading up to the game, the Sith Empire made an attempt to move in on the Galactic Republic’s control of the Coreward Worlds in the center of the known Galaxy. You must decide which faction to side with and how to explore your role as an individual.

Our guide will show you how to maximize the advantages provided by each class and their distinct Advanced Class specializations. We will also detail the planets available to your character during your campaign as well as the Starships that take you from the remote chill of Ilum, all the way into Korriban, within the Seat of the Empire.

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Getting Started

Story

The Old Republic is set roughly 3,500 years before the events in the Star Wars films, but the conflict between the Empire and the Republic is a common theme throughout the series' timeline.

After the defeat on their home base of Korriban, the Sith have gone into hiding, believed by many to be virtually extinct. That is until they returned, striking Korriban and the Republic with a surprise invasion. Soon, even the world of Alderaan at the heart of the republic would succomb to the Empire's wrath.

In uncharacteristically Sith fashion, the Empire offered to enter negotiations on Alderaan. The Republic was cautious, and insisted that they be allowed to bring backup. This would be their downfall.

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The forces that remained at the Jedi Temple on Coruscant were not able to hold down the fort, and the Sith took advantage of their opponents mistake. With the Temple in ruin due to imperial occupation, the Republic's negotiators in Alderaan were forced to comply with the Sith's demands. Though this marked an "end" to the war, the Republic was forced to hand over control of numerous worlds to the Sith.

The tensions between the two factions will likely never end. Though the Republic was forced to admit Sith domination, they know that peace will never be an option so long as they possess power. With a new war hanging in the balance, your goal is to support the faction of your choice. You can fight for peace and honor within the Galaxy, or bolster the Empires grasp on the weak and vulnerable.

May the force be with you.

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Galactic Republic Classes

Jedi Knight

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The Jedi Order has protected the Republic for 20,000 years, due in no small part to the honorable Jedi Knights. They are characteristically adept with light sabers and intuitively sensitive to the Force. This allows them to specialize in physical combat, as well as defensive or status-related skills. Each Advanced class includes the force-centric Focus tree.

Guardian

Nimble in combat, despite their ability to don Heavy Armor. They are able to boost their defenses even further with a dedicated tree, allowing you to develop a formidable tank. You can also explore the life a DPS by exploiting the deadly Shien Form through Vigilance, or, retrain at your Skill Mentor to take on some light healing duties in the Focus tree.

Sentinel

DPS is the name of the game. Your options here are the crushing Watchman tree, the more nimble Ataru form in the Combat tree, and a Force charged sentinel honed through Focus.

Companion Chart

Companion Name T7-01 Kira Doc Rusk Scourge
Combat Role Ranged Tank Melee DPS Healer Ranged DPS Ranged Tank
Crew Skill Bonus Bioanalysis, Slicing Synthweaving, Research Underworld Trading, Biochem Armstech, Scavenging Artifice, Archaeology
Weapon Gift +1 0 +1 +2 +1
Military Gift +1 +1 +1 +3 +1
Courting Gift 0 +1, +2 (Relationship) +2, +3 (Relationship) 0 0
Luxury Gift 0 +2, +3 (Relationship) +2, +3 (Relationship) +1 0
Tech Gift +3 +3 +1 +1 +2
Republic Gift +2 +1 0 +2 +1
Imperial Gift 0 +1 0 +1 +2
Culture Gift +2 +1 +1 +1 +1
Trophy Gift 0 +1 +1 +1 +3
Underworld Gift 0 +1, +2 (Relationship) +1 0 +1

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Galactic Republic Classes

Jedi Consular

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The Jedi Consular seeks peace through diplomacy and wisdom, contrary to the aggressive tactics employed by the Knights. They are, however, equals in the ways of the Force. The Consular's wisdom allows the player to shape their character in a number of ways.

Shadow

The ability to boost defense through Kinetic Combat serves the players so well, that mixing in Infiltration skills is not a bad option to create a damage-dealing tank. The major difference between this class and the Jedi Knight Guardian, is the reliance on the Force rather than heavy armor. That being said, the Guardian has the upper hand offensively thanks to their ferocity with a light saber.

Sage

Healers are hard to come by in The Old Republic. I you ever want to feel welcome in this, or any MMO, it is a choice that will grant you many friends. The Seer path will craft you into a competent healer and it might be a good idea to even things out with some defensive skills found within the Balance tree. It's recommended to avoid mixing Seer(healing) skills with Telekinetics (casting), however. Each is good on it's own merits, but they require dedication to maximize their potential.

Companion Chart

Companion Name Qyzen-Fess Tharan Zenith Iresso Nadia
Combat Role Melee Tank Healer Ranged DPS Ranged Tank Melee DPS
Crew Skill Bonus Biochem, Archaeology Cybertech, Slicing Investigation, Underworld Trading Armstech, Scavenging Synthweaving, Diplomacy
Weapon Gift +2 0 +2 +1 0
Military Gift +1 0 +1 0 0
Courting Gift 0 +1 0 0, +3 (Relationship) +1, +3 (Relationship)
Luxury Gift 0 +3 0 +1 1
Tech Gift +1 +2 0 0 0
Republic Gift 0 0 0 +2 +2
Imperial Gift 0 0 +3 0 0
Culture Gift 0 +1 0 0 +3
Trophy Gift 0 0 0 +3 0
Underworld Gift +1 +1 +1 0 +1

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Galactic Republic Classes

Smuggler

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The Smuggler is a useful class, but the possibilities aren't obvious from the outside. They are built quite well for ranged attacks, but at what cost? The availability of cover is a luxury not always afforded by the enemy. Healing is an option with the Smuggler as well, but it will take dedication to pan out. tree.

Gunslinger

A ranged DPS all the way, the Gunslinger AC can take it a step further with the Sharpshooter tree. The need for cover to properly utilize their effectiveness at range is a double edged sword. You are protected from immediate harm in some scenarios, yet you are partially neutered, offensively. Still there are other options to explore, notably the Saboteur tree, which will eventually allow you to hinder enemy movement and boost your Smuggler skills' percentages.

Scoundrel

Sawbones is the tree to focus on if you need a strong healer. The close range and stealth abilities within the Scrapper tree are a nice accompaniment to Sawbones as well. Overall, this Advanced Class has the ability to do many things, but succeeding at any of them takes dedication and sacrifice in other areas of proficiency.

Companion Chart

Companion Name Corso Bowdaar Risha Akaavi Guss Tuno
Combat Role Ranged Tank Melee Tank Ranged DPS Melee DPS Healer
Crew Skill Bonus Uderworld Trading, Armstech Cybertech, Scavenging Diplomacy, Slicing Armormech, Bioanalysis Archaeology, Treasure Hunting
Weapon Gift +3 +2 +1 +3 0
Military Gift +2 +1 +1 +2 0
Courting Gift +1, +2 (Relationship) +1 0, +1 (Relationship) +1, +2 (Relationship) +1
Luxury Gift +1 +3 +2, +3 (Relationship) 0 +2
Tech Gift +1 +1 +1, +2 (Relationship) +1 +2
Republic Gift +1, +2 (Relationship) 0 +1 +1 +1
Imperial Gift 0 0 +1 +1 +1
Culture Gift +1 +3 +2 0 +1
Trophy Gift +1, +2 (Relationship) +2 0 +2 +1
Underworld Gift 0 +1 +2, +3 (Relationship) +1 +3

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Galactic Republic Classes

Trooper

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Troopers offer interesting challenges in the Advanced Classes. Both paths are adequate, offensively. But you must decide if you want to sacrifice true firepower for healing skills or for the Vanguard, defense for melee centric abilities. tree.

Commando

The Commando is the unlikely healer in this game. With heavy armor and guns, it goes against what most people consider a medic to be. For solo play, the medic role creates challenges that can be overcome, but the time you spend healing yourself, rather than your team mates, will generally become a problem when you need to inflict immediate damage. The other option is to mix the firepower found in the Gunnery specialization with the ranged Assault tree, and you've got an excellent ranged DPS.

Vanguard

Vanguards are able to tank quite well with the Shield tree and their ability to wear heavy armor. The Assault specialization is helpful for boosting their natural range abilities, but adding points to Tactics becomes a different story. Without the boost from the Shield skills, there is little else that pairs well with a Tactics specialist. The problem is wasted potential. Tactics offers a few melee centric abilities, but nothing worth sacrificing progress in the other two trees.

Companion Chart

Companion Name Jorgan Elara M1 4X Vik Yuun
Combat Role Ranged DPS Healer Ranged Tank Melee Tank Melee DPS
Crew Skill Bonus Armstech, Diplomacy Biochem, Bioanalysis Cybertech, Scavenging Armormech, Underworld Trading Research, Slicing
Weapon Gift +3 0 +1 +2 +1
Military Gift +2 +1 +1 +1 +1
Courting Gift 0, +2 (Relationship) 0, +3 (Relationship) +1 0 0
Luxury Gift 0 +2 +1 0 0
Tech Gift +1 +1 +2 +1 +3
Republic Gift +1 +1 +3 0 +1
Imperial Gift 0 +1 0 0 +1
Culture Gift +1 0 +1 0 +3
Trophy Gift +1 0 +1 0 +3
Underworld Gift 0 0 0 +3 0

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Sith Empire Classes

Sith Warrior

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The Sith Warrior is a medium armored frontline fighter that gains bonuses from the Strength stat. Their resource type is Rage. Some abilities generate Rage, while others expend the accumulated points. Warriors can store a total of 12 Rage, which slowly depletes out of combat. The Warrior’s shared skill tree is also named Rage. Skills and upgrades from this tree use the Force to enhance melee damage and include leaping with Obliterate and slowing enemies with Force Crush.

Sith Juggernaut

The Sith Juggernaut advanced class grants the Warrior access to heavy armor and strong focus on single light saber combat. Their Immortal skill tree allows the Juggernaut to become a strong tank by reducing oncoming damage and divert an enemy’s attention. The Vengeance tree allows the Juggernaut to unleash powerful single strikes from abilities such as Shatter and Impale.

Sith Marauder

While the Sith Marauder doesn’t gain an armor upgrade, they instead become a master of dual wielding light sabers. The Carnage tree allows for flashy acrobatic attacks and stances that enhance amount of hits. The Annihilation skill tree provides brutal attacks that add in additional bleeding damage and minor self healing .

Companion Chart

Companion Name Vette Jaesa Quinn Pierce Broonmark
Combat Role Ranged DPS Melee DPS Healer Ranged Tank Melee Tank
Crew Skill Bonus Underworld Trading, Treasure Hunting Archaeology, Synthweaving Armstech, Diplomacy Cybertech, Research Savenging, Bioanalysis
Weapon Gift +1 +3 +2 +3 +3
Military Gift 0 +1 +2 +3 +1
Courting Gift +1, +3 (Relationship) 0 +1 0 0
Luxury Gift +1, +3 (Relationship) +2, +3 (Relationship) 0 0 0
Tech Gift +1 0 +1 +1 +2
Republic Gift +1 0 0 +1 +2
Imperial Gift +1 +1 +2 +1 +1
Culture Gift +2 0 0 0 +1
Trophy Gift 0 +2 +1 +1 +3
Underworld Gift +3 0 0 +1 0

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Sith Empire Classes

Sith Inquisitor

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The Sith Inquisitor is a light armored Force specialist. An Inquisitor is fuelled by the Willpower stat and uses the Force as their ability resource. Force points start at 100 but can jump dramatically depending on advanced class. Their universal skill tree is Madness, which can be used to drain health from targets and cripple enemies.

Sith Assassin

Upgrading to the Sith Assassin allows the Inquisitor to wield a double bladed light saber and move with stealth. The Darkness tree allows the Assassin to tank by dodging, pairing, and quickly grabbing the attention of multiple enemies. The Deception tree powers the Assassin’s damage and sneaking abilities, turning them into a deadly killer.

Sith Sorcerer

The Sith Sorcerer gains a boon to total Force points and large array of Force related abilities. The Corruption tree allows the Sorcerer to cast powerful healing spell that add both immediate recovery and additional regeneration over time. The Lightning Skill tree gives the Sorcerer abilities that deal heavy caster damage, such as from Chain Lightning, and instant abilities that grant additional speed.

Companion Chart

Companion Name Khem Val Revel Ashara Talos Xalek
Combat Role Melee Tank Ranged DPS Melee DPS Healer Ranged DPS
Crew Skill Bonus Artifice, Research Underworld Trading, Slicing Synthweaving, Diplomacy Treasure Hunting, Archaeology Bioanalysis, Scavenging
Weapon Gift +2 +3 +1, +2 (Relationship) 0 +3
Military Gift 0 +2, +3 (Relationship) +1, +2 (Relationship) 0 +3
Courting Gift 0 0, +1 (Relationship) 0, +3 (Relationship) +1 0
Luxury Gift 0 +1, +3 (Relationship) +0, +1 (Relationship) +2 0
Tech Gift +1 0 +0, +1 (Relationship) +1 0
Republic Gift 0 0 0, +3 (Relationship) +2 0
Imperial Gift +1 0 +0, +1 (Relationship) +2 0
Culture Gift +3 0 +1, +2 (Relationship) +3 0
Trophy Gift +1 +1 0 0 +1
Underworld Gift 0 +2, +3 (Relationship) 0 0 +1

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Sith Empire Classes

Bounty Hunter

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The Bounty Hunter is a ranged attacker that has immediate access to heavy armor, providing them extra protection no matter what role they undertake. Bounty Hunter abilities improve with the Aim stat and use a resource called Heat. Many of the Bounty Hunter’s abilities will build up Heat and this accumulation will need to be exhausted before more abilities can be used. The base class tree is Pyrotech, which improves ranged damage and allows use of missiles and thermal detonators.

Powertech

The Powertech advanced class gives the Bounty Hunter access to a close range flamethrower and enhanced shielding. The Shield Tech tree turns the Powertech into a tank that can easily absorb damage and disable enemy targets. The Advanced Prototype skill tree further strengthens the flamethrower and other close quarters attacks, allowing the Powertech melee damage capabilities.

Mercenary

The Mercenary is versatile party members that gains access to guns akimbo and healing techniques. The Bodyguard tree allows the Mercenary to provide healing and protection to several allies at once, making them potent when up against multiple ramped targets. The Arsenal tree offers powerful ranged attacks that include the deadly Tracer Missiles and Heatseeker Missiles.

Companion Chart

Companion Name Mako Gault Torian Blizz Skadge
Combat Role Healer Ranged DPS Melee DPS Ranged Tank Melee Tank
Crew Skill Bonus Cybertech, Slicing Underworld, Biochem Research, Bioanalysis Armormech, Armstech Scavenging, Treasure Hunting
Weapon Gift +1 +1 +2 +2 +3
Military Gift 0 0 +2 +2 +1
Courting Gift 0, +3 (relationship) 0 0, +2 (relationship) 0 0
Luxury Gift +1 +3 0 +2 +1
Tech Gift +3 +1 +1 +3 0
Republic Gift 0 0 0 +2 0
Imperial Gift 0 0 0 +2 0
Culture Gift +1 +1 +1 +2 0
Trophy Gift +1 0 +3 +2 +1
Underworld Gift +2 +2 +1 +3 +3

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Sith Empire Classes

Imperial Agent

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The Imperial Agent is medium armored ranged attacker that can make use of cover throughout the environment. Their key stat is Cunning, which will boost all of their major abilities. Their resource is Energy, which starts at 100 and slowly builds back up when depleted. The shared skill tree among Imperial Agents is Lethality, which enhances their damage over time from poisons, as well as area effect grenades.

Operative

The Operative advanced class turns the Imperial Agent into a much more proactive combatant. Often times the option of cover isn’t recommended, as it can keep the Operative from using their best abilities. The Operative has to mange their Tactical Advantage which is gained by healing or backstabbing. The Medicine skill tree provides the Operative with cheap and fast healing abilities which are great for single allies. The Concealment tree turns the Operative into a stealth damage dealer that is most efficient when standing directly behind a target.

Sniper

The Sniper is a master of long ranged attacks and gains access to sniper rifles. Their abilities heavily rely on cover, and the sniper can even summon personal mobile cover when the terrain is against their favor. The Marksmanship tree turns the Sniper into a deadly sharpshooter that deals outstanding burst damage. The Engineering tree grants the Sniper the abilities to summon droids and probes that damage several enemies at once.

Companion Chart

Companion Name Kaliyo Vector Lokin Temple Scorpio
Combat Role Ranged Tank Melee DPS Healer Ranged DPS Melee Tank
Crew Skill Bonus Armstech, Underworld Trading Bioanalysis, Diplomacy Biochem, Research Scavenging, Armormech Cybertech, Slicing
Weapon Gift +3 +1 0 +1 +2
Military Gift +1 0 +2 +2 +1
Courting Gift 0 0, +2 (Relationship) 0 +1, +3 (Relationship) 0
Luxury Gift +2, +3 (Relationship) +1 +2 +1 0
Tech Gift +1 0 +3 0 +3
Republic Gift 0 0 +1 +1 0
Imperial Gift 0 +2 +1 +3 0
Culture Gift 0 +3 0 0 +1
Trophy Gift 0 +1 0 0 +1
Underworld Gift +2 0 +1 0 0

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Crew Skills

Crew Skills allow you to take advantage of the companions that join your crew during the game. There are three types of skill sets you can teach your mates: mission, gathering, and crafting skills. Choosing which ones to teach your crew should be decided upon primarily by your class.

You may also want to consider your companions innate abilities before ordering them to perform skill related tasks. Missions cost meager sums at first, but as the cost rises, you’ll want to avoid sending a companion proficient in Diplomacy on an Underworld Trading mission, for example. Thankfully, the game indicates your particular crew members strong suits when selecting the missions.

While it’s important to approach the crew skill system with an analytical eye, you are not bound to your first three skill choices. You can overwrite your choices with a crew skill trainer at any time, albeit for a cost. That being said, you’ll want to

Gathering Skills

While exploring the galaxy, you’ll be able to gather valuable materials from the environments. These come in the form of ancient objects or blueprints for equipment that you can use to bolster your crafting abilities. There are four skills to choose from:

1. Archaeology
This skill set is perfect for force users. By mining various crystal nodes and archaeological finds, you’ll acquire crystals and artifacts that can be used in the creation of lightsabers and armor. Occasionally, you’ll come across the rare crystal shards; the building blocks of matrix cubes. This gathering skill is a perfect match for those choosing the Artifice or Synthweaving crafting skills.

2. Bioanalysis
By harvesting materials from plants and animals, you’ll acquire the materials necessary in Biochem crafting. The fibers, strains, toxins, and fluids you collect can be used to create medpacs, stims, and implants.

3. Scavenging
Occasionally you’ll find run-down equipment and machines during your quest. With the Scavenging skill, you can harvest materials and components to craft armor, weapons, ear pieces, and equipment mods. This skill pairs well with the Armortech, Armstech, and Cybertech crafting skills.

4. Slicing

If money is your thing, Slicing will prove to be an invaluable tool to have at your disposal. It grants you the ability to hack into computers and security systems to gather schematics, materials, and credits. You can even unlock secret missions on occasion. The schematics that you’ll find are almost always geared towared the Cybertech crafting skillset.

Skill Rewards Matching Skills Class
Archeology Crystals, artifacts Artifice, Synthweaving Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor
Bioanalysis Fibers, strains, toxins, fluids Biochem All classes
Scavenging Fibers, strains, toxins, fluids Biochem All classes
Slicing Schematics, credits, droid parts, mission data Cybertech Bounty Hunter, Trooper, Smuggler, Imperial Agent

Crafting Skills

It’s important to understand that your crew can only specialize in one crafting skill. Therefore, it’s imperative to choose your gathering skill(s) appropriately. Your crew will be able to craft items at the workstation on your starship while you remain in the field.

1. Armortech
Much like it sounds, this skill allows you to construct armor, specifically medium and heavy types. It is recommended for non force users such as troopers, smugglers, imperial agents, and bounty hunters. The materials needed for armor crafting are obtained through the Scavenging gathering skill, and the Underworld Trading mission skill.

2. Armstech
The same classes benefit from Armstech as they do Armortech. Non force users will be able to create cannons, pistols, and rifles for personal use or sale. The materials and compounds for this skill are acquired through Scavenging and the mission skill, Investigation.

3. Artifice
Through Artifice mastery you can construct modifications for lightsabers as well as armor augmentations. This appeals to the force using crowd: Knights, Warriors, Consulars, and Inquisitors. Resources are collected through the Archaeology gathering skill, as well as the Treasure Hunting mission skill.

4. Biochem
This skill allows you to craft stims, medpacs, and implants. Crew members can also reverse-engineer implants to boost their crafting knowledge. The samples and compounds gathered through Bioanalysis and Diplomacy are crucial to creating the oft-needed medical supplies. Their universal appeal means that biochem is a potentially useful skill for all classes in the game.

5.Cybertech
If droid upgrades and earpieces are what you’re after, Cybertech crafting is the way to go. By gathering rare metals and compounds through Scavenging and Underworld Trading, you’ll also be able to create modifications for many types of armor and droid related equipment.

6. Synthweaving
Much as the name implies, Synthweaving relates to the creation of light, cloth based armor. Resources are gathered through Archaeology and Underworld Trading and are further bolstered with solutions, suspensions, and composites purchased from vendors. The light armor is obviously suited towards force users.

Skill Crafts Matching Skills Class
Armormech Medium armor, heavy armor Scavenging, Underworld Trading Trooper, Smuggler, Imperial Agent, Bounty Hunter
Armstech Cannons, blasters, rifles Scavenging, Investigation Trooper, Smuggler, Imperial Agent, Bounty Hunter
Artifice Lightsaber mods, augmentations Archeology, Treasure Hunting Jedi Knight, Jedi Consular, Sith Inquisitor, Sith Warrior
Biochem Stims, medpacks, implants Bioanalysis, diplomacy All classes
Cybertech Droid upgrades, earpieces Scavenging, Underworld Trading All classes
Synthweaving Light armor Archeology, Underworld Trading Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor

Mission Skills

Similar to Gathering Skills, you may choose to fill up all of your Crew Skill slots with Mission Skills. Through them, you’ll acquire valuable crafting materials and resources as well as gifts for your companions. One in particular will also influence your dark/light side points.

1. Diplomacy
Diplomatic missions require your companion to negotiate and handle sensitive situations abroad. Depending on their choices, you may find yourself influenced towards the dark or light side upon their return. Diplomatic missions will also net you materials used in Synthweaving and Biochem crafting as well as gifts for your companions.

2. Investigation
Through the investigation missions, your companion will be able to collect schematics related to an array of crafting skills. You will also be able to obtain materials used in the creation of medium armor, firearms.

3. Treasure Hunting
This skill goes hand in hand with the Artifice crafting skill. Through these missions, you’ll be rewarded with companion gifts, gift fragments, gemstones, and lockboxes. The fragments can be turned into complete gifts by turning them into the curator on the planet Nar Shaddaa.

4. Underworld Trading
This skill is best suited for Armormech, Cybertech, and Synthweaving crafting. As rewards for completing missions, your companions will return with materials for heavy armor, spices, and the occasional companion.

Skill Rewards Matching Skills Class
Diplomacy Materials, companion gifts Synthweaving, Biochem Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor
Investigation Schematics, companion gifts Armormech, Armstech Trooper, Smuggler, Imperial Agent, Bounty Hunter
Treasure Hunting companion gifts, gift fragments, gemstones Artifice Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor
Underworld Trading Armor crafting materials Armormech, Cybertech, Synthweaving All classes

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Datacron Index

Coruscant - Republic Exclusive

> Presence +2 Datacron, Old Galactic Market
> Yellow Matrix Shard Datacron, Justicar Territory
> Cunning +2 Datacron, Justicar Territory
> Endurance +2 Datacron, Black Sun Territory
> Strength +2 Datacron, Jedi Temple

Hutta - Empire Exclusive

> Aim +2 Datacron, Evocii Work Camp
> Presence +2 Datacron, The Rustyards
> Blue Matrix Shard Datacron, Sewer Maintenance Tunnels

Korriban - Empire Exclusive

> Willpower +2 Datacron, Lower Wilds
> Endurance +2 Datacron, Sacred Ruins
> Red Matrix Shard Datacron, Tomb of Tulak Hord

Nar Shaddaa

> Aim +3 Datacron (Republic)
> Strength +2 Datacron (Republic)
> Aim +3 Datacron, Corellian Sector (Empire)
> Presence +2 Datacron, Duros Sector Slums (Empire)
> Strength +3 Datacron, Network Access Sector (Empire)
> Cunning +3 Datacron, Incinerator Room
> Yellow Matrix Shard Datacron, Network Security District

Ord Mantell - Republic Exclusive

> Red Matrix Shard Datacron, Mannett Point
> Aim +2 Datacron, Savrip Island
> Presence +2 Datacron (Republic)

Tython - Republic Exclusive

> Endurance +2 Datacron, Elarian Trail
> Willpower +2 Datacron
> Blue Matrix Shard Datacron

Taris

> Strength +2 Datacron
> Aim +2 Datacron
> Cunning +2 Datacron
> Willpower +2 Datacron
> Green Matrix Shard Datacron - coming soon!
> Willpower +4 Datacron (Empire) - coming soon!
> Cunning +4 Datacron (Empire) - coming soon!

Alderaan

> Aim +4 Datacron
> Presence +3 Datacron
Endurance +3 Datacron
> Strength +4 Datacron
> Willpower +3 Datacron

Balmorra - Empire Exclusive

> Aim +2 Datacron (Note: at same location as Republic Cunning)
> Green Matrix Shard Datacron - coming soon!
> Cunning +2 Datacron - coming soon!
> Strength +2 Datacron - coming soon!
> Willpower +2 Datacron (Note: at same location as Republic Aim)

Balmorra - Republic Exclusive

> Aim +4 Datacron
> Endurance +3 Datacron
> Cunning +4 Datacron
> Presence +4 Datacron
> Willpower +4 Datacron

Belsavis

> Willpower +4 Datacron - coming soon!

Corellia

> Strength +4 Datacron - coming soon!
> Willpower +4 Datacron - coming soon!

Dromund Kass - Empire Exclusive

> Strength +2 Datacron
> Endurance +2 Datacron - coming soon!
> Cunning +2 Datacron - coming soon!
> Presence +2 Datacron
> Yellow Matrix Shard Datacron - coming soon!

Hoth

> Aim +4 Datacron - coming soon!
> Endurance +4 Datacron - coming soon!
> Strength +4 Datacron - coming soon!
> Presence +4 Datacron - coming soon!
> Red Matrix Shard Datacron - coming soon!

Quesh

> Endurance +4 Datacron
> Cunning +4 Datacron
> Strength +4 Datacron

Tatooine

> Willpower +3 Datacron
> Aim +3 Datacron
> Strength +3 Datacron
> Blue Matrix Shard Datacron
> Cunning +3 Datacron (Empire)
> Cunning +3 Datacron (Republic)

Voss

> Willpower +4 Datacron - coming soon!
> Presence +4 Datacron - coming soon!

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Datacron Locations: Tython, Deep Core

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Tython is the starting planet for the Jedi Knights and the Jedi Consular

A planet with tall mountains and deep valleys, Tython is largely unexplored. It was the planet where the first users of the force gathered to compare their studies in Ashla, the arts of the light side.

When the dark side of the force began to rise in power, there was a great battle that left Tython in disarray. Those who began the movement were forced to leave their planet, despite defending it successfully.

When the Sith took hold of Coruscant, the Jedi were forced to relocate their base. Having only recently rediscovered Tython and the ancestry behind the Jedi Order, it was the logical choice to continue the pursuit of peace in the Galaxy.

Datacrons

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Datacron Locations: Ord Mantell, Mid Rim

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Ord Mantell is the starting planet for the Smuggler and Trooper

The Galactic Republic holds control of Ord Mantell, but there is an uprising welling from within. The local government has its fair share of corruption despite being aligned with the Republic and separatist forces are beginning to have an effect on their stability. Only peace keepers are encouraged to step food on Ord Mantell, unless they want to put themselves at risk of falling victim to the conflict.

This corruption began when the planet fell from its pedestal as a strategically important location, as Ord Mantell fell out of favor with the intergalactic traders. It wasn’t long before it was a haven for bounty hunters and the smugglers they are often hired to find. This was the start of the degradation of the Replublic’s presence on Ord Mantell.

When the Sith forced the Order and the Republic to sign the Treaty of Coruscant, Ord Mantell was one of the few planets to pledge allegiance to the Republic. This decision is the main reason the seperatists are trying to take over Ord Mantell, as if the corruption wasn’t already reason enough.

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Datacron Locations: Korriban, Outer Rim

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Korriban is the starting planet for the Sith Warrior and Sith Inquisitor

Korriban is the ancient home world for the Sith, and it’s caverns entomb many of the greatest of Sith lords whose power can be felt within the planet itself. Their role in the battle between the light and dark side began when a small group of dark Jedi defected from the Order, breeding with the Sith and sharing their knowledge with their society on Korriban.

It was during the Great Hyperspace War that the Republic took control of Korriban, relegating the last remaining Sith to the edge of the Galaxy. It wasn’t until the dark Emperor rebuilt his forces over a few centuries that the Sith would once again rule over Korriban. The Sith Academy was rebuilt and will once again train the youth of generations to come.

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Datacron Locations: Hutta, Hutt Space

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Korriban is the starting planet for the Sith Warrior and Sith Inquisitor

Hutta is a neutral planet in the war between the Sith and the Republic. This is most likely due to the fact that it is inhabitable to anyone except the Hutt race. It is foul, disgusting, and exactly what the Hutts enjoy. It’s all in the name of profit, as the Hutts exploit the planet for the resources they have left, including the original habitants, the Evocii. They are now relegated to slavery under the Hutts.

The Hutts are comprised of cartels and thieves, who will stop at nothing in order to boost their wealth.

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Datacron Locations: Alderaan, Coreward Worlds

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Alderaan possesses a natural beauty that the native population tries to preserve as best it can. Sadly, their lives are caught up in a power struggle between warring Noble houses, House Organa, and House Thul.

It began when the Sith forced the republic to accept a treaty that favored the Empire. This enraged the Alderaanians to the point that their senator, Crown Prince Gaul Panteer, chose to succeed from the Republic all together.

This threw Alderaanian society into upheaval, and soon the Prince, and the Panteer Queen, would fall victim to the conflict. This left the two remaining houses, Organa and Thul, to battle for supremacy. While neither side of the Galactic conflict directly supports either house, they do occasionally aid the faction that best represents their cause. More often, the Republic is behind Organa with the Empire siding with Thul.

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Datacron Locations: Balmorra, Coreward Worlds

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Balmorra has been in the hands of the Empire since the treaty of Coruscant was signed, and the Republic was forced to remove all troops.

It's the center for weapon and droid manufacturing in the galaxy, the primary reasons that the Sith were so keen on occupying it. With the Republic unable to secure the planet during the Great Galactic War, the denizens of Balmorra were left to fend for themselves against the Sith invaders. When the Republic tried to offer support years later, they were essentially rejected by the locals who still felt bitter after being abandoned by them in the past.

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Datacron Locations: Coruscant, Core Worlds

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Datacron Locations: Nar Shaddaa

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Datacron Locations: Taris

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Datacron Locations: Dromund Kaas

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Datacron Locations: Tatooine

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Datacron Locations: Quesh

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