GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Star Citizen Clears $113 Million, Production Pace to "Pick Up"

Funding continues to rise, while Cloud Imperium reflects on the past month and looks to the future.


Star Citizen, the in-development PC space game from Wing Commander creator Chris Roberts, has reached a new funding milestone, as its developer laid out plans for the future.

The game has now brought in more than $113.5 million in funding. The campaign passed $100 million back in December 2015 and has continued to grow since through ship sales and more. More than 1.3 million people have signed up to track the game's progress, according to its official website.

No Caption Provided

Star Citizen is the most successful crowdfunding project of any kind ever on a dollar basis. The game has been in development for years, and while portions of the game are playable for backers, the full release is not yet ready.

In its latest "Monthly Studio Report" for April 2016, the numerous development teams working on Star Citizen provided progress updates on how things are coming along. If you're interested in the specifics, be sure to check out the full blog post, which is incredibly thorough and detailed.

"In our four studios around the world and our partner studios in Canada and elsewhere, people work tirelessly to fulfill the promise of this unprecedented project," a Cloud Imperium Games representative said, referencing all the work done in April 2016. "Whether they're artists, programmers, designers, engineers, writers, directors, producers, and more, they're all gamers who want to share this experience with everyone reading these each and every month."

Looking ahead to the coming months, Cloud Imperium said it will "build on the foundation" of Alpha 2.4, while at the same time picking up the pace of development.

"As the teams in each studio continue to expand, you'll see our pace of production continue to pick up as it already has since late 2015," the studio said. "The knowledge and experience we gain with each new ship built, each new character brought to life, each new landing zone realized, and each new game system coming online will inform the next one after that, meaning that not only will the quantity of our output increase, so will the quality continue to improve."

Got a news tip or want to contact us directly? Email

Join the conversation
There are 328 comments about this story