Star Wars: Battlefront 2's Microtransaction System Explained, Customization Detailed

New videos for the sci-fi shooter dive into more gameplay features.

73 Comments

While Star Wars: Battlefront II's DLC maps and characters will be free--and there is no season pass--the sci-fi shooter will have microtransactions. Now, a new video begins to explain how this system will work, and it sounds familiar to the setup in a lot of other titles.

As explained in the video from BattlefrontUpdates produced in partnership with EA, the main way to progress in Battlefront II is by unlocking crates. You do this by spending credits that you acquire by playing the game, or, if you want to speed up your progress, by spending money. In the alpha version of the game, Crates contained mostly Star Cards and crafting elements.

Additional videos from BattlefrontUpdates cover things like Star Cards specifically and the overall progression system. The progression video also confirms that weapons and vehicles can be customised just like in DICE's Battlefield 1, which is pretty cool. You can watch those videos below. Bear in mind that everything shown in all of these videos is subject to change, given the game is only in an Alpha state.

Battlefront II design director Niklas Fegraeus spoke to GameSpot at E3 about the sci-fi shooter's free DLC plans and more.A number of high-profile games are offering their DLC maps and modes for free, including Halo 5 and Titanfall 2, and the Battlefront sequel joins them for some of the same reasons. Fegraeus said that giving away DLC maps ensures that everyone can play together. In 2015's Battlefront, EA added numerous maps as paid DLC, and as time rolled out, the community became more and more splintered, leading to player figures falling.

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"I think the main thing here is to keep the community together," Fegraeus said about Battlefront II's free DLC model. "In terms of the brand, to me, when it comes to Star Wars, that's a family feeling. If you're a fan, you're a part of the family. And splitting that up and saying, 'If you have this content you can play here, but if you have this content you can play here.' And if you don't share, you will be split up. What we wanted to do was have a journey that starts at the launch of the game. So when the game launches, this journey starts with different seasons [of DLC]."

Battlefront II's first season of themed DLC launches in December, themed around this year's new Star Wars film, The Last Jedi.

The overarching goal for Battlefront II's free DLC campaign is to allow players to stay together, whether or not they've spent any (extra) money on the game.

"No one will ever be locked away by some purchase that they made," Fegraeus said.

A multiplayer beta for Battlefront 2 is scheduled to arrive this fall before the game's November release. For lots and lots more on Battlefront 2, which also has a single-player campaign this time, check out all of GameSpot's written and video content here.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Avatar image for edwardnygma
EdwardNygma

So basically it is pay to win. So glad I didn't buy the first game and so glad I am not buying this one.

Avatar image for uninspiredcup
uninspiredcup

So it's pay2win basically. In a £50 game.

Avatar image for lzand0z
lzand0z

if this was overwatch's system.. i'd be ok with it. putting in a microtransaction system thats COSMETIC ONLY is perfectly reasonable. but judging by the deluxe and pre-order bonuses of BF 2, i have my doubts that will be the case. From BF2's official site:

Pre-order the Star Wars Battlefront II: Elite Trooper Deluxe Edition and receive a range of bonuses, including:

  • Upgraded versions of all 4 trooper classes (Officer, Assault, Heavy, and Specialist)
  • 4 epic ability upgrades—one for each trooper class
  • Instant access to Yoda’s epic Lightsaber Mastery

so in order to be on a level playing field.. we have to not only buy the deluxe edition, but we have to pre-order.. that's EA for you.

Avatar image for tevic
tevic

Pay to win ???

Avatar image for icing
ICING

Whatever, don't care. If I buy this game it won't be for a "skill based and competitive" experience, its to run around and blast people in the face. I would much rather be able to play a game intermittently over a year whenever they release new content without charge and just use whatever I can unlock. If there's some retarded level of imbalance and you get people just blowing other people away with guns they pay for then I just won't buy it.

Avatar image for n7vakarian
N7Vakarian

Slap on a Pay to win model on a game that already will cost you £50 good show EA christ I would rather have just had a season pass....

Avatar image for gamingdevil800
gamingdevil800

This explains why there is no season pass, It was too good to be true EA will always find a way to **** the game up....

Avatar image for ltjohnnyrico
LTJohnnyRico

Why anyone would want to pay for something that can be unlocked just by playing is beyond me ?? but each to their own I guess ! .. Maybe if someone doesn't have as much time to play and rank up etc it would help them ... may have just answered my own question there ! .. and I am now just talking to myself ! ... Weird !

Avatar image for 90wushuman
90wushuman

@ltjohnnyrico: I barely have time to play games myself, but you don't see me paying for faster access to content in a disc I've paid for. In fact, I find paying to rank up as a goddamn insult to the developer of the game who want to make the experience fun, rewarding, and full of achievement.

Avatar image for wexorian
wexorian

@ltjohnnyrico: Dude EA does not need your defense, It's Disgusting when Fanboy justifies company's BAD moves especially Microtransactions, THOSE BOXES ARE MEANT TO GIVE THEM SHITTONS OF MONEY , and SKILLED player With BETTER cards will beat another skilled player, PERIOD. That's reality.

Avatar image for h20-xcv
H20-XCV

@ltjohnnyrico: I have been reading all your comments and you sound like your trying to tell everyone your good and that you don't need to buy items, booster packs etc.

That sounds like your poor and trying to make up for the lack of money you don't have by telling everyone that good players don't need to buy items etc.

It's ok bro, you'll be alright.

Avatar image for aaj
AAJ

Can't wait :(

Avatar image for ChiefReaver
ChiefReaver

@sellingthings: It's commonplace in multiplayer games nowadays. Would you rather split the community by charging for maps-packs?

Avatar image for gamingdevil800
gamingdevil800

@ChiefReaver: Its just pure greed EA and disney made 500 million or more from the last battlefront alone without the season pass profits.

Avatar image for 90wushuman
90wushuman

@ChiefReaver: How about not charging for anything at all. And just rely on the sales of the game itself ($60 is more than enough to cover everything). Or are they too cowardly to think that a Star Wars game won't sell well enough to make free DLC despite EA being a millionaire company and this game is getting massive buzz?

Avatar image for asneakypoptart
ASneakyPoptart

@90wushuman: While I agree with you that it would be nice to just pay $60 and be done with everything, game development prices have gone up substantially - especially with AAA games. This is a way for EA to make back some of that money. Not defending EA or anything (I'm not even getting this game), just trying to explain why they went this route.

Avatar image for ticktockman79
TickTockMan79

@sellingthings: According to Forbes, the average triple-A budgeted game averaged 5-8 million to make in 1998, 15-25 million to make in 2006; and anywhere from 40-200 million to make today...all the while the cost of a PS1 game in 1998 was $40, an XBOX360 game in 2006 was $50, and games today $60. Point is, the profit from sales is diminishing greatly compared to the cost put in to produce.

For example, FINAL FANTASY 7 (which released in 1997) cost 45 million dollars to produce (unheard of at that time) and retailed for $40. In 2013, GTA5 cost 137 million dollars to produce and retailed for $50, which means its production cost was 300% of FF7 but its retail price only increased 25%.

Point being, the industry cannot survive at that continuing gap. Either we let the whales offset the difference with DLC and microtransactions, or we go back to the days of the NEO GEO when game cartridges cost $200.

Avatar image for tevic
tevic

@ticktockman79: Interesting post.

AAA games sell more copies now, though, which makes up for higher dev cost. On "Operation Flashpoint" box (2001) Codemasters boasts that the game has sold "more than a million copies".

In 2017 selling 1 million copies (or even 2 million) for this type of game is a failure.

I would say commercial success now comes at higher than 4-5 million games sold.

And GTA 5 has sold many, many times more than that (though it's an exeption I agree).

Avatar image for wexorian
wexorian

Pay 2 WIN baby!!! Hell yeah

Avatar image for ltjohnnyrico
LTJohnnyRico

@wexorian: Except it isn't as all stuff can be unlocked in Game .. Same as battlefield yeah you can buy packs but doesn't make you a better player ... can't buy skill !

Avatar image for wexorian
wexorian

@ltjohnnyrico: And again YOU DO NOT GET EXACTLY best thing, you do not unlock them VIA level like perks, it's TOTALLY random what you get from Boxes , You maybe open 2000 box and not get LEGENDARY card.

Avatar image for R4gn4r0k
R4gn4r0k

@ltjohnnyrico: But Battlefields battlepacks are PURELY cosmetic.

If battlepacks allowed your gun to do +20% damage or have your player have +25% health than yeah, there would be a serious problem.

Avatar image for R4gn4r0k
R4gn4r0k

@sellingthings: I mean battlefield 1.

They only give you skins, cosmetics, things that do not change how your weapon works or how much damage it does.

Avatar image for ltjohnnyrico
LTJohnnyRico

@R4gn4r0k: Not really especially if you can unlock it in game also ! .. I have no issue with some fool paying to get stuff that you can get in game anyway ! It won't make any difference against good players !

Avatar image for Pyrosa
Pyrosa

Repost/fewer words: I watched all the vids. You could spend $5000 and never get all the legendary upgrades. There is no way to simply play your way up a character class.

Avatar image for ltjohnnyrico
LTJohnnyRico

@Pyrosa: Only a moron would spend $5000 ! If you have $5000 to spend you don't want to put it all into this game ... instead I have this great investment opportunity for you ........

Avatar image for wexorian
wexorian

@ltjohnnyrico: Does not matter 5k People paying even extra 2-5$ to open extra boxes is income for them and TRUST me there will be A LOT , People who will do that.

Avatar image for Rufus_the_rat
Rufus_the_rat

These sorts of stupid RPG mechanics have been slowly killing theFPS genre ever since Modern Warfare. I miss the old Unreal engine FPS games where the only determining factor was skill (and a low ping).

Avatar image for Mogan
Mogan

@Rufus_the_rat: Those games still exist. You can play Quake Live whenever you want. They're making a new Quake, there's a new Unreal Tournament in beta, and all manner of little indie games that pretty much do TDM just like the old PC shooters did.

Avatar image for R4gn4r0k
R4gn4r0k

@Rufus_the_rat: There are still games that are like that. For example Day of Infamy and Rising Storm 2

Avatar image for deadpeasant
deadpeasant

@Rufus_the_rat: yes exactly. It is killing games. Yhat and the concept of player interaction = content. No it diesnt content =content. Player interaction is not content. Its just an excuse to charge the same or more money for less actual rwal content in games. Corporate greed is all it is. This game will be another to suffer from tęhe low content issue like do many others nowadays.

Avatar image for p1p3dream
p1p3dream

@deadpeasant: wat

Avatar image for wexorian
wexorian

@Rufus_the_rat: There is Unreal tournament new one for free.

Avatar image for PSYCHOV3N0M
PSYCHOV3N0M

@wexorian: And it's PC only (Windows, Mac, Linux) :D

Avatar image for Mogan
Mogan

So, I didn't play the last game, but these star cards look like they're actually power boosts for your abilities in the game. Which is to say, they actually effect gameplay. Right?

If so, that's a real tough row for EA to hoe without tipping the scales too far in favor of folks that throw down a lot of money. I'm all for microtransactions over map packs in competitive multiplayer games like this, but seeing blind boxes hand out stuff that might be the difference between a win and a loss makes me a liiittle uneasy.

Avatar image for p1p3dream
p1p3dream

@Mogan: Agree with the other guy- the impact they have isn't huge. A skilled player will still beat an unskilled player with $$$

Avatar image for wexorian
wexorian

@p1p3dream: And skilled Player who's paying money will beat another skilled player because of taht Little advantage where you have legendary or not, STOP justifying this they put that boxes to GET MONEY.

Avatar image for Mogan
Mogan

@wexorian: I mean, they're making the entire game to get money. I fully recognize that there is no going back to big, expensive AAA games having a single price tag on them. And given the option of blind box microtransactions or map packs in a season pass, I'd rather go with the microtransactions so as to not break up the playerbase. We've seen microtransactions that don't screw up their games before; I'm just worried that, at first blush, it seems like these might.

Avatar image for p1p3dream
p1p3dream

@wexorian: I mean... maybe? Personally, I'd rather they have these micro transactions trying to spread the game cost out over the playerbase, than publishers raise the prices of the base game further. People have to understand, there really is a reason why season passes and microtransations exist. Video game prices have remained largely unchanged for decades, but development cost goes up every year. They gotta cover it somehow...

Avatar image for ltjohnnyrico
LTJohnnyRico

@Mogan: They are not going to be powerful enough to make a Win or a Loss .. You can't buy skill ! Will just give a boost here and there .. and if people want to put more money down rather than just unlock them in Game then more fool them !

Avatar image for Mogan
Mogan

@ltjohnnyrico: I hope you're right. Looking over the star cards in that video, the effects do seem minor, but since I didn't play the last game it's hard for me to really know.

I imagine how many credits you get for playing the game will be just as important as how effective the cards are. If they're all pretty available, even to people who don't pay as much, then how powerful they are wont be as big an issue.

Avatar image for siarhei
siarhei

Typical EA. "Free stuff" so people keep playing and paying. No thanks.

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