Star Citizen Has Brought In A Massive Amount Of Money

$200 million and counting.

196 Comments

The crowdfunding campaign for Star Citizen started six years ago in October 2012, and in that time, the super-ambitious PC space same has been a massive success from a funding perspective. It's now reached yet another milestone: $200 million.

"The amount is the highest total for any project in the history of crowdfunding," creator Chris Roberts said in a blog post. "And [it's] beyond anything I could have imagined in my wildest dreams."

The person who pushed Star Citizen over $200 million is someone from New South Wales in Australia who has been supporting Star Citizen since 2014. Support for Star Citizen has come from people in 171 countries, including smaller ones like San Marino.

"We cover the globe, pole to pole from Antarctica to Svalbard and Jan Mayen," Roberts said. "Considering there are only 193 countries in the world, that's an amazing number and shows how universal the appeal of Star Citizen is."

Right now, there are more than 500 people working on Star Citizen and its campaign mode Squadron 42 spread across five studios in three different countries.

Part of what's made Star Citizen so enduringly successful is the way in which developer Cloud Imperium Games speaks openly and frankly to fans, Roberts says.

"To reduce Star Citizen to just be about the amount raised is to do a disservice to all this," Roberts said. "No other game shares as much information on a weekly basis, and no other game I know of is as focused on listening to and working with its community to make the best game possible. When I look around and see other games, even ones from major publishers, copying our playbook, I know we have had a positive influence on the gaming industry."

One of the criticisms of Star Citizen has been how the game remains officially unreleased after so long. Parts of the game, modules, have been made available, but the full product and the Squadron 42 mode remain in development. Roberts said Cloud Imperium will announce the roadmap for Squadron 42's completion in December, while the project overall is getting closer to release, even if it's still a while out.

"We are getting closer all the time to having a living, breathing persistent universe and as we close out this year, I look at the technology we must complete to achieve the vision and realize we are nearer to the end than the start."

A new trailer for Star Citizen premiered at the Star Citizen fan event CitizenCon, showing a number of big-name celebrities who will appear in the Squadron 42 mode. Check out the trailer above to see people like Gillian Anderson, Mark Hamill, Gary Oldman, Mark Strong, Henry Cavill, John Rhys Davies, Liam Cunningham, and Ben Mendelsohn.

In other news, Star Citizen's Alpha 3.3 update is out now, and it adds a new face-scanning Face over IP feature, as well as more ships, weapons, enemy characters, and lots more. Check out GameSpot's interview with the developer here to learn more.

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raven6666

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Keep the good work...

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Atzenkiller

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I was gonna ask where all that money's going if the game still is nowhere close to a release date, until I saw that more than 500 people are supposed to be working on the game. That's a lot of folks and it really begs the question why the game still is in such an early state? Are most of those 500 people working on creating the whole universe by hand? How could the game not have reached a finished state yet with so many people working on it?

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JIMDOG4442002

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@Atzenkiller: "Creating the whole universe by hand" Lol I laughed. But you are right.

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AdrianS

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Edited By AdrianS

How is that part surprising? Most other companies that take on projects this ambitious already have the teams put together and they still take 6-7 years to release such games, while Star Citizen had to hire, put the company together while working on the game and they reached 500 people in the 4th year of development, so it doesn't even compare.

The actual problem is that they promised something and they didn't delivered. They promised a single player game mode and some level of transparency and they failed to deliver on both of these counts. The scope of the game has increased, sure (and with legit community support and backing), but that should mostly impact the multiplayer aspects of the game that were added after the kickstarter original promise. It's absolutely unacceptable that 2018 is almost over and we don't know exactly why the single player mode is still not released, that we don't even have an actual justification for the delay.

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ccgod

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@adrians: You claim they failed at some level of transparency... They show weekly videos of updates. The single player is a massive under taking. The roadmap to release for it will be out this December and already hinted at being out by late next year. What delays have they had on the single player side? They need some of the multiplayer assets and technology for the single player as well to help make it run.

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AdrianS

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@ccgod:

Be honest here, in regards to Squadron 42, were they really as transparent as they should have been, as they promised? This is the discussion here.

Yes, I claim that they failed to communicate what happened to Sq 42 and you can disprove that by simply providing one link to their oficial explanation, a date of an email sent to backers, an unoficial forum post by a dev/designer/QA/game director or any video excerpt that explains what happened to Sq 42 and why it was delayed past 2016 although it was promised to kickstarter backers back in 2012 for 2014 and then delayed for 2016. Cause if you tell me they're releasing the roadmap in 2018 - 4 years after it was expected initially, that's not frakin acceptable. In January 2017 that section of their website still showed the release date as being late 2016. You know when a roadmap was an acceptable answer to this? 2013, early 2014. After they announced they're delaying it for 2016. When people expected it at CitizenCon 2016. By 2018, I expect to know what the hell happened. Hell, I'm even going to be generous, this info wouldn't be necessary if you can find one instance in which they asked the community if this was acceptable and the backers voted democratically for them to go on without explaining this. This would also do, it, it's only fair.

So why don't use those weekly shows and announcements to figure out what's going on first before talking to me about transparency. "Transparency" without meaningful information is just marketing.

Let's be straight here: if you can't back it up, it's because my claim is based on true facts.

And while you're at it, you might as well try and figure out why they haven't added depth to the core gameplay mechanics and ship systems demoed in 2014-2015. I want to emphasize something very clearly here, we were promised an alpha, not a 6 year demo. I expect to see the game growing mechanically, not just in terms of content, especially after 6 freakin' years. Think core ship systems 2018 vs 2015 and concurrency. Or if it's not possible, I expect a comprehensive, believable explanation, not another status update, that doesn't explain anything meaningful to anybody that's not part of the project.

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ccgod

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@adrians: They were never transparent about Sq42 because they don't want any spoilers released about it. Chris doesn't want people to play the game through videos and give a lot away. He wants everyone to experience it themselves. But they release several weekly videos on star citizen and show updates. Sq42 was essentially delayed because it was never realistic that it could meet those release dates. Chris liked to exaggerate release dates until his senior staff stepped and told him he couldn't do it anymore. This is when they went to the road map. So probably citizen con 2016 or 17 is when they said this and I know there's an interview with brian chambers where he states yea it was unrealistic to hit those dates. How's it not acceptable that a start up company couldn't put out a AAA single player game in 2 years? The game was also meant to ride the alpha state up until it was released, none of that progress transfers over. It's just a big testing ground right now. It took them a lot longer then expected to finish their tech needed to make the game. Their procedural systems are amazing and are only getting better, and that tech was needed to finish SQ42. They also had to hand craft alien planets and ships. The ships just aren't shells they're fully explorable. The vandul king ship is 1.7miles long and 700 feet tall and fully explorable. That's probably bigger then all the skyrim cities combined just in one ship. The interior of the human capital ships had to be redesigned to install a subway system because they were too big to traverse on foot. The original release of 2014 was due to it not being as big as it is now. They got a huge surge in funding from like 3mil to 35mil and they're like wow we can make something way bigger. So at the time they polled backers to expand development but never changed the original release date. So they stopped stretch goals at 65 million to prevent feature creep and then put the roadmap in to show people what they're working on and when they could expect it.

Red dead 2 was in development longer then this game and it was made by rockstar and all their studios GTA5 took 5 years to make with 1,000 people working on it from the word go. Star citizen started with 14 guys in a house. And both of these games are extremely tiny compared to what SC and SQ42 are going to be. So it's gonna take some time.

Here's some links i tried to find about the roadmap and SQ42

https://www.tomshardware.com/news/star-citizen-update-3.0-roadmap,34182.html

https://www.reddit.com/r/starcitizen/comments/8uz3ur/if_squadron_42_is_so_behind_why_was_it_marketed/

https://forums.mmorpg.com/discussion/470944/every-time-star-citizen-gets-a-new-update-everyone-forgets-what-an-alpha-is

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BadAshJL

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@Atzenkiller: remember that it's actually split into 2 games not one, the single player Squadron 42 has over half the company focusing on that and they haven't shown much of that as they don't want to spoil the story so the majority of what we've seen is from Star Citizen itself.

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Atzenkiller

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@BadAshJL: So that single player campaign is completely seperate from the rest of the game? I thought it was supposed to be a seemless world without loading times and all that.

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ccgod

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@Atzenkiller: the single player game is it's own entity. You'll play the single player game then your character will retire from the military and then be loaded into the MMO. They're not connected other than that. But once your character has their true death you can choose to send their heir through the single player as well. I think this might be how you build reputation with the military.

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RubberDucky

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If anyone wants to try it for themselves to find out if it is a scam or not, they are doing a free flight week November 23rd - Dec 1st where you can test all 80 of the ships/vehicles currently in the game. Sign up on Roberts Space Industries site and use my referral code to get 5,000 free ingame credits.

STAR-44MT-276K

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Thanatos2k

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Edited By Thanatos2k

Yes, so much money brought in...for him.

No release date in sight. Still. And people are still giving money to the fraud!

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ccgod

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@Thanatos2k: hows it a fraud?

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Thanatos2k

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@ccgod: Don't ask questions you already know the answer to.

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ccgod

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@Thanatos2k: ah you have no answer gotcha

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Thanatos2k

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@ccgod: You've been white knighting on every single article about this game - you know by now.

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ccgod

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@Thanatos2k: so you have no answer gotcha

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Thanatos2k

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@ccgod: I'm so sorry you lost money

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olavinto

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@Thanatos2k: It is voluntary funding and I one such as myself decides to invest in it I accept that I'm taking a risk that the money I invest might not give me any return or that the product will not be what I have visioned it to be. It was my choice and no one pushed me to spend my money on it.

SC is cool, interesting, groundbreaking and not just another mainstream video game that big studios push out every few years.

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ccgod

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@Thanatos2k: I haven't lost anything lol

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Jako998

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Edited By Jako998  Online

So can a yone tell me how big this game is going to be exactly? I swear i feel like I've seen this game in development for year's now and it continues to get a lot of funding. Whats the game about? Lore? How huge in scope is the game?

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AdrianS

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Edited By AdrianS

@jako998:

While playing sci-fi games, have you ever wished they would offer even more? Wouldn't it be cool if space-sims weren't so much like spreadsheet games or if RPGs offered more freedom, like sims? Wouldn't it be cool if you could take the Normandy SR-2 and go wherever in the world of Mass Effect, go to any station or planet? Have you ever wanted to have more access to the ship's systems while traveling through space, as if it were an actual ship in space not a static homebase? Or for the ship to be fully functional even if that's not the purpose of the game?

If you did, well that's what Star Citizen is now trying to do, all of this in a single game. And that's why nobody else tried this, because it takes too damn long to develop the game. Worse, they decided to make it an open world to all players, just like in EVE Online, but with detailed stations, ability to walk on ships and ability to use first-person weapons, not just ship to ship combat and minor story elements like in RPGs, with you meeting NPCs either in space, on stations or on planets. Add the appropriate lore to make all that happen.

As someone else pointed out, there's a single player, storyline that goes into a particular direction though you can choose the specific path it will take to reach that destination and there's a multiplayer that starts at the end of that storyline and gives you the freedom to play as you wish. Here's a link to see how the single player should be like:

https://www.youtube.com/watch?v=BHR1aEdTA4M

Why is it delayed? Apart from the scope and the amount of content needed for all of that which is insane in of itself, the mechanics are also overly ambitious. For example nobody ever has done a 3d space combat simulator that allows you to roam around freely on the bridge or any other part of the ship while in ship-to-ship space combat because the engine would need to support different physics (both flight mechanics and FPS mechanics simultaneously). And then they decided that's not enough, that it shold also be a MMO, so the engine should support that with an unspecificed amount of players being engaged in the same area of the game simultaneously (that it should all behave as a single world). Oopsy, sure it takes long to do all that, what were they thinking? But the single player part of it is delayed mostly because of money, if I would speculate on this. They would release if they needed more $$$.

Anyway, if you waited this long, you can wait for the single player to be released before making up your own mind about it.

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hrV_25

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@jako998: it's a scam just know this. Few pledgers will try to pull you in too. Stay away from the game and the said pledgers. Spend that money on something worth.

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raven6666

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@hrv_25: Although, you still following the game, like having time writing here ;)

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hrV_25

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@raven6666: I don’t follow the game to play. I follow the scam that the company is running. It’s fascinating how long the scam Is running for.

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ccgod

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Edited By ccgod

@jako998: It's the largest game ever created lol. SQ42 is supposed to be a 25+ hour campaign at the end of your character retires from the military and is transferred to the mmo. One moon takes 7hours to go end to end on the fastest speeder. All the cities of skyrim could probably fit in the largest capital ship. The world is all physical space no levels or load times. PTU is supposed to have millions of NPC's you can interact with and all of them will look different.

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Atzenkiller

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@ccgod: That sounds like way more content than anyone could ever explore, at which point as a developer I'd rather focus on finally releasing the thing instead of on piling more and more content on top of it. They can still add more stuff later on.

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sakaiXx

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Not that I care. If it turned great I buy, if its trash, well, pc users loves to throw their money at crap practices and mtx in f2p games like csgo and dota2 so why do I care. Hope it reaches $300m!

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asnakeneverdies

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@sakaixx: You don't care, Sakai? Not even an itsy bitsy teeny weeny bit? ??

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connorman01

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"hurrrrr Star citizen is a scam! Hurrrrr!"

-people who've done 0 research on the game

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hrV_25

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@connorman01: done enough to know it's not worth even a dollar.

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doremonhg9x

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-> Went into the comment section expecting negativity.

-> Was not disappointed.

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thegoodhustler

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when Star Citizen is now less buggy than established AAA titles, you know they are doing a good job now. Meanwhile the haters will still be playing their terrible bethesda nonsence and working through the bugs.

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hrV_25

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Edited By hrV_25

@thegoodhustler: oh I don't like Bethesda games either neither have stomach to play scam scam.

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ccgod

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@thegoodhustler: Right they've been using the same engine since oblivion and the games they make are still rattled with bugs except with 76 the modders can't fix it lol

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