Sound Byte: Meet the Audio Director of Deus Ex

We talk to Steve Szczepkowski in detail about his role on the highly anticipated Deus Ex: Human Revolution.


Deus Ex: Human Revolution

No Caption ProvidedThe long-awaited prequel to the Deus Ex series, Deus Ex: Human Revolution, will finally hit store shelves next month. Even though we've seen demos of the game and spent a good amount of time with it, Sound Byte likes to explore the other side of development by talking to the behind-the-scenes people who work on the audio and the music. In this week's Sound Byte, we talk to audio director Steve Szczepkowski. He explains his role, the challenges he faced, and what the priorities were when it came to the sound design. Thanks to Square Enix for helping GameSpot put this one together, and in August, look for a Q&A with composer Michael McCann. As always, leave your feedback below and follow us on Twitter or Facebook for updates.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Sound Byte is GameSpot's game music blog, which covers every aspect of music and audio in games, including interviews with top game music composers and sound designers, as well as discussions of new or classic game soundtracks. Have a question or suggestion? Leave us a comment below or e-mail us at For a list of previous Sound Byte features, click here.

Got a news tip or want to contact us directly? Email

  •   View Comments (0)
    Join the conversation
    There are no comments about this story