Star Wars Battlefront May Lack Depth for Hardcore Players, EA Exec Admits
"For the hardcore, it may not have the depth that they wanted."
Star Wars Battlefront has received a generally strong response from critics. But one of the major pieces of criticism has been a lack of depth in its progression system--that's one of the reasons why Breaking Benjamin's frontman hates the game so much. Now, Electronic Arts CFO Blake Jorgensen has acknowledged that Battlefront was intentionally designed to be "accessible."
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"Star Wars Battlefront is a first-person shooter, but it is [one of] the only teen-rated first-person shooters," Jorgensen said this week at the Nasdaq Investor Conference in Europe. "We had designed it to be a much more accessible product to a wide age group.
"So, an 8-year-old could play with his father on the couch, as well as a teenager or 20-year-old could play the game and enjoy it. It is more accessible. And for the hardcore, it may not have the depth that they wanted in the game."
Also during the presentation, Jorgensen said he expects Battlefront to be a huge hit this year, capitalizing on the buzz around this month's Star Wars: The Force Awakens. Overall, he said he's confident the game will reach its initial shipment target of 13 million copies. That's up from a previous forecast of 9-10 million.
For more on Battlefront, check out the recent stories below.
- No Weakness in Star Wars Battlefront, EA Exec Says After Underperformance Claims
- Star Wars Battlefront Will Have "Incredibly Long" Tail, EA Says
- Star Wars Battlefront's Battle of Jakku DLC Out Today
- Star Wars Battlefront Patch Notes Include Bug and Crash Fixes, Balance Tweaks
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