Star Citizen Passes $141 Million as Dev Teases 2017 Plans
PC space game reaches new heights to start the New Year.
Not only that, but developer Cloud Imperium Games boss Chris Roberts has released a "Happy New Year" statement in which it talked about some of its plans for Star Citizen in the New Year.
In his statement, Roberts started off by saying efforts will be made to refine and enhance the game's engine, Lumberyard. Just before the New Year, the developer announced that it was moving on from Crytek's CryEngine and instead use Amazon's engine.
Roberts went on say that it's been nice to see the positive reaction to Star Citizen's Alpha 2.6 release, adding that there are plans in place for another update to this update. Update 2.6.1. will contain some features that "slipped out of 2.6," as well as bug fixes and more.
You can read Roberts' complete statement below (via DualShockers):
Happy New Year!
There are many exciting things in store for Star Citizen this year. We'll continue to modify and improve our game engine to better suit Star Citizen's unique needs. Gameplay will get deeper as new systems come online to provide players the chance to do more than pew-pew. I also expect exciting advancements as we integrate our revolutionary tech, like subsumption and procedural planets, into the game. On the Community front, we’ll be releasing Spectrum, our new and improved community platform, and revamping our current shows and adding new ones in an effort to best communicate with all of you.
This week Star Citizen devs got back to work after some much deserved time off. Presently the Production Team is huddled with the different team leads updating and detailing out the tasks we have for this year. You’ll begin to see some of these details once we've had the opportunity to refine the Star Citizen and Squadron 42 schedules.
We were happy to see positive feedback from the Alpha 2.6 release and impressed by the number of stunning videos and images being created with the new camera controls. We have been digesting both our own and your thoughts on Alpha 2.6 now that it has been live for two weeks. We are planning releasing an incremental patch, 2.6.1 with some of the features that slipped out of 2.6, bug fixes for increased stability (although 2.6 was possibly our most stable patch to date) as well as continued balance and gameplay tweaks. Expect to hear more details on timing in the next couple of weeks.
2016 was a noteworthy year in Star Citizen’s development. 2017 with Squadron 42 and Alpha 3.0 is looking to be even better.
|-- Chris Roberts|