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Star Wars Jedi: Survivor Patch Addresses Performance Issues, Fixes Preorder Items Vanishing

Star Wars Jedi: Survivor's upcoming Patch 5 addresses issues, including one that caused preorder items to vanish from your inventory.


Star Wars Jedi: Survivor is a great game by most accounts, but it has suffered from performance issues across all platforms. The new Patch 5 looks to improve the experience, including fixing a bug that causes preorder items to vanish.

but it's been slightly marred by a number of technical issues since its launch. The new Patch 5 addresses many of these issues, including a galling bug that caused preorder and deluxe game items to disappear from their inventories.

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This bug reportedly caused players to lose many exclusive cosmetic items at random points during play. This seemed to occur on all platforms. Some players (including GameSpot contributors) noted that the cosmetics returned to their inventories on their own eventually, but hopefully Patch 5 will resolve the issue for everyone.

This patch includes a number of other key fixes for the game, including performance improvements on PC to reduce hitching, and an issue that caused the game's resolution scale to incorrectly decrease at times. It also has several fixes for minor issues like sound desyncing during cinematics, characters disappearing during mid-combat, and a variety of collision issues that caused players to get stuck out of bounds. The patch went live on May 17 for PC and the following day for consoles, though indicate the game still has some problems to iron out.

In GameSpot's Star Wars Jedi: Survivor review, Jordan Ramée said the game "improves upon its predecessor's gameplay and storytelling to deliver an engrossing story of a Jedi grappling with morality."

Star Wars Jedi: Survivor Patch 5 Notes

  • (PC only) Improved content caching to reduce hitching.
  • (PC only) Improved thread handling when raytracing is turned off.
  • (PC only) Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled.
    • Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.
  • (PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
  • Various performance fixes.
  • Stability improvements.
  • More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
  • Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
  • Fixed an issue where Drya Thornne would become invincible.
  • Music-related fixes
  • Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs.
  • Fix for a bug where the Skriton wouldn’t appear correctly.
  • Fix for Dagan not appearing correctly in a cinematic.
  • Fixed some rare instances of players being unable to progress further in the game even after reloading.
  • Fix for a bug where the Gorocco would disappear mid-combat.
  • Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
  • Fix for a bug where BD-1 wouldn’t be able to open a door.
  • Fix for void tear interactions not working correctly.
  • Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
  • Improved UX for Koboh matter turrets that players were previously unable to exit out of.
  • Fix for the Rancor and the Wampa not correctly leaving Cal's XP behind when he respawns.
  • Fix for a bug where the Skills menu wouldn't correctly close.
  • Improved sync for sound during one of the cinematics.
  • Fix for the environment not loading correctly on Koboh after Cal respawns.

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