Star Wars: Squadrons Getting New Content After All

Two new Star Wars: Squadrons content drops will add an extra map, more ship components, and even two new starfighters.

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The developer behind Star Wars Squadrons said it had no plans for post-launch DLC, but it appears those plans have changed. In a blog post, the studio said the team felt "humbled" by the response from fans and began planning two upcoming content drops. One is coming next week, and the other will follow in December.

The November 25 update coming as part of update 3.0 will add a new map and ship components. The map, Fostar Haven, is adapted from the single-player story in the prologue mission, and the update will make it playable in Fleet Battles and Dogfight mode. The update will also add four new components. Fighters and Bombers can equip a Boost Extension, Interceptors and Fighters will get Ion Rockets, Bombers and Fighters will get Prototype Piercing Torpedoes, and Support ships will get the Anti-Material Rocket Turret for targeting capital ships and deployables.

Then in December, the game will update to version 4.0. That will include two new starfighters: the New Republic B-wing and the Imperial TIE Defender. The B-wing will be a Bomber-class ship and the TIE Defender will be a Fighter-class. That update will also bring custom matches, allowing you to modify your rule sets with variables like capital ship health, restricting certain fighters, and more.

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"Your enthusiastic support for Squadrons has enabled us to expand upon it further in all the ways outlined above, and I couldn't be more thrilled," said game director Ian Frazier, in the announcement. "I'm particularly excited about the Custom Matches feature because it will allow you, the community, to take more ownership of the game and create your own experiences for a long time to come."

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nintendoboy16

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Tie Defenders! I remember those from the old X-Wing games (X-Wing Alliance for one).

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Just1MoHr

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Add 1 more rule option.....3rd person view & I will buy the game!

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Pyrosa

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Edited By Pyrosa

Ok, I'm buying this on the first Holiday sale.

B-Wings FTW!

"What is all this extra crap, and am I about to hit something?!?" -- my kind of driving.

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Mogan

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Mogan  Moderator  Online

Nice. It'll be a job balancing the Defender to not be the most OP, Mary Sue ship in all of Star Wars, but I have confidence in Motive. : p

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Theinfmustroll

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@mogan: Indeed. I know a LOT of people loved the Defender back in the days of Tie Fighter, but man alive it and the missile boat were the two most broken ships in all of star wars.

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Mogan

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@Theinfmustroll: The TIE Defender was the Empire finally realizing that maybe the Alliance was on to something with all the crazy features their fighters had. Weird stuff like shields. Or a hyperdrive. : p

"You know, I'm starting to think throwing 800 TIE fighters at every problem might not be the most efficient solution. Somebody get Sienar on the horn, I've got a radical new idea!"

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Theinfmustroll

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Edited By Theinfmustroll

@mogan: Yeah, that's not the problem. In Tie Fighter it was 35mglt faster than an A-wing (with tractor boosting engines it was more than 60 faster), more maneuverable than a Tie Interceptor, had shields twice as strong as a b-wing's, more firepower than a b-wing plus the tractor that let it indefinitely charge engines, weapons or shields with no penalty. It was beyond totally broken from any sort of balance perspective. Like supercharged gravity gun. The asymmetrical combat dynamic of rebels vs imps could not be reconciled, so most of the missions you flew had to be imp vs imp hordes.

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