GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Star Wars Battlefront May Lack Depth for Hardcore Players, EA Exec Admits

"For the hardcore, it may not have the depth that they wanted."

141 Comments

Star Wars Battlefront has received a generally strong response from critics. But one of the major pieces of criticism has been a lack of depth in its progression system--that's one of the reasons why Breaking Benjamin's frontman hates the game so much. Now, Electronic Arts CFO Blake Jorgensen has acknowledged that Battlefront was intentionally designed to be "accessible."

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

"Star Wars Battlefront is a first-person shooter, but it is [one of] the only teen-rated first-person shooters," Jorgensen said this week at the Nasdaq Investor Conference in Europe. "We had designed it to be a much more accessible product to a wide age group.

"So, an 8-year-old could play with his father on the couch, as well as a teenager or 20-year-old could play the game and enjoy it. It is more accessible. And for the hardcore, it may not have the depth that they wanted in the game."

Also during the presentation, Jorgensen said he expects Battlefront to be a huge hit this year, capitalizing on the buzz around this month's Star Wars: The Force Awakens. Overall, he said he's confident the game will reach its initial shipment target of 13 million copies. That's up from a previous forecast of 9-10 million.

For more on Battlefront, check out the recent stories below.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 141 comments about this story