Star Citizen Adds $2 Million in One Week, Climbing to $58 Million
Crowdfunding campaign for Chris Roberts' new PC space sim showing no signs of slowing down.
Star Citizen, the upcoming PC space sim from Wing Commander creator Chris Roberts, is showing no signs of slowing down. Over the weekend, the game hit $57 and $58 million, which is up from the $56 million mark reached a week ago today. Funding currently stands at $58.3 million.
In a statement on the game's website, Roberts wrote that reaching $58 million means that developer Cloud Imperium Games can "continue to support and expand Star Citizen."
The $57 million and $58 million milestones were reached on the same weekend that Cloud Imperium Games held the second annual CitizenCon, a one-day community celebration of all-things Star Citizen in Los Angeles. The developer even showed off planetside gameplay for the first time during the show.
Now that the $57 million milestone has been reached, players will have the opportunity to obtain the MISC Endeavor ship, described as a "most prestigious" vessel. Because Star Citizen hit $58 million so quickly, Cloud Imperium Games did not have enough time to prepare a stretch goal, the developer said. Fans aren't going empty-handed, however, as everyone who contributed to the campaign before $58 million will receive 10,000 UEC (Star Citizen's virtual currency) that they can spend on ship upgrades and other flair from the Voyager Direct Store.
Roberts advised players to hold onto these credits as he said the studio will offer "some cool configurable weapons and other upgrades" for the game's Arena Commander mode soon. "10,000 UEC may not seem like a lot, but at this stage in the game it actually means we’re giving our backers several million dollars to outfit their ships!" he said.
[CORRECTION] An earlier version of this story incorrectly reported that all players who backed Star Citizen before $57 million would receive the MISC Endeavor ship. GameSpot regrets the error.
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