Star Citizen Is Free To Play Through End Of May

You have 11 days to download the multiplayer space trading and combat simulator on PC.

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The space exploration and combat simulator Star Citizen has a free-to-play trial period that is now live on PC, developer Cloud Imperium Games announced. You have 11 days to check the game out.

From now until Monday, June 1, you can download and play the full Star Citizen experience at no charge. With the game having a free trial period, Cloud Imperium Games is giving players the chance to test-fly a lot of Star Citizen's ships for free as well. Every few days, the in-game ship manufacturers will rotate their selections, giving you something new to fly each time you log back in.

In addition to the free ships you can fly, you can also head over to the game's Hologram Hall to check out a variety of vessels currently in production. It's unclear if any of these in-development ships will be ready to fly while Star Citizen's free trial period is going on.

You can download Star Citizen from its official website. We've also compiled the game's system requirements below so you can check to see if your machine can run it.

Full Star Citizen PC System Requirements

Minimum:

  • Memory:16 GB
  • Graphics Card:AMD Radeon R5 M330
  • CPU:Intel Core 2 Quad Q9000
  • Star Citizen File Size:40 GB
  • OS:64 bit version Window (Windows 7 service pack 1 (64 bit) or higher)

Recommended:

  • Memory:16 GB
  • Graphics Card:AMD Radeon HD 7990
  • Star Citizen CPU:AMD Ryzen 5 1600
  • File Size:40 GB
  • OS:Windows 7 (64-bit), Windows 8 or 8.1 (64-bit) or Windows 10 (64-bit)

Star Citizen has been in an alpha state for a few years now, with Cloud Imperium Games raising more than $300 million for the ambitious space sim. Recently, the studio pulled in some $17.25 million from investors in its latest round of funding. While the game isn't feature-complete just yet, Cloud Imperium has been periodically releasing bits and pieces of content over the years to get Star Citizen closer to its intended vision.

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Malibutomi

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Where the hell did the author get these bogus system requirements?

Here's the official page: https://support.robertsspaceindustries.com/hc/en-us/articles/360042417374-Star-Citizen-Minimum-System-Requirements

Minimum Requirements

Star Citizen requires a 64-bit processor and operating system.

OSWindows 7 SP1 / Windows 8.1 / Windows 10 (Latest Service Pack)
CPUQuad Core CPU
GPUDirectX 11 Graphics Card with 2 GB Ram
Memory16 GB
Storage60 GB

Recommended

For the best gaming experience when exploring the 'verse, we advise players have systems that meet or exceed the below specifications:

OSWindows 10 (Latest Service Pack)
CPUQuad Core CPU
GPUDirectX 11 Graphics Card with 4+ GB Ram
Memory16+ GB DDR4
Storage60 GB SSD
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jyml8582

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When Star Citizen began crowdfunding, Witcher 3 was still in early stages of development.

Fast forward 8 years and countless GOTY awards later, Cyberpunk 2077 is releasing in 4 months, Star Citizen is now gauging market reactions for their free-to-play business model.

Meanwhile, X4: Foundations released update 3.0...

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Malibutomi

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@jyml8582: Yeah single player games made by established companies are totally the same as a startup where they need to build up the studios, teams, infrastructure first making an MMO + a single player simultaneously.

Hmm i wonder why it takes longer

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deactivated-5ed3275ccace5

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@malibutomi: I wonder why they started working on a single player experience before delivering on the MMO which was the main aim at first. "Because the fans wanted it" doesnt cut it when you add in the work like building up studios, teams, infrastructure, etc. I wonder why they keep adding megatransactions when it's a glorified tech demo. I wonder....

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Malibutomi

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@hrv_25: Because that was the orginal plan on the Kickstarter.

Real quick, Star Citizen is:

  • A rich universe focused on epic space adventure, trading and dogfighting in first person.
  • Single Player – Offline or Online(Drop in / Drop out co-op play)

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deactivated-5ed3275ccace5

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Releasing in 2069.

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midgar

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Dual Universe will be infinitely better. It's like the love child of Space Engineers and EvE/Dust.

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Atzenkiller

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So the game is still in alpha. And all the devs care about is securing more funding. For which they now even offer a free to play period. Yeah, this game is not ever going to be released. All the backers can only hope that the game ends up in a somewhat playable state, before the leading guys decide to buy a rocket and run off to Mars or whatever with all the money they've received. They could build themselves a nice little colony there with all that money. Who needs a space game if you can have the real thing?

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Malibutomi

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@Atzenkiller: This is the most uninformed comment ever man.

1. They have free flight usually at every bigger patch release

2. The game is playable as it is, it runs about the same FPS for me as RDR2 does which is not bad from an unoptimized alpha ( 40-80 FPS at 2560x1440p max )

3. Their financials are open, and the money goes into the development, it costs a lot to keep up 5 studios and pay 500+ devs

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Atzenkiller

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@malibutomi: Then why is the game officially still in alpha? I wasn't talking about how playable it might be in this state. Most devs don't bother with that until they get closer to the finish line, since you generally do all the polishing after putting in most of the content and mechanics. But it doesn't look to me like the devs have any intention of ever releasing the game in a finished state. Which is why they put in the effort now to polish it and make it playable, the main reason for which is of course to attract more supporters.

So what are their real intentions? Do you truly believe that they care about releasing a finished product? Many devs nowadays decide to put a product out there and then keep working on it, sometimer for years even if it's a normal game that you only pay for once. But these guys seem to have decided instead to release it when everything is perfect. Which is not a state the game will ever reach. And dev knows that you need to draw a line somewhere if you want to release the game at some point. But these guys have no constraints, neither monetary nor with time. And since their supporters don't seem to care when or if the game ever gets released, they have no reason to focus on that. So they just keep working on it, maybe for the rest of their lives. Their income is more than secured and they can just do whatever they want. So why not ride it out as long as they can?

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Malibutomi

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@Atzenkiller: they didn't put in any polishing in the normal sense, that comes at the end of the development as you said so. They just working on game systems which allows them to run the game at a playable state. Like the original Cryengine didn't have support for million km maps so it worked with everything in the memory all the time...you were on a planet and the game still calculated players 58million kms away. The devs modified this so the game now only calculates the things close to you and as you move stream in things...that basically doubled the FPS,,but that's not polishing just working on the core game.

But you seem to jump around quite a lot to bash them First you say people just hoping for it to be playable, when i told you it is playable you bash the devs to only put in work to attract customers.

Intentions: They obviously working towards a release because they patch the game every 3 months and put in new things (although the focus is now on the single player campaign, which should be in beta in a year or so.

As for not drawing a line, they already did long time ago. They haven't put any new things in the plans for years now, just working on what was planned, and they stated the game will start with 5-10 star systems and they will add the rest later.

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Atzenkiller

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@malibutomi: Nah, you're just making stuff up. I was talking about the game being in alpha. Most games are barely playable at that point. That this is not the case with this one just shows that they're not very interested in getting out of alpha state.

But what you said about them working towards the release was amusing. Sure, let's see when it will finally come out. The single player campaign is supposed to go into beta in a year or so, huh? Well, we'll see if that's actually the case but how big is that campaign? Isn't it just like a tutorial lasting a dozen hours or so that is only a tiny fraction of what the actual game contains? Yeah, I wouldn't be surprised if that thing did come out sometime in the next few years. But what's the estimate for the full game? Do they have any? If they already have fixed plans and aren't adding more stuff to them, then they should be able to tell you how much is left from those plans. But of course if those plans are still full of stuff they wanna put in, then it can be hard to make any guesses whether the game is gonna be released in 5 years, or 10, or never at all.

After all the next console gen is gonna arrive this year and hardware in the PC sector always keeps advancing as well. So it would only make sense to keep adding new stuff as technology changes. But most developers do that through sequels. While with a mammoth project like this, how can you deliver the game in a truly finished state? Either it takes so long and they stop evolving the tech that by the time it finally comes out it will be outdated. Which actually sounds very likely to happen. Or they keep improving the game as new technologies become available. But that would create even more work and basically lead them to never get done. Well, that's the issue with massive projects that are in development for way too many years.

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Malibutomi

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@Atzenkiller: I'm not making up anything man just telling facts to you. You're the one who's making up conspiracy theories and assumptions based on nothing. :0

From the original Kickstarter the plan and promise was that backers can access the alpha, basically playtesting it. For that they need to push out somewhat polished versions so it's at least somewhat playable otherwise there would be no testing and no feedback. Even like this people are bashing them all the time why is it so buggy why is the performance not better etc.

As for tech, devs always work for the future...RDR2 took 8 years did it look dated when it came out,no it looked amazing. Devs know that developing games takes 5-6-8 years (not talking about copy paste COD, AC and such) so they try to predict how much more advanced hardware will be in 5 years or so.

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Atzenkiller

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@malibutomi: RDR2 was in development for that long? Really? Where did you hear this? And where the hell did you get this idea from that most games take anywhere close to 5 years or more to develop? Around 3 or maybe 4 years is probably much closer to the normal amount of time that most developers of AAA games get. Anything beyond that is usually a result of having lots of delay and issues during development. No developer normally would plan to have a game in developmend for 5+ years. That's just extremely inefficient and from what I remember GTA5 had up to 1000 people working on the game at any time. That is how big companies like Rockstar deal with such huge projects. And of course their development times are longer as well than most developers'. But they also have a pretty much unlimited budet available because they know their games will sells tens of millions of units.

So Rockstar and the developers of this game are the absolute exception. And as far as I'm aware Rockstar is nowhere near as inefficent as wasteful as these guys. Which shouldn't be surprising since they've been at it for quite some time. While these guys might have been working on their first game ever and suddenly have ended up with hundreds of millions to spend. Of course they'd start spending all that money on all kinds of bullshit like building 5 separate companies, whatever they'd need those for. They just don't know what they're doing and are figuring things out as they go. While not having any of the normal limitations that even other AAA developers normally have. And no big publisher breathing down their neck either.

But how long has this game been in develoment by now? Since you still didn't mention anything about it I assume there is still zero sign of it being released anytime soon. So chances are good that it'll take at least another 5 years or so before they even announce anything. If that does ever happen at all. So how many "normal" AAA games would other studies have developed in all that times?

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Malibutomi

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@Atzenkiller:

https://en.wikipedia.org/wiki/Development_of_Red_Dead_Redemption_2

"The development of Red Dead Redemption 2, an action-adventure game, began after Red Dead Redemption's release in May 2010. Rockstar Games published Red Dead Redemption 2 for PlayStation 4 and Xbox One on October 26, 2018, and for Microsoft Windows on November 5, 2019. Rockstar co-opted all of its studios into one large team to facilitate development among 1,600 people."

"Originally due for release in the second half of 2017, the game was delayed twice: first to Q1/Q2 2018,[36] and later to October 26, 2018.[37] According to Rockstar, the game required extra development time for "polish"."

"And as far as I'm aware Rockstar is nowhere near as inefficent as wasteful as these guys."

So the company who had all the resources from the get go spending 8 years on a single player game is is more efficient than the one who started from zero built up the whole company on the fly and working on an MMO and a single player game and spent the same time in development with less manpower?

simplified view just for you:

RDR2: established company, all resources ready from the get go, 1600 devs, singleplayer - 8 years
Efficient for you

SC+SQ42: Starting with 10 guys in a basement need to build up the whole company, teams, infrastructure, 500 devs just now but much less in early years, MMO+single player - 8 years so far
Not efficient.

You really have some problems with your logic man.

"Around 3 or maybe 4 years is probably much closer to the normal amount of time that most developers of AAA games get."

3-4 years it takes to create copy paste games like CoD or AC. For CoD they have separate studios working on teh titles in staggered development that's why they can push them out so quickly.

Source: https://www.polygon.com/2014/2/6/5387530/call-of-duty-moving-to-3-year-3-studio-dev-cycle-sledgehammer-on-2014

"Of course they'd start spending all that money on all kinds of bullshit like building 5 separate companies, whatever they'd need those for."

Yeah because the studios where the devs working are totally unnecessary.

"So how many "normal" AAA games would other studies have developed in all that times?"

I don't know lets check Cyberpunk which was announced the same time as SC...again singleplayer, and made by an established company. It's not out yet, more than 8 years in development.

Let's cut it short:

You are very uninformed not just in the SC topic but overall in game development and development times in general, you have a false agenda based on your lack of knowledge and you go to full denial of facts and logic just to push your agenda instead of doing some research.

I'd say go educate yourself on the topic from your comments you look like an intelligent guy, so do the intelligent thing and get smart in the topic before getting in an argument.

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gamingdevil800

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@Atzenkiller: It's going to be No Man Sky on steroids (in a bad way) if it every does come out.

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Atzenkiller

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@gamingdevil800: Yeah, I highly doubt that. NMS was devoid of any content at launch and it's still a low budget indie title content wise. There's no way you could produce something as barebones as that with hundred of millions of $ available to you. Not to mention that the devs seem to be focussed more on polishing the game now, in a still early alpha state. So if it does ever launch, and I'm really not sure about that, lack of polish and quality management would probably not be the issue. But if you're aiming for perfection, then you'll never get there. And that might be what they are doing.

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letsgame82

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Biggest scam of all time in the gaming community. There’s no way all those hundreds of millions are spent on the game, it’s more expensive than what it costs to make biggest movies and still not finished and now they need more money

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Malibutomi

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@letsgame82: Well maybe if you'd be informed you'd think differently just need to put it into perspective:

The money isn't just for one game. It paid/pays for the build up of 5 studios and the development of 2 games...if you look at facts suddenly it doesn't cost more than a usual game development costs.

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Atzenkiller

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@malibutomi: Exactly. Why do huge companies make billions of $ per year and still end up going bankrupt? Because the more their profits increase, the more money they spend on anything. "Hey, we need a new very simple website. Nothing fancy and it'll be just a few pages big. How much do you think we should spend on it?" "Hm, 10 million $ sounds good to me. Let's go with that."

The larger a company grows, the more inefficient it becomes and the more money is starts throwing away constantly. And that's what all those supporters are paying for. To allow those guys to run the company in the most inefficient way possible, working on a product that will probably never get released. And that's fine because the supporters can keep playing the alpha, the developers' income is secured and there's pretty much zero pressure on them to get serious about delivering a finished product.

And here's another thing: you can only really judge a finished product. So as long as it remains in alpha people will remain lenient towards it. So it can't turn into a failure if it never gets released. And I'm sure there is a lot of pressure on the leading guys at the company, causing them to delay the launch as long as they can for that reason as well. After all who would want to have the game they've spent more than a decade on getting torn to shreds by reviewers and their supporters? But it's still in development now, so it's all good.

But please, show me one other game that is not GTA or RDR that comes anywhere close to this game's budget. Of course having 5 studies and hundreds of people working on a game is expensive. But will it really lead to a 5 times better and bigger game? I kinda doubt that. Reduced efficiency is always an unavoidable effect when something starts getting bigger and bigger.

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Malibutomi

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Edited By Malibutomi

@Atzenkiller:

"But please, show me one other game that is not GTA or RDR that comes anywhere close to this game's budget."

I see you totally didn't read what i wrote. 286 million take of the building up of 5 studios all the license fees, etc, etc, then divide the rest by 2 as it's 2 games, and you end up around 100 million, not that extraordinary compared to other big games.

As for the rest..you only assume things without any facts so i'm not gonna argue on those. But it surely looks like you have an agenda in your head against the devs

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wtf_666

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Edited By wtf_666

If you get a woman pregnant now.... maybe your kid can buy you this game when it's released. After the kid finishes college.

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jyml8582

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@wtf_666: too much pain, not enough profit.

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brxricano

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@wtf_666: *whistle*....10/10 buddy.

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lonesamurai00

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It's still the most beautiful and engaging game that I have ever played. There's just nothing out there that comes close at all.

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HesamB

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@lonesamurai00: Tetris

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lonesamurai00

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Edited By lonesamurai00

@HesamB: Hmmm, Maybe, as long as you aren't playing it on a console. No one wants to play Tetris at 30fps ya know.

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sippio

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Star Citizen is the poster boy for The dangers of kickstarter/backing a game.

*Im not talking about under $100.

there are confused Gamers who dropped ALOT of money into this. Hundred & Thousands.

The Devs knew they had angered & lost the trust of the entire community so what to they

Do= Make refunds impossible if they played the game..

*Why don't they justy Remake/Reinvision WING COMMANDER.

It's too dated to play any of the Wing Commander games now but back in the day the story wa one of SciFi's best imo….

*Don't play this free version of STar Citizen because there's a chance you might like it & that's dangerous ;D

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Malibutomi

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@sippio: Not true.

They have a 30 days refund period. You don't get that on steam on anywhere else.

Also these whole article about a free fly event, when anyone can try it out for free without spending a dime...not much game does that.

They are making single player campaign as well which is basically Wing Commander on steroids. They have a several thousand pages long script for that and hollywood actor cast.:

https://www.youtube.com/watch?v=VppjX4to9s4

One thing i agree with you..anyone who drops several hundreds or thousands on a game is not thinking clearly

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Spoochy

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Cool that's it's free to play for now, but I will never be a long time player unless they clean up their cost structure. It's always felt really expensive and confusing

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Malibutomi

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@spoochy: Good choice, best thing is to wait until it's finished because they said they stop ship sales then.

Btw you can already earn ships in game, make money and buy them in the game

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Spoochy

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Edited By Spoochy

@malibutomi: Ah interesting. Do you play currently? If so, do you know how much it actually costs to play on a monthly basis if you're looking to just earn everything in-game and pay as little as possible?

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MachinaEx

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I hope that one day this game will finally see a full or partial release. Although we have waited for to long this eather can be the biggest vaporware or biggest game to date! Let's hope the latter........

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