Star Fox Zero Delayed Until Spring 2016
Shigeru Miyamoto issues apology via Facebook.
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Star Fox Zero for the Wii U has been delayed from its original November 2015 release date to the first quarter of 2016. Nintendo announced the delay on its Twitter account earlier today, explaining that the game has been postponed for quality improvement.
Game producer Shigeru Miyamoto posted a message explaining the delay on Facebook, which includes the following:
"We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
To the people looking forward to the launch of the game this holiday season, I am very sorry."
Star Fox Zero was scheduled to launch on November 20 in North America and Europe. Nintendo is not planning to include an online component in the game, as the developer is focusing on having the game run smoothly at 60 frames-per-second. It is still unclear whether the game will support any multiplayer.
Star Fox Zero is being co-developed by Platinum Games, who is also working on Scalebound and Nier New Project. For more on the game, check out our hands-on impressions.
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